ACTOR AltPainEle : PainElemental replaces PainElemental
{
	States
	{
	
	//Smooth Doom stuff here
	
	See:
	SAIN abcdedcb 3 A_Chase
	Loop

	Missile:
    PATT abc 3 a_facetarget
	PATT d 3 bright a_facetarget
	PATT e 2 bright a_facetarget
	PATT e 1 bright a_painattack
    Goto See
  
	Pain:
    PPPP a 4
	PPPP b 2 A_Pain
	PPPP b 2 
	PPPP c 4 
	Goto See
	
	//End Smooth Doom stuff

	Death:
	    TNT1 A 0 A_Jump(128, "AltDeath")
		PAIN H 8 BRIGHT
		PAIN I 8 BRIGHT A_Scream
		PAIN JK 8 BRIGHT
		PAIN L 8 BRIGHT A_PainDie
		PAIN M 8 BRIGHT
		Stop
		
		AltDeath:
		PAIN N 8
		PAIN O 8 A_Scream
		PAIN PQ 8 
		PAIN R 8 BRIGHT A_PainDie
		PAIN S -1
		Stop
				
	}
}