map MAP01 "Nazi Catacombs"
{
	LevelNum = 1
	Next = MAP02
	SKY1 = sky3
	Music = mapmus01
	ExitPic = INTER1
	InterMusic = interm01
}

map MAP02 "Late Invasion"
{
	LevelNum = 2
	Next = MAP03
	SKY1 = RSKY1
	Music = mapmus02
	ExitPic = INTER2
	InterMusic = interm02
}

map MAP03 "Canyon"
{
	LevelNum = 3
	Next = MAP04
	SKY1 = F_SKY1
	Music = mapmus03
	ExitPic = INTER3
	InterMusic = interm03
}

map MAP04 "BFG Testing Facility"
{
	LevelNum = 4
	Next = MAP05
	SKY1 = RSKY1
	Music = mapmus04
	ExitPic = INTER4
	InterMusic = interm04
}

map MAP05 "The Way of the Dragon"
{
	LevelNum = 5
	Next = MAP06
	SKY1 = nm_sky00
	Music = mapmus05
	ExitPic = INTER5
	InterMusic = interm05
}

map MAP06 "Kingdom of Hell"
{
	LevelNum = 6
	Next = MAP07
	SKY1 = RSKY1
	Music = mapmus06
	InterMusic = interm06
}

map MAP07 "Test of Strength"
{
	LevelNum = 7
	Next = MAP08
	SKY1 = RSKY1
	Music = mapmus07
	InterMusic = interm07
}

map MAP08 "Trapped"
{
	LevelNum = 8
	Next = MAP09
	SKY1 = RSKY1
	Music = mapmus08
	InterMusic = interm08
}

map MAP09 "Outside"
{
	LevelNum = 9
	Next = MAP10
	SKY1 = nm_sky01
	Music = mapmus09
	InterMusic = interm09
}

map MAP10 "No Chemistry"
{
	LevelNum = 10
	Next = MAP11
	SKY1 = RSKY1
	Music = mapmus10
	InterMusic = interm10
}

map MAP11 "Range"
{
	LevelNum = 11
	Next = MAP12
	SKY1 = RSKY1
	Music = mapmus11
	InterMusic = interm11
}

map MAP12 "Nazi Experemental Base"
{
	LevelNum = 12
	Next = MAP13
	SKY1 = RSKY2
	Music = mapmus12
	InterMusic = interm12
}

map MAP13 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = mapmus13
	InterMusic = interm13
}

map MAP14 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = mapmus14
	InterMusic = interm13
}

map MAP15 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP16 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP17 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP18 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP19 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP20 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP21 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP22 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP23 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP24 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP25 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP26 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP27 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP28 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP29 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}

map MAP30 "End in Hell"
{
	LevelNum = 13
	Next = MAP01
	SKY1 = RSKY3
	Music = D_DM2TTL
	InterMusic = interm13
}