// KEYS //

Actor PSXBlueCard : BlueCard Replaces BlueCard
{
	Scale 0.92
	Inventory.Icon "HUDKEYS0"
	States
	{
	Spawn:
		BKEY A 12
		BKEY B 12 Bright
		Loop
	}
}

Actor PSXBlueSkull : BlueSkull Replaces BlueSkull
{
	Scale 0.92
	Inventory.Icon "HUDKEYS3"
	States
	{
	Spawn:
		BSKU A 12
		BSKU B 12 Bright
		Loop
	}
}

Actor PSXRedCard : RedCard Replaces RedCard
{
	Scale 0.92
	Inventory.Icon "HUDKEYS2"
	States
	{
	Spawn:
		RKEY A 12
		RKEY B 12 Bright
		Loop
	}
}

Actor PSXRedSkull : RedSkull Replaces RedSkull
{
	Scale 0.92
	Inventory.Icon "HUDKEYS5"
	States
	{
	Spawn:
		RSKU A 12
		RSKU B 12 Bright
		Loop
	}
}

Actor PSXYellowCard : YellowCard Replaces YellowCard
{
	Scale 0.92
	Inventory.Icon "HUDKEYS1"
	States
	{
	Spawn:
		YKEY A 12
		YKEY B 12 Bright
		Loop
	}
}

Actor PSXYellowSkull : YellowSkull Replaces YellowSkull
{
	Scale 0.92
	Inventory.Icon "HUDKEYS4"
	States
	{
	Spawn:
		YSKU A 12
		YSKU B 12 Bright
		Loop
	}
}

// AMMO //

Actor PSXBackpack : Backpack Replaces Backpack 
{
	Scale 0.92
}

Actor PSXCell : Cell Replaces Cell 
{
	Scale 0.92
}

Actor PSXCellPack : CellPack Replaces CellPack 
{
	Scale 0.92
}

Actor PSXClip : Clip Replaces Clip 
{
	Scale 0.92
}

Actor PSXClipBox : ClipBox Replaces ClipBox 
{
	Scale 0.92
}

Actor PSXRocketAmmo : RocketAmmo Replaces RocketAmmo 
{
	Scale 0.92
}

Actor PSXRocketBox : RocketBox Replaces RocketBox
{
	Scale 0.92
}

Actor PSXShell : Shell Replaces Shell
{
	Scale 0.92
}

Actor PSXShellBox : ShellBox Replaces ShellBox
{
	Scale 0.92
}

// POWERUPS //

Actor PSXAllmap : Allmap Replaces Allmap 
{
	Scale 0.92
	States
	{
	Spawn:
		PMAP ABCDCB 7 Bright
		Loop
	}
}

Actor PSXHealthBonus : HealthBonus Replaces HealthBonus
{
	Scale 0.92
	Inventory.Amount 2
	States
	{
	Spawn:
		BON1 ABCDCB 7
		Loop
	}
}

Actor PSXArmorBonus : ArmorBonus Replaces ArmorBonus
{
	Scale 0.92
	Armor.SaveAmount 2
	States
	{
	Spawn:
		BON2 ABCDCB 7
		Loop
	}
}

Actor PSXBerserk : Berserk Replaces Berserk
{
	Scale 0.92
	States
	{
	Pickup:
		TNT1 A 0 A_GiveInventory ("PowerStrength")
		TNT1 A 0 HealThing (100, 0)
		TNT1 A 0 A_SelectWeapon ("PSXFist")
		Stop
	}
}

Actor PSXGreenArmor : GreenArmor Replaces GreenArmor
{
	Scale 0.92
	States
	{
	Spawn:
		ARM1 A 7
		ARM1 B 8 Bright
		Loop
	}
}

Actor PSXBlueArmor : BlueArmor Replaces BlueArmor
{
	Scale 0.92
	States
	{
	Spawn:
		ARM2 A 7
		ARM2 B 7 Bright
		Loop
	}
}

Actor PSXBlurSphere : BlurSphere Replaces BlurSphere
{
	Scale 0.92
	RenderStyle Normal
	-VISIBILITYPULSE
	States
	{
	Spawn:
		PINS ABCD 7 Bright
		Loop
	}
}

Actor PSXInfrared : Infrared Replaces Infrared
{
	Scale 0.92
	States
	{
	Spawn:
		PVIS A 7 Bright
		PVIS B 7
		Loop
	}
}

Actor PSXInvulnerabilitySphere : InvulnerabilitySphere Replaces InvulnerabilitySphere
{
	Scale 0.92
	States
	{
	Spawn:
		PINV ABCD 7 Bright
		Loop
	}
}

Actor PSXMedikit : Medikit Replaces Medikit
{
	Scale 0.92
}

Actor PSXMegasphere : Megasphere Replaces Megasphere
{
	Scale 0.92
	States
	{
	Spawn:
		MEGA ABCD 14 Bright
		Loop
	}
}

Actor PSXRadSuit : RadSuit Replaces RadSuit
{
	Scale 0.92
}

Actor PSXSoulsphere : Soulsphere Replaces Soulsphere
{
	Scale 0.92
	States
	{
	Spawn:
		SOUL ABCDCB 7 Bright
		Loop
	}
}

Actor PSXStimpack : Stimpack Replaces Stimpack
{
	Scale 0.92
}