//Any extra sounds go here

Arachnotron/Death2	ATRNDTH2
$volume Arachnotron/Death2 0.8

$random world/barrelx { barrel1 barrel2 barrel3 barrel4 barrel5 barrel6 }
$volume world/barrelx 1.2

$random weapons/rocklx { weapons/explosion1 weapons/explosion2 weapons/explosion3 weapons/explosion4 }

$alias	intermission/nextstage	inter/barrel
$alias	intermission/tick		inter/chaingun

barrel1 BEXP_0
barrel2 BEXP_1
barrel3 BEXP_2
barrel4 BEXP_3
barrel5 BEXP_4
barrel6 BEXP_5

weapons/explosion1 Explo1
weapons/explosion2 Explo2
weapons/explosion3 Explo3
weapons/explosion4 Explo4

$random inter/barrel { inter/barrel1 inter/barrel2 inter/barrel3 }
inter/barrel1 Bar1
inter/barrel2 Bar2
inter/barrel3 Bar3
$volume inter/barrel 1.5
$pitchshift inter/barrel 2

// Intermission stuff

$random inter/chaingun { inter/chngun1 inter/chngun2 inter/chngun3 inter/chngun4 }
inter/chngun1 ChnFire1
inter/chngun2 ChnFire2
inter/chngun3 ChnFire3
inter/chngun4 ChnFire4
$volume inter/chaingun 0.8

// Environment
world/spark1 Spark1
world/spark2 Spark2
world/spark3 Spark3
world/spark4 Spark4
world/spark5 Spark5
$random world/spark { world/spark1 world/spark2 world/spark3 world/spark4 world/spark5 }

misc/keytry KeyTry

// Menus
menu/activate		MenuPres	// Activate a new menu
menu/backup			MenuDisp	// Backup to previous menu
menu/prompt			MenuNote	// Activate a prompt "menu"
menu/cursor			MenuCurs	// Move cursor up/down
menu/change			MenuMove	// Select new value for option
menu/invalid		MenuErr	    // Menu not available
menu/dismiss		MenuBack	// Dismiss a prompt message
menu/choose			MenuSel 	// Choose a menu item
menu/clear			MenuClr	    // Close top menu

// Zombie man

$random grunt/sight  	{ grunt/sight1  grunt/sight2  grunt/sight3  grunt/sight4  grunt/sight5 }
grunt/sight1			dsposit1
grunt/sight2			dsposit2
grunt/sight3			dsposit3
grunt/sight4			dsposit4
grunt/sight5			dsposit5

$random grunt/attack { grunt/gun1 grunt/gun2 grunt/gun3 }

grunt/gun1 Rifle1
grunt/gun2 Rifle2
grunt/gun3 Rifle3

// Shotgun guy

$random shotguy/sight	{ shotguy/sight1  shotguy/sight2  shotguy/sight3  shotguy/sight4  shotguy/sight5 }
shotguy/sight1			dsposit1
shotguy/sight2			dsposit2
shotguy/sight3			dsposit3
shotguy/sight4			dsposit4
shotguy/sight5			dsposit5


// Chainguy

$random chainguy/sight	{ chainguy/sight1  chainguy/sight2  chainguy/sight3  chainguy/sight4  chainguy/sight5 }
chainguy/sight1			dsposit1
chainguy/sight2			dsposit2
chainguy/sight3			dsposit3
chainguy/sight4			dsposit4
chainguy/sight5			dsposit5

// Revenant

$random skeleton/sight  { skeleton/sight1 skeleton/sight2 }
$random skeleton/death { skeleton/death1 skeleton/death2 }
$random skeleton/swing { rev/swing1 rev/swing2 rev/swing3 rev/swing4 }
$random skeleton/explosion { skeleton/tracer1 skeleton/tracer2 skeleton/tracer3 skeleton/tracer4 }
rev/swing1 REVSWNG1
rev/swing2 REVSWNG2
rev/swing3 REVSWNG3
rev/swing4 REVSWNG4
skeleton/tracer1 RevExp1 
skeleton/tracer2 RevExp2
skeleton/tracer3 RevExp3
skeleton/tracer4 RevExp4
skeleton/sight1 dsskesit
skeleton/sight2 RevSee2
skeleton/death1 dsskedth
skeleton/death2 DSSKEDT2


// Arch-Vile

$random vile/stop  { vile/explode1 vile/explode2 }
vile/explode1 VileExp1
vile/explode2 VileExp2

// Mancubus
$random fatso/sight { fatso/sight1 fatso/sight2 }
fatso/sight1 dsmansit
fatso/sight2 DSMANSI2


// From ww-nazis v2 by wildweasel. Too lazy to rename and enter new names
$random Nazi2/Death { Naz2Dt02 Naz2Dt02 Naz2Dt03 Naz2Dt03 Naz2Dt04 Naz2Dt04 Naz2Dt05 Naz2Dt05 Naz2Dt06 Naz2Dt06 }
$random Nazi2/Pain { Naz2Pn02 Naz2Pn02 Naz2Pn03 Naz2Pn03 Naz2Pn04 Naz2Pn04 Naz2Pn05 Naz2Pn05 Naz2Pn06 Naz2Pn06 Naz2Pn07 Naz2Pn07 Naz2Pn08 Naz2Pn08 }
$random Nazi2/Sighted { Naz2St02 Naz2St02 Naz2St03 Naz2St03 Naz2St04 Naz2St04 Naz2St05 Naz2St05 Naz2St06 Naz2St06 Naz2St07 Naz2St07 Naz2St08 Naz2St08 Naz2St09 Naz2St09 Naz2St10 Naz2St10 Naz2St11 Naz2St11 Naz2St12 Naz2St12 Naz2St13 Naz2St13 Naz2St14 Naz2St14 Naz2St15 Naz2St15 Naz2St16 Naz2St16 Naz2St17 Naz2St17 Naz2St18 Naz2St18 Naz2St19 Naz2St19 Naz2St20 Naz2St20 Naz2St21 Naz2St21 Naz2St22 Naz2St22 Naz2St23 Naz2St23 Naz2St24 Naz2St24 Naz2St25 Naz2St25 Naz2St26 Naz2St26 Naz2St27 Naz2St27 Naz2St28 Naz2St28 Naz2St29 Naz2St29 Naz2St30 Naz2St30 Naz2St31 Naz2St31 Naz2St32 Naz2St32 Naz2St33 Naz2St33 Naz2St34 Naz2St34 Naz2St35 Naz2St35 Naz2St36 Naz2St36 Naz2St37 Naz2St37 Naz2St38 Naz2St38 Naz2St39 Naz2St39 Naz2St40 Naz2St40 Naz2St41 Naz2St41 Naz2St42 Naz2St42 Naz2St43 Naz2St43 Naz2St44 Naz2St44 Naz2St45 Naz2St45 Naz2St46 Naz2St46 Naz2St47 Naz2St47 Naz2St48 Naz2St48 Naz2St49 Naz2St49 }
$random Nazi2/MP40 { MP401 MP402 }

MP401 DSMP401
MP402 DSMP402
Naz2Dt02 Naz2Dt02
Naz2Dt03 Naz2Dt03
Naz2Dt04 Naz2Dt04
Naz2Dt05 Naz2Dt05
Naz2Dt06 Naz2Dt06
Naz2Pn02 Naz2Pn02
Naz2Pn03 Naz2Pn03
Naz2Pn04 Naz2Pn04
Naz2Pn05 Naz2Pn05
Naz2Pn06 Naz2Pn06
Naz2Pn07 Naz2Pn07
Naz2Pn08 Naz2Pn08
Naz2St02 Naz2St02
Naz2St03 Naz2St03
Naz2St04 Naz2St04
Naz2St05 Naz2St05
Naz2St06 Naz2St06
Naz2St07 Naz2St07
Naz2St08 Naz2St08
Naz2St09 Naz2St09
Naz2St10 Naz2St10
Naz2St11 Naz2St11
Naz2St12 Naz2St12
Naz2St13 Naz2St13
Naz2St14 Naz2St14
Naz2St15 Naz2St15
Naz2St16 Naz2St16
Naz2St17 Naz2St17
Naz2St18 Naz2St18
Naz2St19 Naz2St19
Naz2St20 Naz2St20
Naz2St21 Naz2St21
Naz2St22 Naz2St22
Naz2St23 Naz2St23
Naz2St24 Naz2St24
Naz2St25 Naz2St25
Naz2St26 Naz2St26
Naz2St27 Naz2St27
Naz2St28 Naz2St28
Naz2St29 Naz2St29
Naz2St30 Naz2St30
Naz2St31 Naz2St31
Naz2St32 Naz2St32
Naz2St33 Naz2St33
Naz2St34 Naz2St34
Naz2St35 Naz2St35
Naz2St36 Naz2St36
Naz2St37 Naz2St37
Naz2St38 Naz2St38
Naz2St39 Naz2St39
Naz2St40 Naz2St40
Naz2St41 Naz2St41
Naz2St42 Naz2St42
Naz2St43 Naz2St43
Naz2St44 Naz2St44
Naz2St45 Naz2St45
Naz2St46 Naz2St46
Naz2St47 Naz2St47
Naz2St48 Naz2St48
Naz2St49 Naz2St49

// Baron of Hell

baron/pain			PSXDPN
baron/attack		BaronBal
baron/shotx			BarFirXp
baron/sight1        dsbrssit
baron/sight2        BOSSEE2
$random baron/sight { baron/sight1 baron/sight2 }
$random baron/death { baron/death1 baron/death2 }
baron/death1        dsbrsdth
baron/death2        BOSDIE2
$volume baron/attack 0.6
$volume baron/shotx 0.6

// Hell Knight

knight/pain			PSXDPN

// Cyber Demon
cyber/pain			dsbigdpn

// Spider Mastermind

spider/attack SpidGun
$volume spider/attack 0.8

$random menu/quit1 { player/male/death1 demon/pain grunt/pain misc/gibbed misc/teleport grunt/sight1 grunt/sight3 demon/melee world/barrelx cyber/hoof grunt/sight5 weapons/shotgf misc/p_pkup misc/i_pkup }
$random menu/quit2 { vile/active misc/p_pkup brain/cube misc/gibbed skeleton/swing knight/death baby/active demon/melee player/male/death1 fatso/death misc/teleport cyber/hoof world/barrelx grunt/sight5 misc/i_pkup weapons/shotgf }

$endif