height 32;
monospacefonts true, "0";

statusbar fullscreen, fullscreenoffsets // ZDoom HUD
{
    //health
    drawimage "MEDIA0", 20, -2, centerbottom;
	drawnumber 3, STATNUM, orange, health_item, drawshadow, 80, -16, 0, red, 33, green, 66;

    //armor
	drawimage armoricon, 20, -24, centerbottom;
    drawnumber 3, STATNUM, gray, armor_item, drawshadow, 80, -38;
	
    //ammo
    drawimage ammoicon1, -14, -4, centerbottom;
    drawnumber 3, STATNUM, gray, ammo1, drawshadow, -25, -16;

    usesammo
    {
        //secondary ammo and inventory
        usessecondaryammo
        {
            drawimage ammoicon2, -14, -22, centerbottom;
            drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38;
            inventorybarnotvisible
            {
                drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated;
            }
        }
        //no secondary ammo
        usessecondaryammo not
        {
            inventorybarnotvisible
            {
                drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated;
            }
        }
    }
    
    // no ammo but inventory
    usesammo not
    {
        inventorybarnotvisible
        {
            drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, untranslated;
        }
    }
	
	gamemode deathmatch
    {
        drawnumber 2, STATNUM, red, frags, drawshadow, -25, -38;//-3, 3;
    }

    gamemode singleplayer, cooperative, teamgame
    {
        drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto;
    }
}

statusbar normal // Standard Doom Status bar
{
    drawimage "PGBAR", -83, 168;
    drawnumber 3, STATNUM, gray, ammo1, 44, 176;
    drawnumber 3, STATNUM, orange, health_item, 98, 176, 0, red, 33, green, 66;
	drawnumber 3, STATNUM, gray, armor_item, 228, 176;
	
	ininventory GShard { drawnumber 3, STATNUM, green, armor_item, 228, 176; }
	ininventory BShard { drawnumber 3, STATNUM, blue, armor_item, 228, 176; }
	ininventory YShard { drawnumber 3, STATNUM, gold, armor_item, 228, 176; }
	ininventory RShard { drawnumber 3, STATNUM, red, armor_item, 228, 176; }

    //keys
    //drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
    //drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
    //drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;

    drawnumber 3, INDEXFONT, orange, ammo Clip, 275, 173;
    drawnumber 3, INDEXFONT, orange, ammo Shell, 275, 179;
    drawnumber 3, INDEXFONT, orange, ammo RocketAmmo, 275, 185;
    drawnumber 3, INDEXFONT, orange, ammo Cell, 275, 191;

    drawnumber 3, INDEXFONT, orange, ammo GrenadeAmmo, 315, 173;
    drawnumber 3, INDEXFONT, orange, ammo RailAmmo, 315, 179;
    drawnumber 3, INDEXFONT, orange, ammo LightningAmmo, 315, 185;

    gamemode deathmatch, teamgame
    {
        drawnumber 2, STATNUM, red, frags, 138, 176;
    }
    gamemode cooperative, singleplayer
    {
        drawimage "STARMS", 104, 168;
        drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; 
        drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
        drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
        drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
        drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
        drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
    }
    gamemode cooperative, deathmatch, teamgame
    {
        drawimage translatable "STFBANY", 144, 169;
    }
    drawselectedinventory alternateonempty, INDEXFONT, 143, 168
    {
        drawmugshot 5, 143, 168;
    }
}

statusbar inventory // Standard bar overlay (ZDoom Addition)
{
    drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}

statusbar inventoryfullscreen // ZDoom HUD overlay.
{
    drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
}