// EXPLOSIVES //

Actor PSXBulletPuff : BulletPuff Replaces BulletPuff
{
	Scale 0.92
	RenderStyle Add
	Alpha 0.9
	VSpeed 0.4
	States
	{
	Spawn:
		PUFF A 4 Bright
		PUFF B 4
	Melee:
		PUFF CD 5
		Stop
	}
}

Actor PSXBulletPuff_SargAttack : PSXBulletPuff
{
	States
	{
	Spawn:
		PUFF CD 5
		Stop
	}
}

Actor PSXDoomImpBall : DoomImpBall Replaces DoomImpBall
{
	Scale 0.92
	RenderStyle Normal
	Speed 8.6
	States
	{
	Spawn:
		BAL1 AB 6 Bright 
		Loop
	Death:
		BAL1 CDE 7 Bright
		Stop
	}
}

Actor PSXCacodemonBall : CacodemonBall Replaces CacodemonBall
{
	Scale 0.92
	RenderStyle Normal
	Speed 8.6
	States
	{
	Spawn:
		BAL2 AB 6 Bright
		Loop
	Death:
		BAL2 CDE 7 Bright
		Stop
	}
}

Actor PSXBaronBall : BaronBall Replaces BaronBall
{
	Scale 0.92
	RenderStyle Normal
	Speed 12.9
	States
	{
	Spawn:
		BAL7 AB 6 Bright
		Loop
	Death:
		BAL7 CDE 7 Bright
		Stop
	}
}

Actor PSXArachnotronPlasma : ArachnotronPlasma Replaces ArachnotronPlasma
{
	Scale 0.92
	RenderStyle Normal
	Speed 21.5
	States
	{
	Spawn:
		APLS AB 6 Bright
		Loop
	Death:
		APBX ABCDE 5 Bright
		Stop
	}
}

Actor PSXFatShot : FatShot Replaces FatShot
{
	Scale 0.92
	RenderStyle Normal
	Speed 17.2
	States
	{
	Spawn:
		MANF AB 6 Bright
		Loop
	Death:
		MISL B 9 Bright
		MISL C 7 Bright
		MISL D 5 Bright
		Stop
	}
}

Actor PSXRevenantTracer : RevenantTracer Replaces RevenantTracer
{
	Scale 0.92
	RenderStyle Normal
	Speed 6		// 8.6
	States
	{
	Spawn:
		FATB AB 1 Bright A_Tracer
		Loop
	Death:
		FBXP A 9 Bright
		FBXP B 7 Bright
		FBXP C 5 Bright
		Stop
	}
}

Actor PSXRevenantTracerSmoke : RevenantTracerSmoke Replaces RevenantTracerSmoke
{
	Scale 0.92
	RenderStyle Normal
	States
	{	
	Spawn:
		Stop
	}
}

Actor PSXRocket : Rocket Replaces Rocket
{
	Scale 0.92
	Speed 17.2
	-DEHEXPLOSION
	-ROCKETTRAIL
	+OLDRADIUSDMG
	States
	{
	Spawn:
		MISL A 1 Bright
		Loop
	Death:
		MISL B 9 Bright A_Explode
		MISL C 7 Bright
		MISL D 5 Bright
		Stop
	}
}

Actor PSXPlasmaBall : PlasmaBall Replaces PlasmaBall
{
	Scale 0.92
	RenderStyle Normal
	Speed 21.5
	States
	{
	Spawn:
		PLSS AB 12 Bright
		Loop
	Death:
		PLSE ABCDE 5 Bright
		Stop
	}
}

Actor PSXBFGBall : BFGBall Replaces BFGBall
{
	Scale 0.92
	RenderStyle Normal
	Speed 21.5
	States
	{
	Spawn:
		BFS1 AB 6 Bright
		Loop
	Death:
		BFE1 AB 10 Bright
		BFE1 C 10 Bright A_BFGSpray
		BFE1 DEF 10 Bright
		Stop
	}
}

Actor PSXBFGExtra : BFGExtra Replaces BFGExtra
{
	Scale 0.92
	RenderStyle Normal
	States
	{
	Spawn:
		BFE2 ABCD 10 Bright
		Stop
	}
}

Actor PSXExplosiveBarrel : ExplosiveBarrel Replaces ExplosiveBarrel
{
	Scale 0.92
	States
	{
	Spawn:
		BAR1 AB 7
		Loop
	Death:
		BEXP A 7 Bright
		BEXP B 7 Bright A_Scream
		BEXP C 7 Bright
		BEXP D 12 Bright A_Explode
		BEXP E 12 Bright
		BEXP E 1050 Bright A_BarrelDestroy
		BEXP E 5 A_Respawn
		Wait
	}
}