// TECH //

Actor PSXColumn : Column Replaces Column
{
	Scale 0.92
}

Actor PSXBurningBarrel : BurningBarrel Replaces BurningBarrel
{
	Scale 0.92
	States
	{
	Spawn:
		FCAN ABC 5 Bright
		Loop
	}
}

Actor PSXTechLamp : TechLamp Replaces TechLamp
{
	Scale 0.92
	States
	{
	Spawn:
		TLMP ABCD 5 Bright
		Loop
	}
}

Actor PSXTechLamp2 : TechLamp2 Replaces TechLamp2
{
	Scale 0.92
	States
	{
	Spawn:
		TLP2 ABCD 5 Bright
		Loop
	}
}

Actor PSXTechPillar : TechPillar Replaces TechPillar
{
	Scale 0.92
}

// HELL //

Actor PSXBigTree : BigTree Replaces BigTree
{
	Scale 0.92
}

Actor PSXBlueTorch : BlueTorch Replaces BlueTorch
{
	Scale 0.92
	States
	{
	Spawn:
		TBLU ABCD 5 Bright
		Loop
	}
}

Actor PSXCandelabra : Candelabra Replaces Candelabra
{
	Scale 0.92
}

Actor PSXCandlestick : Candlestick Replaces Candlestick
{
	Scale 0.92
}

Actor PSXEvilEye : EvilEye Replaces EvilEye
{
	Scale 0.92
	States
	{
	Spawn:
		CEYE ABCB 7 Bright
		Loop
	}	
}

Actor PSXFloatingSkull : FloatingSkull Replaces FloatingSkull
{
	Scale 0.92
	States
	{
	Spawn:
		FSKU ABC 7 Bright
		Loop
	}	
}

Actor PSXGreenTorch : GreenTorch Replaces GreenTorch
{
	Scale 0.92
	States
	{
	Spawn:
		TGRN ABCD 5 Bright
		Loop
	}
}

Actor PSXHeadCandles : HeadCandles Replaces HeadCandles
{
	Scale 0.92
	States
	{
	Spawn:
		POL3 AB 7 Bright
		Loop
	}
}

Actor PSXHeadOnAStick : HeadOnAStick Replaces HeadOnAStick
{
	Scale 0.92
}

Actor PSXHeadsOnAStick : HeadsOnAStick Replaces HeadsOnAStick
{
	Scale 0.92
}

Actor PSXHeartColumn : HeartColumn Replaces HeartColumn
{
	Scale 0.92
	States
	{
	Spawn:
		COL5 AB 18
		Loop
	}
}

Actor PSXRedTorch : RedTorch Replaces RedTorch
{
	Scale 0.92
	States
	{
	Spawn:
		TRED ABCD 5 Bright
		Loop
	}
}

Actor PSXShortBlueTorch : ShortBlueTorch Replaces ShortBlueTorch
{
	Scale 0.92
	States
	{
	Spawn:
		SMBT ABCD 5 Bright
		Loop
	}
}

Actor PSXShortGreenColumn : ShortGreenColumn Replaces ShortGreenColumn
{
	Scale 0.92
}

Actor PSXShortGreenTorch : ShortGreenTorch Replaces ShortGreenTorch
{
	Scale 0.92
	States
	{
	Spawn:
		SMGT ABCD 5 Bright
		Loop
	}
}

Actor PSXShortRedColumn : ShortRedColumn Replaces ShortRedColumn
{
	Scale 0.92
}

Actor PSXShortRedTorch : ShortRedTorch Replaces ShortRedTorch
{
	Scale 0.92
	States
	{
	Spawn:
		SMRT ABCD 5 Bright
		Loop
	}
}

Actor PSXSkullColumn : SkullColumn Replaces SkullColumn
{
	Scale 0.92
}

Actor PSXStalagtite : Stalagtite Replaces Stalagtite
{
	Scale 0.92
}

Actor PSXTallGreenColumn : TallGreenColumn Replaces TallGreenColumn
{
	Scale 0.92
}

Actor PSXTallRedColumn : TallRedColumn Replaces TallRedColumn
{
	Scale 0.92
}

Actor PSXTorchTree : TorchTree Replaces TorchTree
{
	Scale 0.92
}

// CORPSE //

Actor PSXDeadCacodemon : DeadCacodemon Replaces DeadCacodemon
{
	Scale 0.92
}

Actor PSXDeadDemon : DeadDemon Replaces DeadDemon
{
	Scale 0.92
}

Actor PSXDeadDoomImp : DeadDoomImp Replaces DeadDoomImp
{
	Scale 0.92
}

Actor PSXDeadLostSoul : DeadLostSoul Replaces DeadLostSoul
{
	Scale 0.92
}

Actor PSXDeadMarine : DeadMarine Replaces DeadMarine
{
	Scale 0.92
}

Actor PSXDeadShotgunGuy : DeadShotgunGuy Replaces DeadShotgunGuy
{
	Scale 0.92
}

Actor PSXDeadZombieMan : DeadZombieMan Replaces DeadZombieMan
{
	Scale 0.92
}

Actor PSXGibbedMarine : GibbedMarine Replaces GibbedMarine
{
	Scale 0.92
}

Actor PSXGibbedMarineExtra : GibbedMarineExtra Replaces GibbedMarineExtra
{
	Scale 0.92
}

Actor PSXGibs : Gibs Replaces Gibs
{
	Scale 0.92
}

// GORE //

Actor PSXBloodyTwitch : BloodyTwitch Replaces BloodyTwitch
{
	Scale 0.92
	States
	{
	Spawn:
		GOR1 A 12
		GOR1 B 17
		GOR1 C 10
		GOR1 B 8
		Loop
	}
}

Actor PSXBrainStem : BrainStem Replaces BrainStem
{
	Scale 0.92
}

Actor PSXColonGibs : ColonGibs Replaces ColonGibs
{
	Scale 0.92
}

Actor PSXDeadStick : DeadStick Replaces DeadStick
{
	Scale 0.92
}

Actor PSXHangBNoBrain : HangBNoBrain Replaces HangBNoBrain
{
	Scale 0.92
}

Actor PSXHangNoGuts : HangNoGuts Replaces HangNoGuts
{
	Scale 0.92
}

Actor PSXHangTLookingDown : HangTLookingDown Replaces HangTLookingDown
{
	Scale 0.92
}

Actor PSXHangTLookingUp : HangTLookingUp Replaces HangTLookingUp
{
	Scale 0.92
}

Actor PSXHangTNoBrain : HangTNoBrain Replaces HangTNoBrain
{
	Scale 0.92
}

Actor PSXHangTSkull : HangTSkull Replaces HangTSkull
{
	Scale 0.92
}

Actor PSXLiveStick : LiveStick Replaces LiveStick
{
	Scale 0.92
	States
	{
	Spawn:
		POL6 A 7
		POL6 B 9
		Loop
	}
}

Actor PSXMeat2 : Meat2 Replaces Meat2
{
	Scale 0.92
}

Actor PSXMeat3 : Meat3 Replaces Meat3
{
	Scale 0.92
}

Actor PSXMeat4 : Meat4 Replaces Meat4
{
	Scale 0.92
}

Actor PSXMeat5 : Meat5 Replaces Meat5
{
	Scale 0.92
}

Actor PSXNonsolidMeat2 : NonsolidMeat2 Replaces NonsolidMeat2
{
	Scale 0.92
}

Actor PSXNonsolidMeat3 : NonsolidMeat3 Replaces NonsolidMeat3
{
	Scale 0.92
}

Actor PSXNonsolidMeat4 : NonsolidMeat4 Replaces NonsolidMeat4
{
	Scale 0.92
}

Actor PSXNonsolidMeat5 : NonsolidMeat5 Replaces NonsolidMeat5
{
	Scale 0.92
}

Actor PSXNonsolidTwitch : PSXBloodyTwitch Replaces NonsolidTwitch
{
	Scale 0.92
	Radius 20
	-SOLID
}

Actor PSXSmallBloodPool : SmallBloodPool Replaces SmallBloodPool
{
	Scale 0.92
}