// Custom content for RDND below, including some translations.
// Give feedback at https://forum.zdoom.org/viewtopic.php?f=43&t=45723

[enu default]

// Quit Doom 1 messages
QUITMSG1 = "why leave?\nis there something better to play?";
QUITMSG2 = "let's go --\nmodding this game is quite fun!";
QUITMSG3 = "is it worth quitting?\ngames are not like they used to be,\nright?";
QUITMSG4 = "you must be sick in the head\nif you think your os is better.";
QUITMSG5 = "watch out!\ndemons are coming to ransack\nyour home if you go!";
QUITMSG6 = "Burning bridges with me is not advisable.";
QUITMSG7 = "are you saying you are abandoning\nme for Brutal Doom?";

// Quit Doom II messages
QUITMSG8 = "there's something unpleasant.\nis it lack of motivation to play?";
QUITMSG9 = "come on now, you can't be\nserious about leaving!";
QUITMSG10 = "at least say hello to\nglaice on doomworld or zdoom forums?";
QUITMSG11 = "going so soon?\naat least play doom 3 or doom (2016) if you do!";
QUITMSG12 = "there's just so much to kill,\nplay a little bit longer!";
QUITMSG13 = "leave.\ni'll have a cyberdemon facesit you\n when you return.";
QUITMSG14 = "just go. you really think\ni'm going to give a damn?";

QUITMSG = "are you sure you want to\nquit this fantastic game?";

// Miscellaneous
TXT_NO = "No!";
SECRETMESSAGE = "You found a secret!"; //Sounds better in first person.
ENDGAME = "Do you want to abandon the mission?\n\npress y or n.";
MSGOFF = "Information Disabled";
MSGON = "Information Enabled";
NETEND = "Are you crazy? You can't end a netgame!\n\npress a key.";
LOADNET = "You must be joking. You can't load during multiplayer!\n\npress a key.";
QLOADNET = "Hey chucklehead, you cannot quickload during multiplayer!\n\npress a key.";
QSAVESPOT = "Are you inept?\nYou've not chosen a quicksave spot yet!\n\npress a key.";
SAVEDEAD = "Now what makes you think you can save if you're not playing?\n\npress a key.";
NEWSAVE = "<New Save Slot>";
GGSAVED = "Mission saved.";
HUSTR_MSGU = "[Message Undelivered]";
HUSTR_MESSAGESENT = "[Message Delivered]";

D_DEVSTR = "Completely Pointless Mode ON.\n";
DOSY = "(press y to exit)";

STSTR_MUS = "Changing music track..";
STSTR_NOMUS = "TRACK DOES NOT EXIST!";
STSTR_KFAADDED = "Loaded to the brim with ammo, plus guns and keys.";
STSTR_FAADDED = "Loaded up on ammunition and weapons, but no keys.";
STSTR_CHOPPERS = "It's just a chainsaw..";

// Items & Weapons
GOTARMOR = "Picked up the security armor.  33% damage reduction.";
GOTMEGA = "Picked up the heavy armor!  50% damage reduction.";
GOTSUPER = "Soulsphere!";
GOTBFG9000 = "You got the BFG9000!  Let's fuck some shit up!";

// The original text for this really bugged me because a clip
// is not the same as a magazine.
GOTCLIP = "Picked up a magazine.";

// Player Death Messages
OB_BARREL = "%o was in the blast radius of a barrel.";
OB_CACOHIT = "%o was chomped on by a cacodemon.";
OB_UNDEADHIT = "%o had %p skull caved in by a revenant's fist.";

OB_SUICIDE = "%o turns the gun on %hself.";
OB_FALLING = "%o fell to %h death.";
OB_EXIT = "%o was dumb enough to try and leave the level without permission.";
OB_WATER = "%o attempted to breathe in oxygen from the water but drowned instead.";
OB_LAVA = "%o decided to take a bath in flesh searing lava.";
OB_SLIME = "%o dissolved while wading in corrosive liquid.";
OB_SPLASH = "%o learned the hard way that some weapons deal splash damage.";
OB_R_SPLASH = "%o failed to put enough distance from %h rocket.";
OB_ROCKET = "%o learned the hard way with a rocket.";
OB_KILLEDSELF = "%o fails at self-preservation.";
OB_MPTELEFRAG = "%o got telefragged by another player.";
OB_MONTELEFRAG = "%o got %hself telefragged by enemy forces.";

// Co-op
OB_FRIENDLY1 = "%k decided to shoot regardless of %o in %h way.";
OB_FRIENDLY2 = "%k forgot that the safety was off and shot %o.";
OB_FRIENDLY3 = "%k doesn't understand the concept of friendly fire.";
OB_FRIENDLY4 = "%k lost a teammate from %h own recklessness.";

// Cast
CC_ZOMBIE = "Former Human";
CC_SHOTGUN = "Former Human Sergeant";
CC_HEAVY = "Former Human Commando";
CC_HERO = "You";

// Custom
STARTUP1 = "R_LoadAwesomeMod: Hope you hear a pop.";
STARTUP2 = "Get latest version at http://www.moddb.com/games/doom/addons/random-deaths-and-decoration-15-final";
STARTUP3 = "Send feedback at https://forum.zdoom.org/viewtopic.php?f=43&t=45723";
STARTUP4 = "Have fun! -Glaice";

//Episode end text for Doom
E1TEXT =
	"Now that you have defeated the bruisers\n"
	"who held down the Phobos base, what are you\n"
	"supposed to do now? Where is your way out?\n"
	"What the hell is going on and why haven't you\n"
	"found a way off the moon and back home?\n"
	"\n"
	"It looks like shit and is in bad condition,\n"
	"but it looks like the Deimos base that disappeared\n"
	"off the radar many months ago. You take a deep\n"
	"breath and know that your only way out is through.\n"
	"\n"
	"To resume the DOOM experience, play through\n"
	"The Shores of Hell, then Inferno and finally\n"
	"through Thy Flesh Consumed!\n";
	
E2TEXT =
	"After a lengthy fight, you have made\n"
	"the towering cyberdemon explode into a\n"
	"mess of flesh and metal. Now that you\n"
	"have a clearer state of mind, where are\n"
	"you? You got to the edge of the moon\n"
	"now you see what has corrupted everything\n"
	"from below.\n"
	"\n"
	"Hell appears to be right under Deimos!\n"
	"As you've heard noone's escaped Hell before,\n"
	"but you will make sure what evil lurks below\n"
	"will be met with the business end of your shotgun.\n"
	"You then make your way down to Hell's surface\n"
	"and move in.\n"
	"\n"
	"It's now time to put an end to this chaos in\n"
	"the episode titled Inferno!";
	
// !!!
//TODO: Episode 3 & 4, Doom 2 text screens

// Here are some translations for the word "No" and other things, let me know if
// there are any mistakes here. -Glaice

// French
[fr]
TXT_NO = "Non!"

GGSAVED = "Mission enregistre."; //Please clarify

// German
[de]
TXT_NO = "Nein!"

SECRETMESSAGE = "Sie haben ein Geheimnis gefunden!"; //Please clarify

GGSAVED = "Mission gerettet."; // Please clarify

// Portuguese, Brazilian
[ptb pt br]
TXT_NO = "Não!";

// Finnish
[fin]
TXT_NO = "Ei!";

// Courtesy of Kaho
GOTCLIP = "nostin lehden lattialta.";
GGSAVED = "Tehtävä tallentaa.";

// Russian
[ru]
TXT_NO = "Nyet!";

// Courtesy of Ash
SECRETMESSAGE = "Vy nashli sekret!";
GOTCLIP = "Podnimi magazin.";

QUITMSG = "uveren chto hochesh viyti\n iz etoy fantasticheskoy igry?";

QUITMSG1 = "zachem vihodit?\n est chto nibud poluchshe poigrat?"
QUITMSG2 = "vpered --\n modificirovat ety igro dovolno veselo!";
QUITMSG3 = "'stoit li vyhodit?\n seychas igry ne takie, kakimi oni byli ranshe,\npravda?";
QUITMSG4 = "u tebya pohozhe problemy s golovoy esli\n ti dumayesh chto tvoya OS luchshe";
QUITMSG5 = "vnimaniye!\ndemony idut chtoby razgrabit\n tvoi dom esli vy uydete";
QUITMSG6 = "ne ochen mudro zhigat mosti uhodya."; //Might need a better way of wording this one
QUITMSG7 = "ty govorish chto pokidayesh\n menya radi Brutal Doom?";

// Quit Doom II messages
QUITMSG8 = "est chto to nepriyatnoe.\n Mozhet otsutstvie motivatsii igrat?";
QUITMSG9 = "seryozno?\n ty zhe ne mozhesh vot tak uyti!";
QUITMSG10 = "at least say hello to\nglaice on doomworld or zdoom forums?";
QUITMSG11 = "going so soon?\naat least play doom 3 or doom (2016) if you do!";
QUITMSG12 = "there's just so much to kill,\nplay a little bit longer!";
QUITMSG13 = "leave.\ni'll have a cyberdemon facesit you\n when you return.";
QUITMSG14 = "just go. you really think\ni'm going to give a damn?";

OB_BARREL = "%o was in the blast radius of a barrel.";
OB_CACOHIT = "%o was chomped on by a cacodemon.";
OB_UNDEADHIT = "%o had %p skull caved in by a revenant's fist.";


// Dutch
// Translation courtesy of Rockylars and Vokun
[nld]
TXT_NO = "Ne!";
TXT_YES = "Ja";

SECRETMESSAGE = "Je hebt een geheim gevonden!";
GGSAVED = "Missie opgeslagen.";

OB_KILLEDSELF = "%o faalt bij zelfbehoud.";

GOTCLIP = "Magazijn opgeraapt.";

//QUITMSG = 

QUITMSG1 = "Waarom ga je weg?\nIs er iets beters te doen?";
QUITMSG2 = "Laten we beginnen --\ndeze game modificeren is best leuk!";
QUITMSG3 = "Is het echt de moeite om te stoppen?\nGames zijn niet meer zoals ze vroeger waren,\nhe?";
QUITMSG4 = "Je moet wel erg verstrooid zijn\nom te denken dat je Operating Systeem beter is.";
QUITMSG5 = "Pas op!\nDe demonen komen je huis verwoesten\nals je weg gaat!";
QUITMSG6 = "Burning bridges with me is not advisable"; //Untranslatable in Dutch?
QUITMSG7 = "Zeg je nu dat je me verlaat\nvoor Brutal Doom?";

// Quit Doom II messages
QUITMSG8 = "there's something unpleasant.\nis it lack of motivation to play?";
QUITMSG9 = "come on now, you can't be\nserious about leaving!";
QUITMSG10 = "at least say hello to\nglaice on doomworld or zdoom forums?";
QUITMSG11 = "going so soon?\naat least play doom 3 or doom (2016) if you do!";
QUITMSG12 = "there's just so much to kill,\nplay a little bit longer!";
QUITMSG13 = "leave.\ni'll have a cyberdemon facesit you\n when you return.";
QUITMSG14 = "just go. you really think\ni'm going to give a damn?";

// Czech
[csy]
TXT_NO = "Nee!";

// Swedish
[sv]
TXT_NO = "Nej!";

// Please clarify if this is correct in feedback
// Some of this is via Google Translate

// Greek
[ell]
TXT_NO = "ochi!";

SECRETMESSAGE = "Vríkate ena mystiko!";

// Hungarian
[hun]
TXT_NO = "Nem!";

// Italian
// Translation courtesy of Daria S.
[ita]
SECRETMESSAGE = "Hai trovato un segreto!";

QUITMSG = "Sei sicuro di voler\n uscire da questo meraviglioso gioco?";

QUITMSG1 = "Perche andarsene?\nHai qualcos'altro di meglio da giocare?";
QUITMSG2 = "Andiamo --\nModdare questo gioco e molto divertente!";
QUITMSG3 = "Ne vale la pena uscire?\nI giochi non sono come erano una volta,\nvero?";
QUITMSG4 = "Devi essere malato nella tua testa\nse pensi che il tuo OS e meglio.";
QUITMSG5 = "Attento!\n Dei demoni stanno venendo a sfasciare\n la tua casa se te ne vai!";
QUITMSG6 = "Non e saggio\n bruciare ponti con me uscendo.";
QUITMSG7 = "Mi stai dicendo che mi stai abbandonando\n per Brutal Doom?";

// Quit Doom II messages
QUITMSG8 = "C'e' qualcosa che non va.\nLa tua voglia di giocare e' andata via?";
QUITMSG9 = "Eddai, non puoi essere\nserio sull'uscire!";
QUITMSG10 = "Almeno saluta a\nGlaice su DoomWorld or ZDoom forums?";
QUITMSG11 = "Te ne vai cosi' presto?\nAlmeno gioca a Doom 3 o Doom (2016)\nSe lo fai!";
QUITMSG12 = "Ci sta un sacco di roba da uccidere,\ngioca ancora un po'!";
QUITMSG13 = "Esci.\nFaro' sedere un Cyberdemone sulla tua faccia quando torni.";
QUITMSG14 = "Vattene. Pensi che me ne freghi?";

GOTCLIP = "Hai raccolto un caricatore.";

OB_BARREL = "%o era in un raggio di esplosione di un barile.";
OB_CACOHIT = "%o E' stato mangiato da un Cacodemone.";
OB_UNDEADHIT = "%o Ha avuto il propio teschio scavato da un pugno di un Revenant.";

//Norwegian
//Translation courtesy of Fern
[nor]

GOTCLIP = "plukket opp magasin.";