	Actor AltDeathRevenant : Revenant replaces Revenant
	{
	States
	{
	
	//Smooth Doom stuff here
	
	See:
		RSKE abcddefghh 2 A_Chase
		Loop
		 
	Melee:
		SSKE A 4 A_FaceTarget
		SSKE B 3 A_SkelWhoosh
		SSKE C 3
		SSKE D 3 A_FaceTarget
		SSKE E 6 A_SkelFist
		Goto See
		
	Missile:
		RMIS a 4 a_facetarget
		RMIS b 3 a_facetarget
		RMIS c 3 bright a_facetarget
		RMIS d 3 bright a_skelmissile
		RMIS e 3 bright a_facetarget
		RMIS f 2 A_facetarget
		RMIS g 3 A_facetarget
		RMIS h 12 A_facetarget
		Goto See
		
	Pain:
		REVP a 5
	    REVP b 5 A_Pain
		Goto See
	
	//End Smooth Doom stuff
	
	Death:
	    TNT1 A 0 A_Jump(72, "AltDeath")
		TNT1 A 0 A_Jump(40, "AltDeath4", "AltDeath5")
		TNT1 A 0 A_Jump(32, "AltDeath2", "AltDeath3")
		SKEL M 7
		SKEL N 7 A_Scream
		SKEL O 7 A_NoBlocking
		SKEL P 7
		SKEL Q -1
		Stop
		
		AltDeath:
		SKLR M 7
		SKLR N 7 A_Scream
		SKLR O 7 A_NoBlocking
		SKLR P 7
		SKLR Q -1
		Stop
		
		AltDeath2:
		REVH E 4
		REVH F 4 A_Scream
		REVH G 4 A_NoBlocking
		REVH HIJK 4
		REVH L -1
		Stop
		
		//Mirror of AltDeath2
		AltDeath3:
		REVI E 4
		REVI F 4 A_Scream
		REVI G 4 A_NoBlocking
		REVI HIJK 4
		REVI L -1
		Stop
		
		AltDeath4:
		SKL4 A 5
		SKL4 B 5 A_Scream
		SKL4 C 5 A_NoBlocking
		SKL4 D 5
		SKL4 E -1
		Stop
		
		// Mirror of AltDeath4
		AltDeath5:
		SKL5 A 5
		SKL5 B 5 A_Scream
		SKL5 C 5 A_NoBlocking
		SKL5 D 5
		SKL5 E -1
		Stop
		
		}
	}