	Actor AltdeathVile : Archvile replaces Archvile
	{
	States
	{
	
	//Smooth Doom stuff here
	
		See:
		VILM abcdeefghijj 2 a_vilechase
		Loop
		
		Missile:
		NVIL a 0 bright a_vilestart
		NVIL a 3 bright a_facetarget 
		NVIL b 3 bright a_vilestart
		NVIL cdef 3 bright a_facetarget
		NVIL f 0 bright a_viletarget
		NVIL ghij 3 bright a_facetarget
		NVIL k 24 bright a_facetarget
		NVIL lmno 3 bright a_facetarget
		NVIL p 4 bright a_vileattack
		NVIL q 4 bright
		NVIL r 20 bright
		goto see
		
		Pain:
		VILP a 3
		VILP b 7 a_pain
		Goto See
		
	//End Smooth Doom stuff
	
	Death:
	    TNT1 A 0 A_Jump(72,"AltDeath", "AltDeath2", "AltDeath5", "AltDeath6")
		TNT1 A 0 A_Jump(32,"AltDeath3", "AltDeath4", "NoHead1", "NoHead2")
		VILE Q 7
		VILE R 7 A_Scream
		VILE S 7 A_NoBlocking
		VILE TUVWXY 7
		VILE Z -1
		Stop
	
	    AltDeath:
	    VIGI B 7
		VIGI C 7 A_Scream
		VIGI D 7 A_NoBlocking
		VIGI EFGHIJ 7
		VIGI J -1
	    Stop
		
		//Mirror of Death
		AltDeath2:
	    VILR Q 1
		VILR R 6 A_Scream
		VILR S 7 A_NoBlocking
		VILR TUVWXY 7
		VILR Z -1
		Stop
		
	    AltDeath3:
	    VLX2 A 5
		VLX2 B 5 A_Scream
		VLX2 C 5 A_NoBlocking
		VLX2 DEFGH 7
		VLX2 I -1
	    Stop
		
	    AltDeath4:
	    VILX A 5
		VILX B 5 A_Scream
		VILX C 5 A_NoBlocking
		VILX DEFGH 7
		VILX I -1
	    Stop

	    AltDeath5:
	    VLX3 R 5
		VLX3 S 5 A_Scream
		VLX3 T 5 A_NoBlocking
		VLX3 UVW 5
		VLX3 X -1
	    Stop

	    AltDeath6:
	    VLX4 R 5
		VLX4 S 5 A_Scream
		VLX4 T 5 A_NoBlocking
		VLX4 UVW 5
		VLX4 X -1
	    Stop
		
	    NoHead1:
	    VID2 A 4
		VID2 B 5 A_XScream
		VID2 C 5 A_NoBlocking
		VID2 DEF 5
		VID2 G -1
	    Stop
		
	    NoHead2:
	    VID3 A 4
		VID3 B 5 A_XScream
		VID3 C 5 A_NoBlocking
		VID3 DEF 5
		VID3 G -1
	    Stop
		
		}
	}