//"I WILL EAT YOUR SOUL" VOICES
$random grunt/sight { grunt/sight1
grunt/sight2
grunt/sight3
grunt/sight4
grunt/sight5
grunt/sight6
grunt/sight7
grunt/sight8
grunt/sight9
grunt/sight10
grunt/sight11 }

grunt/sight1	zomsit1
grunt/sight2	zomsit2
grunt/sight3	zomsit3
grunt/sight4	zomsit4
grunt/sight5	zomsit5
grunt/sight6	zomsit6
grunt/sight7	zomsit7
grunt/sight8	zomsit8
grunt/sight9	zomsit9
grunt/sight10	zomsit10
grunt/sight11	zomsit11

$volume grunt/sight 0.80

$random grunt/death
{ grunt/death1
grunt/death2
grunt/death3
grunt/death4
grunt/death5
grunt/death6
grunt/death7 }

grunt/death1	zomdth1
grunt/death2	zomdth2
grunt/death3	zomdth3
grunt/death4	zomdth4
grunt/death5	zomdth5
grunt/death6	zomdth6
grunt/death7	zomdth7

$random grunt/pain 
{ grunt/pain1
grunt/pain2
grunt/pain3
grunt/pain4
grunt/pain5
grunt/pain6
grunt/pain7
grunt/pain8
grunt/pain9
grunt/pain10
grunt/pain11 }

grunt/pain1		zompn1
grunt/pain2		zompn2
grunt/pain3		zompn3
grunt/pain4		zompn4
grunt/pain5		zompn5
grunt/pain6		zompn6
grunt/pain7		zompn7
grunt/pain8		zompn8
grunt/pain9		zompn9
grunt/pain10	zompn10
grunt/pain11	zompn11

$random grunt/active { grunt/active1 grunt/active2 grunt/active3 grunt/active4 grunt/active5 NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING }
grunt/active1	zomact1
grunt/active2	zomact2
grunt/active3	zomact3
grunt/active4	zomact4
grunt/active5	zomact5

$volume grunt/active 0.76

//Commando
ZCSIT1 ZCSIT1
ZCSIT2 ZCSIT2
ZCSIT3 ZCSIT3
ZCSIT4 ZCSIT4
ZCSIT5 ZCSIT5
ZCPAIN1 ZCPAIN1
ZCPAIN2 ZCPAIN2
ZCPAIN3 ZCPAIN3
ZCPAIN4 ZCPAIN4
ZCDIE1 ZCDIE1
ZCDIE2 ZCDIE2
ZCDIE3 ZCDIE3
ZCDIE4 ZCDIE4
ZCI1 ZCI1
ZCI2 ZCI2
ZCI3 ZCI3
ZCI4 ZCI4
ZCI5 ZCI5

$random chainguy/sight { ZCSIT1 ZCSIT2 ZCSIT3 ZCSIT4 }
$random chainguy/pain { ZCPAIN1 ZCPAIN2 ZCPAIN3 ZCPAIN4 }
$random chainguy/death { ZCDIE1 ZCDIE2 ZCDIE3 ZCDIE4 }
$random chainguy/active { ZCI1 ZCI2 ZCI3 ZCI4 ZCI5 }

//Super Zombie
$random superzombie/sight { fzombie/sight1
fzombie/sight2
fzombie/sight3
fzombie/sight4
fzombie/sight5
fzombie/sight6
fzombie/sight7
fzombie/sight8
fzombie/sight9
fzombie/sight10
fzombie/sight11 }

$volume superzombie/sight 1.5

$random superzombie/death
{ fzombie/death1
fzombie/death2
fzombie/death3
fzombie/death4
fzombie/death5
fzombie/death6
fzombie/death7 }

$volume superzombie/death 1.5

$random superzombie/pain 
{ fzombie/pain1
fzombie/pain2
fzombie/pain3
fzombie/pain4
fzombie/pain5
fzombie/pain6
fzombie/pain7
fzombie/pain8
fzombie/pain9
fzombie/pain10
fzombie/pain11 }

$volume superzombie/pain 1.5

$random superzombie/active { fzombie/active1 fzombie/active2 fzombie/active3 fzombie/active4 fzombie/active5 NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING }
fzombie/active1	fzmact1
fzombie/active2	fzmact2
fzombie/active3	fzmact3
fzombie/active4	fzmact4
fzombie/active5	fzmact5

$volume superzombie/pain 1.5

//New Explosions 
$random weapons/rocklx { exp1 exp2 exp3 exp4 exp5 exp6 exp7 }
exp1					EXPL_1
exp2					EXPL_2
exp3					EXPL_3
exp4					EXPL_4
exp5					EXPL_5
exp6					EXPL_6
exp7					EXPL_7
exp8					EXPL_8
exp9					EXPL_9
exp10					EXPL_10
exp11					EXPL_11
exp12					EXPL_12
exp13					EXPL_13
exp14					EXPL_14
exp15					EXPL_15

//Imps are really same sounds as Legendary Imps
$random imp/sight		{ imp/sight1  imp/sight2 imp/sight3 imp/sight4 }
imp/sight1			imp_sig1
imp/sight2			imp_sig2
imp/sight3          imp_sig3
imp/sight4          imp_sig4

$random imp/pain { Imppain1 Imppain2 Imppain3 }
Imppain1 IMP_P1
Imppain2 IMP_P2
Imppain3 IMP_P3

$random imp/active { BREATH_1  BREATH_2 BREATH_3 }
BREATH_1 BREATH_1
BREATH_2 BREATH_2
BREATH_3 BREATH_3
$volume imp/active 0.85

$random imp/death { IMP_DEA1 IMP_DEA2 IMP_DEA3 IMP_DEA4 }
IMP_DEA1 IMP_DEA1
IMP_DEA2 IMP_DEA2
IMP_DEA3 IMP_DEA3
IMP_DEA4 IMP_DEA4

//Super Imp
$random voidimp/pain { DImppain1 DImppain2 DImppain3 }
DImppain1 dimppn1
DImppain2 dimppn2
DImppain3 dimppn3

$random superimp/active { dimpact1 dimpact2 dimpact3 }
dimpact1 dimpact1
dimpact2 dimpact2
dimpact3 dimpact3

$random superimp/death { dimpdth1 dimpdth2 dimpdth3 }
dimpdth1 dimpdth1
dimpdth2 dimpdth2
dimpdth3 dimpdth3

$random superimp/sight { dimpsit1 dimpsit2 dimpsit3 }
dimpsit1 dimpsit1
dimpsit2 dimpsit2
dimpsit3 dimpsit3

//Devil
$random Devil/Sight { D4IMSIG1 D4IMSIG2 }
D4IMSIG1 D4IMSIG1
D4IMSIG2 D4IMSIG2
$random Devil/Active { D4IMACT1 D4IMACT2 }
D4IMACT1 D4IMACT1
D4IMACT2 D4IMACT2
$random Devil/Pain { D4IMPAI1 D4IMPAI2 }
D4IMPAI1 D4IMPAI1
D4IMPAI2 D4IMPAI2
$random Devil/Death { D4IMDTH1 D4IMDTH2 }
D4IMDTH1 D4IMDTH1
D4IMDTH2 D4IMDTH2