	Actor AltdeathSergeant : ShotgunGuy replaces ShotgunGuy
	{
	States
	{	
	
		Spawn:
		SARR AB 10 A_Look
		Loop
	
		Idle:
		SARR AB 12 A_Look
		Loop

		See:
		SPOS AABBCCDD 3 A_Chase
		Loop
			
		//1.51 Gifty smooth w/ RR
		Missile:
		SPSR A 1
	    SPSR AC 3 A_FaceTarget
		SPOS E 6 A_FaceTarget
		SPOS F 4 BRIGHT A_SposAttackUseAtkSound
		SPOS E 2
		SPSR CA 3
		SPSR ABA 3
		Goto See
		
		//Smoothened 1.51 with Gifty's edits
		Pain:
		SSPA A 3
		SSPA B 3 A_Pain
		Goto See
	
	Death:
	    TNT1 A 0 A_Jump(64, "AltDeath", "AltDeath2", "AltDeath3", "AltDeath4", "AltDeath5")
		TNT1 A 0 A_Jump(16, "Headshot1", "Headshot2", "Headshot3", "Headshot4")
		TNT1 A 0 A_Jump(28, "KnockDeath1", "KnockDeath2", "MinorHead1", "MinorHead2")
		SOSS A 4
		SPOS H 5 A_Scream
		SPOS I 5 A_NoBlocking
		SPOS J 5 
		SPOS K 5
		SPOS L -1
		Stop
	
	AltDeath:
	SOS2 A 4
    PS22 A 5 A_Scream
    PS22 B 5 A_NoBlocking
    PS22 C 5 
    PS22 D 5
    PS22 E -1
    Stop
	
		XDeath:
		TNT1 A 0 A_Jump(72, "AltGib")
		SPOS M 5
		SPOS N 5 A_XScream
		SPOS O 5 A_NoBlocking
		SPOS PQRST 5
		SPOS U -1
		Stop
		
	//Mirror of XDeath
	AltGib:
		SPOR M 5
		SPOR N 5 A_XScream
		SPOR O 5 A_NoBlocking
		SPOR PQRST 5
		SPOR U -1
		Stop
	
	//Mirror version of AltDeath
	AltDeath2:
    PS2R A 6
    PS2R B 6 A_Scream
    PS2R C 6 A_NoBlocking
    PS2R D 6
    PS2R E -1
    Stop
	
	//Mirror of Death
	AltDeath3:
    PS22 F 5
    PS22 G 5 A_Scream
    PS22 H 5 A_NoBlocking
    PS22 I 5
    PS22 J -1
    Stop
	
	AltDeath4:
	SPOS V 5
	SPOS W 5 A_Scream
	SPOS X 5 A_NoBlocking
	SPOS Y 5
	SPOS Z -1
	Stop
	
	AltDeath5:
	SPO2 V 5
	SPO2 W 5 A_Scream
	SPO2 X 5 A_NoBlocking
	SPO2 Y 5
	SPO2 Z -1
	Stop
	
	Headshot1:
		SPHS A 5
		SPHS B 5 A_Scream
		SPHS C 5 A_NoBlocking
		SPHS D 5
		SPHS E 5
		SPHS F -1
		Stop
		
	Headshot2:
		SPHS G 5
		SPHS H 5 A_Scream
		SPHS I 5 A_NoBlocking
		SPHS J 5
		SPHS K 5
		SPHS L -1
		Stop
		
	Headshot3:
    SHD1 A 5
    SHD1 B 5 A_Scream
    SHD1 C 5 A_NoBlocking
    SHD1 D 5
    SHD1 E -1
    Stop
	
	Headshot4:
    SHD2 A 5
    SHD2 B 5 A_Scream
    SHD2 C 5 A_NoBlocking
    SHD2 D 5
    SHD2 E -1
    Stop
	
	MinorHead1:
	SPO4 A 4
	SPO4 B 4 A_Scream
	SPO4 C 4 A_NoBlocking
	SPO4 D 4
	SPO4 EF 4
	SPO4 G -1
	Stop
	
	//Mirror of 1
	MinorHead2:
	SPO5 A 4
	SPO5 B 4 A_Scream
	SPO5 C 4 A_NoBlocking
	SPO5 D 4
	SPO5 EF 4
	SPO5 G -1
	Stop
	
	//Knockback death
	KnockDeath1:
    SPO1 A 2 A_FaceTarget
	TNT1 A 0 A_Recoil(9)
	TNT1 A 0 ThrustThingZ(0,15,0,1)
    SPO1 B 4 A_ScreamAndUnblock
    SPO1 C 4 
    SPO1 DEFGHI 4
	SPO1 J -1
    Stop
	
	//Knockback death
	KnockDeath2:
    SPO2 A 2 A_FaceTarget
	TNT1 A 0 A_Recoil(9)
	TNT1 A 0 ThrustThingZ(0,15,0,1)
    SPO2 B 4 A_ScreamAndUnblock
    SPO2 C 4 
    SPO2 DEFGHI 4
	SPO2 J -1
    Stop
	
	}
}