ACTOR RMZombieman : RandomSpawner Replaces Zombieman
{
DropItem "PlasmaGunner", 256, 30
DropItem "PistolZombie", 256, 24
DropItem "RailGunner", 256, 19
DropItem "DemonTechZombie", 256, 11
DropItem "DemonTechTrooper",256, 6
DropItem "SuicideBomber", 256, 4
DropItem "RocketZombie", 256, 3
DropItem "HomingRocketZombie",256, 2
DropItem "LegendaryZombie", 256, 1
}

Actor RMShotgunGuy : RandomSpawner Replaces ShotgunGuy
{
DropItem "ShotgunZombie", 256, 46
DropItem "AssaultShotgunZombie", 256, 32
DropItem "SuperShotgunZombie", 256, 16
DropItem "QuadShotgunZombie", 256, 6
DropItem "HomingRocketZombie",256, 3
DropItem "Hexa-ShotgunZombie",256, 3
DropItem "EraserZombie", 256, 2
DropItem "DTDevastatorZombie", 256, 1
DropItem "DTShotgunZombie",256, 1
DropItem "ShotgunCommando", 256, 1
DropItem "LegendaryAssaultCaptain", 256, 1
}

ACTOR RMChaingunGuy : RandomSpawner Replaces ChaingunGuy
{
DropItem "AssaultRifleZombie", 256, 52
DropItem "Chaingunner", 256, 32
DropItem "Minigunner", 256, 14
DropItem "EMinigunner", 256, 5
DropItem "ExplosiveMinigunner", 256, 5
DropItem "FreezerZombie", 256, 4
DropItem "DemonicZombie", 256, 3
DropItem "BFGZombieman", 256, 2
DropItem "BFG10KGeneral", 256, 1
DropItem "GeneralRoasterock", 256, 1
DropItem "LegendaryStealthTrooper", 256, 1
DropItem "LegendaryCommando", 256, 1
}

ACTOR RMDoomImp : RandomSpawner Replaces DoomImp
{
DropItem "Imp", 256, 60
DropItem "VoidImp", 256, 30
DropItem "Devil", 256, 18
DropItem "CryoImp", 256, 10
DropItem "PyroImp", 256, 10
DropItem "PhaseImp", 256, 9
DropItem "ToxicImp", 256, 7
DropItem "ImpLord", 256, 4
DropItem "Poltergeist", 256, 3
DropItem "AnnihilatorImp", 256, 2
DropItem "LegendaryImp", 256, 1
}

ACTOR RMDemon : RandomSpawner Replaces Demon
{
DropItem "BullFiend", 256, 59
DropItem "CyberFiend", 256, 18
DropItem "MagmaFiend", 256, 8
DropItem "StoneDemon", 256, 5
DropItem "ChaingunFiend", 256, 4
DropItem "DTechFiend", 256, 3
DropItem "ToxicFiend", 256, 2
DropItem "LegendaryFiend", 256, 1
}

ACTOR RMSpectre : RandomSpawner Replaces Spectre
{
DropItem "Spectre~", 256, 56
DropItem "Lurker", 256, 22
DropItem "Spook", 256, 8
DropItem "ColdNightmare", 256, 7
DropItem "FacelessSpectre", 256, 5
DropItem "PhaseNightmare", 256, 2
}

ACTOR RMLostSoul : RandomSpawner Replaces LostSoul
{
DropItem "TerrorSoul", 256, 57
DropItem "ForgottenOne", 256, 19
DropItem "PhaseSoul", 256, 10
DropItem "PoisonSoul", 256, 8
DropItem "Rictus", 256, 6
}

Actor RMCacodemon : RandomSpawner Replaces Cacodemon
{
DropItem "Cacodemon~", 256, 63
DropItem "Watcher", 256, 12
DropItem "Abaddon", 256, 9
DropItem "CacoLich", 256, 7
DropItem "Cacomental", 256, 6
DropItem "BFGCacodemon", 256, 2
DropItem "LegendaryRedeemer", 256, 1
}

ACTOR RMPainElemental : RandomSpawner Replaces PainElemental
{
DropItem "SoulKeeper", 256, 72
DropItem "Defiler", 256, 10
DropItem "PhaseElemental", 256, 8
DropItem "PoisonElemental", 256, 6
DropItem "BombElemental", 256, 3
DropItem "LegendaryTormentor", 256, 1
}

ACTOR RMArachnotron Replaces Arachnotron
{
-SERVERSIDEONLY
+NOBLOCKMAP
-NOSECTOR
+NOGRAVITY
+THRUACTORS
+BOSSDEATH
+SHOOTABLE
+ISMONSTER
+NORADIUSDMG
+NOINTERACTION
+RANDOMIZE
HEALTH 0x7FFFFFFF
Radius 0
Height 0
Speed 0
Mass 0x7FFFFFFF
States
	{
	Spawn:
		BSPI A 10
		TNT1 A 0 A_Jump(256,"ArachnotronSpawn1",1,1)
		TNT1 A 0 A_Jump(256,"ArachnotronSpawn2",1,1)
		TNT1 A 0 A_Jump(256,"ArachnotronSpawn3",1,1)
		TNT1 A 0 A_Jump(256,"ArachnotronSpawn4",1,1)
		TNT1 A 0 A_Jump(256,"ArachnotronSpawn5",1,1)
		TNT1 A 0 A_Jump(256,"ArachnotronSpawn6",1,1)
		TNT1 A 0 A_Jump(256,"ArachnotronSpawn7",1,1)
		TNT1 A 0 A_Jump(256,"ArachnotronSpawn8",1,1)
		Goto ArachnotronSpawn1
	ArachnotronSpawn1:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Dualachnotron",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	ArachnotronSpawn2:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Fusionite",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	ArachnotronSpawn3:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("DTechSpider",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	ArachnotronSpawn4:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("BabyDemolisher",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	ArachnotronSpawn5:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("BabyDDemolisher",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	ArachnotronSpawn6:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("BabyBFGMastermind",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	ArachnotronSpawn7:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("BabySentient",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	ArachnotronSpawn8:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("LegendaryBabySentient",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	Nothing:
		TNT1 A 10500
		TNT1 A 1 A_Die
		Goto Death
	Death:
		TNT1 A 10
		TNT1 A 1 A_BossDeath
		Stop
	}
}

ACTOR RMFatso Replaces Fatso
{
-SERVERSIDEONLY
+NOBLOCKMAP
-NOSECTOR
+NOGRAVITY
+THRUACTORS
+BOSSDEATH
+SHOOTABLE
+ISMONSTER
+NORADIUSDMG
+NOINTERACTION
+RANDOMIZE
HEALTH 0x7FFFFFFF
Radius 0
Height 0
Speed 0
Mass 0x7FFFFFFF
States
	{
	Spawn:
		FATT A 10
		TNT1 A 0 A_Jump(256,"FatsoSpawn1",1,1)
		TNT1 A 0 A_Jump(256,"FatsoSpawn2",1,1)
		TNT1 A 0 A_Jump(256,"FatsoSpawn3",1,1)
		TNT1 A 0 A_Jump(256,"FatsoSpawn4",1,1)
		TNT1 A 0 A_Jump(256,"FatsoSpawn5",1,1)
		TNT1 A 0 A_Jump(256,"FatsoSpawn6",1,1)
		TNT1 A 0 A_Jump(256,"FatsoSpawn7",1,1)
		TNT1 A 0 A_Jump(256,"FatsoSpawn8",1,1)
		Goto FatsoSpawn1
	FatsoSpawn1:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Hectebus",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	FatsoSpawn2:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Daedabus",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	FatsoSpawn3:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Behemoth",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	FatsoSpawn4:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Barbatos",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	FatsoSpawn5:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("KSBehemoth",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	FatsoSpawn6:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Demobus",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	FatsoSpawn7:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("FreezerBehemoth",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	FatsoSpawn8:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("LegendaryBehemoth",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	Nothing:
		TNT1 A 10500
		TNT1 A 1 A_Die
		Goto Death
	Death:
		TNT1 A 10
		TNT1 A 1 A_BossDeath
		Stop
	}
}

ACTOR RMRevenant : RandomSpawner Replaces Revenant
{
DropItem "Guardian", 256, 60
DropItem "Cadaver", 256, 15
DropItem "HellfireRevenant", 256, 9
DropItem "WidowMaker", 256, 8
DropItem "Famine", 256, 7
DropItem "LegendaryRevenant", 256, 1
}

ACTOR RMHellKnight : RandomSpawner Replaces HellKnight
{
DropItem "HellKnight~", 256, 57
DropItem "HellArchon", 256, 10
DropItem "PyroDemon", 256, 7
DropItem "CryoDemon", 256, 6
DropItem "CyberNoble", 256, 5
DropItem "ToxicLord", 256, 4
DropItem "PoisonousBruiserDemon", 3
DropItem "HellDuke" 256, 3
DropItem "SandSpirit" 256, 2
DropItem "PhaseWarlord" 256, 2
DropItem "LegendaryHellKnight" 256, 1
}

ACTOR RMBaronOfHell Replaces BaronOfHell
{
-SERVERSIDEONLY
+NOBLOCKMAP
-NOSECTOR
+NOGRAVITY
+THRUACTORS
+BOSSDEATH
+SHOOTABLE
+ISMONSTER
+NORADIUSDMG
+NOINTERACTION
+RANDOMIZE
HEALTH 0x7FFFFFFF
Radius 0
Height 0
Speed 0
Mass 0x7FFFFFFF
States
	{
	Spawn:
		"BOSS" A 10
		TNT1 A 0 A_Jump(256,"BaronOfHellSpawn1",1,1)
		TNT1 A 0 A_Jump(256,"BaronOfHellSpawn2",1,1)
		TNT1 A 0 A_Jump(256,"BaronOfHellSpawn3",1,1)
		TNT1 A 0 A_Jump(256,"BaronOfHellSpawn4",1,1)
		TNT1 A 0 A_Jump(256,"BaronOfHellSpawn5",1,1)
		TNT1 A 0 A_Jump(256,"BaronOfHellSpawn6",1,1)
		TNT1 A 0 A_Jump(256,"BaronOfHellSpawn7",1,1)
		TNT1 A 0 A_Jump(256,"BaronOfHellSpawn8",1,1)
		TNT1 A 0 A_Jump(256,"BaronOfHellSpawn9",1,1)
		TNT1 A 0 A_Jump(256,"BaronOfHellSpawn10",1,1)
		Goto BaronOfHellSpawn1
	BaronOfHellSpawn1:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("BaronOfHell~",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	BaronOfHellSpawn2:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("BruiserDemon",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	BaronOfHellSpawn3:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Afrit",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	BaronOfHellSpawn4:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("RictusIncarnate",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	BaronOfHellSpawn5:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Cybruiser",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	BaronOfHellSpawn6:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("PhaseOverlord",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	BaronOfHellSpawn7:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("ProtoDestroyer",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	BaronOfHellSpawn8:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Cydestroyer",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	BaronOfHellSpawn9:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("HellFireBaron",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	BaronOfHellSpawn10:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("LegendaryCyberNoble",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	Nothing:
		TNT1 A 10500
		TNT1 A 1 A_Die
		Goto Death
	Death:
		TNT1 A 10
		TNT1 A 1 A_BossDeath
		Stop
	}
}

Actor RMArchVile : RandomSpawner Replaces ArchVile
{
DropItem "Exile", 256, 89
DropItem "Diabolist", 256, 6
DropItem "DarkHellion", 256, 3
DropItem "Velocirator", 256, 2
}

ACTOR RMSpiderMastermind Replaces SpiderMastermind
{
-SERVERSIDEONLY
+NOBLOCKMAP
-NOSECTOR
+NOGRAVITY
+THRUACTORS
+BOSSDEATH
+SHOOTABLE
+ISMONSTER
+NORADIUSDMG
+NOINTERACTION
+RANDOMIZE
HEALTH 0x7FFFFFFF
Radius 0
Height 0
Speed 0
Mass 0x7FFFFFFF
States
	{
	Spawn:
		SPID A 10
		TNT1 A 0 A_Jump(256,"SpiderMastermindSpawn1",1,1)
		TNT1 A 0 A_Jump(256,"SpiderMastermindSpawn2",1,1)
		TNT1 A 0 A_Jump(256,"SpiderMastermindSpawn3",1,1)
		TNT1 A 0 A_Jump(256,"SpiderMastermindSpawn4",1,1)
		TNT1 A 0 A_Jump(256,"SpiderMastermindSpawn5",1,1)
		TNT1 A 0 A_Jump(256,"SpiderMastermindSpawn6",1,1)
		TNT1 A 0 A_Jump(256,"SpiderMastermindSpawn7",1)
		Goto SpiderMastermindSpawn1
	SpiderMastermindSpawn1:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Demolisher",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	SpiderMastermindSpawn2:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("DarkDemolisher",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	SpiderMastermindSpawn3:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("BFGMastermind",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	SpiderMastermindSpawn4:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("CerebralSentient",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	SpiderMastermindSpawn5:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("CerebralCardinal",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	SpiderMastermindSpawn6:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("LegendarySentient",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	SpiderMastermindSpawn7:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("CerebralCommander",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	Nothing:
		TNT1 A 10500
		TNT1 A 1 A_Die
		Goto Death
	Death:
		TNT1 A 10
		TNT1 A 1 A_BossDeath
		Stop
	}
}

ACTOR RMCyberdemon Replaces Cyberdemon
{
-SERVERSIDEONLY
+NOBLOCKMAP
-NOSECTOR
+NOGRAVITY
+THRUACTORS
+BOSSDEATH
+SHOOTABLE
+ISMONSTER
+NORADIUSDMG
+NOINTERACTION
+RANDOMIZE
HEALTH 0x7FFFFFFF
Radius 0
Height 0
Speed 0
Mass 0x7FFFFFFF
States
	{
	Spawn:
		CYBR A 10
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn1",1,1,1)
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn2",1,1,1)
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn3",1,1,1)
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn4",1,1,1)
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn5",1,1,1)
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn6",1,1,1)
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn7",1,1,1)
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn8",1,1,1)
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn9",1,1,1)
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn10",1,1,1)
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn11",1,1,1)
		TNT1 A 0 A_Jump(256,"CyberdemonSpawn12",1,1)
		Goto CyberdemonSpawn1
	CyberdemonSpawn1:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("CyberLord",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	CyberdemonSpawn2:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("DarkCyberdemon",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	CyberdemonSpawn3:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("DarkAnnihilator",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	CyberdemonSpawn4:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("CorruptedCyberLord",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	CyberdemonSpawn5:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Cardinal",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	CyberdemonSpawn6:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Cardihilator",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	CyberdemonSpawn7:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("LegendaryCyberdemon",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	CyberdemonSpawn8:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("LegendaryAnnihilator",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	CyberdemonSpawn9:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("Terminator2",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	CyberdemonSpawn10:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("LegendaryCardinal",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	CyberdemonSpawn11:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("DementedTerminator",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	CyberdemonSpawn12:
		TNT1 A 0
		TNT1 A 1 A_SpawnItemEx("HellFireCyberdemon",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	Nothing:
		TNT1 A 10500
		TNT1 A 1 A_Die
		Goto Death
	Death:
		TNT1 A 10
		TNT1 A 1 A_BossDeath
		Stop
	}
}

ACTOR RMWolfensteinSS : RandomSpawner Replaces WolfensteinSS
{
DropItem "Guard", 256, 30
DropItem "SSNazi", 256, 19
DropItem "Mutant", 256, 16
DropItem "Officer", 256, 14
DropItem "NaziDog" 256, 8
DropItem "SSRocketMan", 256, 7
DropItem "SSSuperSoldier", 256, 5
DropItem "Hitler", 256, 1
}