	Actor AltDeathCommando : ChaingunGuy replaces ChaingunGuy
	   {
	   States
	   {
	   
	    See:
		CPOS AABBCCDD 3 A_Chase
		Loop
	   
	   //Smooth Doom stuff here
	       
	Pain:
		CPAI A 3
		CPAI B 3 A_Pain
		Goto See
		
	//Missile DECORATE by Gifty
		Missile:
	    CPAS A 3 A_FaceTarget
		CPAS BC 2 A_FaceTarget
		CPOS E 3 A_FaceTarget
		CPOS F 2 BRIGHT A_CPosAttack
		CPOS E 2 A_FaceTarget
		CPOS F 2 BRIGHT A_CPosAttack
		CPOS E 2 A_FaceTarget
		CPOS E 1 A_CPosRefire
		Goto Missile+6
	   
	   //End Smooth Doom stuff
	   
	   Death:
	    TNT1 A 0 A_Jump(72, "AltDeath", "AltDeath2", "AltDeath3", "AltDeath5", "AltDeath6", "AltDeath9", "FallDie", "FallDie2")
		TNT1 A 0 A_Jump(18, "AltDeath4", "AltDeath7", "Headshot2", "Headshot3")
		TNT1 A 0 A_Jump(20, "AltDeath8")
		CPOS H 5
		CPOS I 5 A_Scream
		CPOS J 5 A_NoBlocking
		CPOS KLM 5
		CPOS N -1
		Stop

	//Commando Alt death 1
		AltDeath:
	    CPOD A 8 A_Scream
        CPOD B 6 A_NoBlocking
        CPOD CDEF 6
        CPOD G -1
        Stop
	
	//Commando Alt death 2
	    Altdeath2:
        CPHM A 6
		CPHM B 6 A_Scream
		CPHM C 6 A_NoBlocking
		CPHM DE 6 
        CPHM F -1
        Stop
		
		//Commando Alt death 3
		AltDeath3:
	    CPO2 A 8 A_Scream
        CPO2 B 6 A_NoBlocking
        CPO2 CDEF 6
        CPO2 G -1
        Stop
		
		//Commando Alt death 4
		AltDeath4:
		CPSC A 4 
		CPSC B 4 A_XScream
		CPSC C 4 A_NoBlocking
		CPSC DEFG 4
		CPSC H -1
		Stop
		
		AltDeath5:
	    CPD3 A 6 
        CPD3 B 5 A_Scream
        CPD3 C 5 A_NoBlocking
		CPD3 DE 5
        CPD3 F -1
        Stop
		
		AltDeath6:
	    CPD4 A 5 
        CPD4 B 5 A_Scream
        CPD4 C 5 A_NoBlocking
		CPD4 DEF 5
        CPD4 G -1
        Stop
		
		//Rare headshot death
		AltDeath7:
		CPHS A 6
		CPHS B 6 A_XScream
		CPHS C 6 A_NoBlocking
		CPHS DE 6
		CPHS F -1
		Stop
		
		//Rare dismemberment
		AltDeath8: 
		CPAR A 0 A_Facetarget
		CPAR A 0 A_SpawnItemEx("CommandoArm", 10, 0, 32, 0, -9, 0, 0, 128)
		CPAR A 5 
		CPAR B 6 A_Scream
		CPAR C 8 A_NoBlocking 
		CPAR D 4 
		CPAR E -1 
		Stop
		
		AltDeath9:
	    CMD1 A 6 
        CMD1 B 5 A_Scream
        CMD1 C 5 A_NoBlocking
		CMD1 DE 5
        CMD1 F -1
        Stop
		
		FallDie:
		CDIE A 3
		CDIE B 3 A_Scream
		CDIE C 3 A_Noblocking
		CDIE DEFG 3
		CDIE H -1
		Stop
		
		FallDie2:
		CDI2 A 3
		CDI2 B 3 A_Scream
		CDI2 C 3 A_Noblocking
		CDI2 DEF 3
		CDI2 G -1
		Stop
		
		Headshot2:
		CPH2 A 6
		CPH2 B 6 A_XScream
		CPH2 C 6 A_NoBlocking
		CPH2 DE 6
		CPH2 F -1
		Stop
		
		Headshot3:
		CPH3 A 6
		CPH3 B 6 A_XScream
		CPH3 C 6 A_NoBlocking
		CPH3 DE 6
		CPH3 F -1
		Stop
		
		}
}

