// MISC //

Actor PSXDoomPlayer : DoomPlayer
{
	Scale 0.92
	GibHealth 50
	Player.Face "PHU"
	Player.ForwardMove 0.86, 0.86
	Player.SideMove 0.86, 0.86
	Player.StartItem "Clip", 50
	Player.StartItem "PSXPistol"
	Player.StartItem "PSXFist"
	Player.WeaponSlot 1, PSXFist, PSXChainsaw
	Player.WeaponSlot 2, PSXPistol
	Player.WeaponSlot 3, PSXShotgun
	Player.WeaponSlot 4, PSXSuperShotgun
	Player.WeaponSlot 5, PSXChaingun
	Player.WeaponSlot 6, PSXRocketLauncher
	Player.WeaponSlot 7, PSXPlasmaRifle
	Player.WeaponSlot 8, PSXBFG9000
	States
	{
	Spawn:
		PLAY A -1
		Loop
	See:
		PLAY ABCD 4
		Loop
	Missile:
		PLAY E 12 
		Goto Spawn
	Melee:
		PLAY F 6 Bright
		Goto Missile
	Pain:
		PLAY G 4
		PLAY G 4 A_PlaySound ("*pain", CHAN_AUTO)
		Goto Spawn
	Death:
		PLAY H 12
		PLAY I 12 A_PlaySound ("*death", CHAN_AUTO)
		PLAY J 12 A_NoBlocking
		PLAY KLM 12
		PLAY N -1
		Stop
	XDeath:
		PLAY O 6
		PLAY P 6 A_PlaySound ("*gibbed", CHAN_AUTO)
		PLAY Q 6 A_NoBlocking
		PLAY RSTUV 6
		PLAY W -1
		Stop
	Crush:
		POL5 A -1 A_PlaySound ("misc/crushed", CHAN_AUTO)
		Stop
	}
}

Actor PSXBlood : Blood Replaces Blood
{
	Scale 0.92
	Gravity 0.6
	States
	{
	Spawn:
		BLUD CBA 8
		Stop
	Spray:
		Stop
	}
}

Actor PSXTeleportFog : TeleportFog Replaces TeleportFog
{
	Scale 0.92
	RenderStyle Add
	Alpha 0.99
	States
	{
	Spawn:
		TFOG ABABCDEFGHIJ 8 Bright
		Stop
	}
}

Actor PSXBloodyChain Replaces Archvile
{
	Scale 0.92
	Radius 16
	Height 88
	+NOGRAVITY
	+SPAWNCEILING
	States
	{
	Spawn:
		BLCH A -1
		Stop
	}
}