Actor AltdeathKnight : HellKnight replaces HellKnight
	{
	Bloodcolor Darkgreen
	 
	States
	{
	
	//Smooth Doom stuff here
	
		See:
		BOS2 ABCDDCBA 3 A_Chase
		Loop
		
		Melee:
		Missile:
		sBOS a 3 a_facetarget
		sBOS b 3
		sBOS c 3
		sBOS d 3
		sBOS e 4 
		sBOS f 7 A_bruisattack
		Goto See
		
		Pain:
		PKNI a  2
		PKNI b  2 A_Pain
		Goto See
		
	//End Smooth Doom stuff
	
	Death:
	    TNT1 A 0 A_Jump(72, "AltDeath", "AltDeath3", "AltDeath5", "AltDeath6", "Collapse1", "Collapse2")
		TNT1 A 0 A_Jump(16, "AltDeath2")
		TNT1 A 0 A_Jump(32, "AltDeath4", "NoArm", "NoArm2")
		BOS2 I 8
		BOS2 J 8 A_Scream
		BOS2 K 8
		BOS2 L 8 A_NoBlocking
		BOS2 MN 8
		BOS2 O -1
	
	AltDeath:
    BS22 H 5
    BS22 I 5 A_Scream
    BS22 J 5 A_Fall
    BS22 K 6
    BS22 LM 8
    BS22 N -1
    Stop
	
	//Hell Knight alt 2
	AltDeath2:
    BOS2 P 5
    BOS2 Q 5 A_Scream
    BOS2 R 5 A_NoBlocking
    BOS2 STUVW 5
    BOS2 X -1
    Stop
	
	//Hell Knight alt 3
	AltDeath3:
    HKDD A 5
    HKDD B 5 A_Scream
    HKDD C 5 A_NoBlocking
    HKDD D -1
    Stop
	
	//Hell Knight alt 4
	AltDeath4:
    BOH2 A 5
    BOH2 B 5 A_Scream
    BOH2 C 5 A_NoBlocking
    BOH2 D -1
    Stop
	
	//Mirror of AltDeath
	AltDeath5:
    BS23 H 5
    BS23 I 5 A_Scream
    BS23 J 5 A_Fall
    BS23 K 6
    BS23 LM 8
    BS23 N -1
    Stop
	
	//Mirror of Death
	AltDeath6:
     BSR2 I 8
	 BSR2 J 8 A_Scream
	 BSR2 K 8
	 BSR2 L 8 A_NoBlocking
	 BSR2 MN 8
	 BSR2 O -1
	 Stop
	 
	Collapse1:
    KAD1 A 5
    KAD1 B 5 A_Scream
    KAD1 C 5 A_Fall
    KAD1 D 5
    KAD1 EF 5
    KAD1 G -1
    Stop
	
	Collapse2:
    KAD2 A 5
    KAD2 B 5 A_Scream
    KAD2 C 5 A_Fall
    KAD2 D 5
    KAD2 EF 5
    KAD2 G -1
    Stop
	
	NoArm: 
	KSA1 A 0 A_Facetarget
	KSA1 A 0 A_SpawnItemEx("KnightArm", 10, 0, 32, 0, 7, 0, 0, 128)
	KSA1 A 4 
	KSA1 B 5 A_Pain
	KSA1 C 4 A_NoBlocking 
	KSA1 B 5 A_Pain
	KSA1 A 5 A_Pain
	KSA1 B 5 
	KSA1 D 5 A_Scream
	KSA1 E 4 
	KSA1 F 4
	KSA1 G 4
	KSA1 H -1 
	Stop
	
	NoArm2: 
	KSA2 A 0 A_Facetarget
	KSA2 A 0 A_SpawnItemEx("KnightArm", 10, 0, 32, 0, -7, 0, 0, 128)
	KSA2 A 4 
	KSA2 B 5 A_Pain
	KSA2 C 4 A_NoBlocking 
	KSA2 B 5 A_Pain
	KSA2 A 5 A_Pain
	KSA2 B 5 
	KSA2 D 5 A_Scream
	KSA2 E 4 
	KSA2 F 4
	KSA2 G 4
	KSA2 H -1 
	Stop
	
	}
}