//Weapon projectiles go here. Mostly direct copy from Smooth Doom, just some renaming.

ACTOR NewRevBall : revenanttracer replaces revenanttracer
{
	DeathSound "skeleton/explosion"
	States
	{
	Death:
    RBXP A 2 Bright
    RBXP B 2 Bright
    RBXP C 2 Bright
	RBXP D 2 Bright
	RBXP E 2 bright
	RBXP F 2 bright
    Stop
	}
}


ACTOR BaronFireball : baronball replaces baronball
{
	states
	{
	death:
	boog abcdefgi 2 bright
	stop
	}
}

ACTOR ImpFlames : doomimpball replaces doomimpball
{
Game Doom

	States
	{
	spawn:
	BIMP abcdef 2 bright
	loop
	death:
	IPRD abcdefgh 2 bright
	stop
	}
}

ACTOR ArachnoPlasma : arachnotronplasma replaces arachnotronplasma
{
	states
	{
	spawn:
	BAPL abcdefgh 2 bright
	loop
	death:
	GPLD abcefghijklm 2 bright
	stop
	}
}
	
ACTOR CacoFireball : CacodemonBall replaces CacodemonBall
{
states
	{
	spawn:
	CABA abcd 2 bright
	loop
	death:
	CABX a 4 bright
	CABX bcdefh 2 bright
	stop
	}
}