//Non-gore decorations go here

ACTOR RandomStalag : Stalagtite replaces Stalagtite
{
	States
	{
	Spawn:
		TNT1 A 0 NODELAY A_Jump(56, "AltSpike")
		SMIT A -1
		Stop
		
		//Temporary for BetaLabs.wad
		AltSpike:
			SMIT A -1
			Stop
	}
}

ACTOR VariedBigTree : BigTree replaces BigTree
{
	States
	{
	Spawn:
		TNT1 A 0 NODELAY A_Jump(112, "Alt", "Alt2", "Alt3", "Alt4", "Alt5", "Alt6")
		TNT1 A 0 A_Jump(48, "NewTree1", "NewTreeR", "NewTree2", "NewTree2R")
		TNT1 A 0 A_Jump(32, "Hell1", "Hell2", "Hell3", "Hell4", "Hell5", "Hell6", "Hell7", "Hell8", "Hell9", "HellA", "HellB", "HellC", "HellD", "HellE", "HellF")
		TRE2 A -1
		Stop
		
	Alt:
		TRE2 B -1
		Stop
		
	NewTree1:
		TRE2 I -1
		Stop
		
	NewTreeR:
		TRE2 J -1
		Stop
	
	//Charred version of NewTree
	NewTree2:
		TRE2 K -1
		Stop
	
	//Inverted charred version
	NewTree2R:
		TRE2 L -1
		Stop
		
	Alt2:
		TRE2 E -1
		Stop
		
	Alt3:
		TRE2 F -1
		Stop
		
	Alt4:
		TRE2 G -1
		Stop		

	Alt5:
		TRE2 H -1
		Stop
		
	Alt6:
		TRE2 I -1
		Stop
		
	//Hell Trees! by Bloax from Realm667
	
	Hell1:
		HETR A -1
		Stop
		
	Hell2:
		HETR B -1
		Stop
		
	Hell3:
		HETR C -1
		Stop
		
	Hell4:
		HETR D -1
		Stop
		
	Hell5:
		HETR E -1
		Stop
		
	Hell6:
		HETR F -1
		Stop
		
	Hell7:
		HETR G -1
		Stop

	Hell8:
		HETR H -1
		Stop
		
	//Reverse Hell trees here
			
	Hell9:
		HETR I -1
		Stop
		
	HellA:
		HETR J -1
		Stop
		
	HellB:
		HETR K -1
		Stop
		
	HellC:
		HETR L -1
		Stop
		
	HellD:
		HETR M -1
		Stop
		
	HellE:
		HETR N -1
		Stop

	HellF:
		HETR O -1
		Stop



	}
}

ACTOR VariedSmallTree : TorchTree replaces TorchTree
{

	States
	{
	Spawn:
		TNT1 A 0 NODELAY A_Jump(128, "Alt")
		TRE1 A -1
		Stop
		
	Alt:
		TRE1 B -1
		Stop
	
	}
}