//==============================================================================
// DOOM
//==============================================================================

ACTOR ZombiemanSpawner : ZombiemanSpawnerCoop//replaces Zombieman 
{
	Health 0x7fffffff
	Height 56
	Radius 20
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}

ACTOR ShotgunGuySpawner : ShotgunGuySpawnerCoop //replaces ShotgunGuy 
{
	Health 0x7fffffff
	Height 56
	Radius 20
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}

ACTOR DoomImpSpawner : DoomImpSpawnerCoop//replaces DoomImp 
{
	Health 0x7fffffff
	Height 56
	Radius 20
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}

ACTOR ChaingunGuySpawner : ChaingunGuySpawnerCoop//replaces ChaingunGuy 
{
	Health 0x7fffffff
	Height 56
	Radius 20
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}

ACTOR DemonSpawner : DemonSpawnerCoop//replaces Demon 
{
	Health 0x7fffffff
	Height 56
	Radius 30
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}

ACTOR SpectreSpawner : SpectreSpawnerCoop//replaces Spectre
{
	Health 0x7fffffff
	Height 56
	Radius 30
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}

ACTOR HellKnightSpawner : HellKnightSpawnerCoop//replaces HellKnight
{
	Health 0x7fffffff
	Height 64
	Radius 24
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}


ACTOR BaronOfHellSpawner : BaronOfHellSpawnerCoop//replaces BaronOfHell
{
	Health 0x7fffffff
	Height 64
	Radius 24
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+NOTDMATCH
	+SHOOTABLE
	+BOSSDEATH
	+SOLID
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
		Death:
			TNT1 A 1
			Stop
	}
}

ACTOR ArachnotronSpawner : ArachnotronSpawnerCoop//replaces Arachnotron
{
	Health 0x7fffffff
	Height 64
	Radius 64
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+NOTDMATCH
	+SHOOTABLE
	+BOSSDEATH
	+SOLID
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
		Death:
			TNT1 A 1
			Stop
	}
}

ACTOR FatsoSpawner : FatsoSpawnerCoop//replaces Fatso
{
	Health 0x7fffffff
	Height 64
	Radius 48
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+NOTDMATCH
	+SHOOTABLE
	+BOSSDEATH
	+SOLID
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
		Death:
			TNT1 A 1
			Stop
	}
}

ACTOR LostSoulSpawner : LostSoulSpawnerCoop//replaces LostSoul 
{
	Health 0x7fffffff
	Height 56
	Radius 16
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}

ACTOR PainElementalSpawner : PainElementalSpawnerCoop//replaces PainElemental 
{
	Health 0x7fffffff
	Height 56
	Radius 31
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}

ACTOR CacodemonSpawner : CacodemonSpawnerCoop//replaces Cacodemon 
{
	Health 0x7fffffff
	Height 56
	Radius 31
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}

ACTOR RevenantSpawner : RevenantSpawnerCoop//replaces Revenant
{
	Health 0x7fffffff
	Height 56
	Radius 20
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}

ACTOR ArchvileSpawner : ArchvileSpawnerCoop//replaces Archvile 
{
	Health 0x7fffffff
	Height 56
	Radius 20
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+NOTDMATCH
	+SHOOTABLE
	+BOSSDEATH
	+SOLID
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
		Death:
			TNT1 A 1
			Stop
	}
}

ACTOR CyberDemonSpawner : CyberDemonSpawnerCoop//replaces CyberDemon
{
	Health 0x7fffffff
	Height 110
	Radius 40
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+NOTDMATCH
	+SHOOTABLE
	+BOSSDEATH
	+SOLID
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
		Death:
			TNT1 A 1
			Stop
	}
}

ACTOR SpiderMastermindSpawner : SpiderMastermindSpawnerCoop//replaces SpiderMastermind
{
	Health 0x7fffffff
	Height 100
	Radius 100
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+NOTDMATCH
	+SHOOTABLE
	+BOSSDEATH
	+SOLID
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
		Death:
			TNT1 A 1
			Stop
	}
}

ACTOR WolfensteinSSSpawner : WolfensteinSSSpawnerCoop
{
	Health 0x7fffffff
	Height 56
	Radius 20
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Spawn:
			TNT1 A 1
			TNT1 A 0 ACS_ExecuteAlways(668,0,3,0)
			TNT1 A 0 ACS_ExecuteAlways(668,0,2)		
		Deciding:
			TNT1 A 1
			Loop
	}
}

//Skulltag replacements

ACTOR SuperShotgunGuySpawner : ShotgunGuySpawner
{
	Health 0x7fffffff
	Height 56
	Radius 20
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Deciding:
			TNT1 A 1
			Loop
		SetDoom:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("SuperShotGunGuy",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
	}
}

ACTOR DarkImpSpawner : DoomImpSpawner
{
	Health 0x7fffffff
	Height 56
	Radius 20
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Deciding:
			TNT1 A 1
			Loop
		SetDoom:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("DarkImp2",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		SetChex:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("DarkArmoredFlemoid",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		SetNull:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("BerzerkRobotRed",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		Death:
			BZBL A 70
			Stop
	}
}

ACTOR BloodDemonSpawner : DemonSpawner
{
	Health 0x7fffffff
	Height 56
	Radius 30
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Deciding:
			TNT1 A 1
			Loop
		SetDoom:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("BloodDemon2",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		SetDuke3D:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("BlueProtectorDrone",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		SetNull:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("BerzerkRobotRed",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		Death:
			BZBL A 70
			Stop
		
	}
}

ACTOR HectebusSpawner : FatsoSpawner
{
	Health 0x7fffffff
	Height 64
	Radius 48
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Deciding:
			TNT1 A 1
			Loop
		SetDoom:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("Hectebus2",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		SetWolf3D:
		SODM1:
		SODM2:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("SuperOtto",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		SetNull:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("BerzerkRobotGreen",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		Death:
			BZBL A 70
			Stop
	}
}

ACTOR CacolanternSpawner : CacoDemonSpawner
{
	Health 0x7fffffff
	Height 56
	Radius 31
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Deciding:
			TNT1 A 1
			Loop
		SetDoom:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("Cacolantern2",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		SetChex:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("YellowCycloptis",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		SetNull:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("EvilOttoWeak",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		Death:
			BZBL A 70
			Stop
	}
}

ACTOR AbaddonSpawner : CacoDemonSpawner
{
	Health 0x7fffffff
	Height 56
	Radius 31
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Deciding:
			TNT1 A 1
			Loop
		SetDoom:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("Abaddon2",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		SetChex:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("DarkCycloptis",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		SetNull:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("EvilOttoWeak",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		Death:
			BZBL A 70
			Stop
	}
}

ACTOR BelphegorSpawner : BaronofHellSpawner
{
	Health 0x7fffffff
	Height 64
	Radius 24
	Mass 0x7fffffff
	+COUNTKILL
	+ISMONSTER
	+SOLID
	+NOTDMATCH
	+SHOOTABLE
	States
	{
		Deciding:
			TNT1 A 1
			Loop
		SetDoom:
			TNT1 A 0 A_UnsetSolid
			TNT1 A 0 A_NoBlocking
			TNT1 A 1 A_SpawnItemEx("Belphegor2",0,0,0,0,0,0,0,SXF_TRANSFERSPECIAL|SXF_TRANSFERAMBUSHFLAG|SXF_NOCHECKPOSITION,0,tid)
			TNT1 A 1 A_Die
			Goto Death
		Death:
			BZBL A 70
			Stop
	}
}

//==============================================================================
// INVASION
//==============================================================================

ACTOR NewZombieManSpot : CustomMonsterInvasionSpot replaces ZombieManSpot
{
	dropitem "ZombiemanSpawner" 255
}

ACTOR NewImpSpot : CustomMonsterInvasionSpot replaces ImpSpot
{
	dropitem "DoomImpSpawner" 255
}

ACTOR NewDemonSpot : CustomMonsterInvasionSpot replaces DemonSpot
{
	dropitem "DemonSpawner" 255
}

ACTOR NewSpectreSpot : CustomMonsterInvasionSpot replaces SpectreSpot
{
	dropitem "SpectreSpawner" 255
}

ACTOR NewShotgunGuySpot : CustomMonsterInvasionSpot replaces ShotgunGuySpot
{
	dropitem "ShotGunGuySpawner" 255
}

ACTOR NewChaingunGuySpot : CustomMonsterInvasionSpot replaces ChaingunGuySpot
{
	dropitem "ChaingunGuySpawner" 255
}

ACTOR NewCacodemonSpot : CustomMonsterInvasionSpot replaces CacodemonSpot
{
	dropitem "CacodemonSpawner" 255
}

ACTOR NewRevenantSpot : CustomMonsterInvasionSpot replaces RevenantSpot
{
	dropitem "RevenantSpawner" 255
}

ACTOR NewFatsoSpot : CustomMonsterInvasionSpot replaces FatsoSpot
{
	dropitem "FatsoSpawner" 255
}

ACTOR NewArachnotronSpot : CustomMonsterInvasionSpot replaces ArachnotronSpot
{
	dropitem "ArachnotronSpawner" 255
}

ACTOR NewHellKnightSpot : CustomMonsterInvasionSpot replaces HellKnightSpot
{
	dropitem "HellKnightSpawner" 255
}

ACTOR NewBaronOfHellSpot : CustomMonsterInvasionSpot replaces BaronOfHellSpot
{
	dropitem "BaronOfHellSpawner" 255
}

ACTOR NewLostSoulSpot : CustomMonsterInvasionSpot replaces LostSoulSpot
{
	dropitem "LostSoulSpawner" 255
}

ACTOR NewPainElementalSpot : CustomMonsterInvasionSpot replaces PainElementalSpot
{
	dropitem "PainElementalSpawner" 255
}

ACTOR NewCyberdemonSpot : CustomMonsterInvasionSpot replaces CyberdemonSpot
{
	dropitem "CyberDemonSpawner" 255
}

ACTOR NewSpiderMastermindSpot : CustomMonsterInvasionSpot replaces SpiderMastermindSpot
{
	dropitem "SpiderMastermindSpawner" 255
}

ACTOR NewArchvileSpot : CustomMonsterInvasionSpot replaces ArchvileSpot
{
	dropitem "ArchvileSpawner" 255
}

ACTOR NewWolfensteinSSSpot : CustomMonsterInvasionSpot replaces WolfensteinSSSpot
{
	dropitem "WolfensteinSSSpawner" 255
}

ACTOR NewDarkImpSpot : CustomMonsterInvasionSpot replaces DarkImpSpot
{
	dropitem "DarkImpSpawner" 255
}

ACTOR NewBloodDemonSpot : CustomMonsterInvasionSpot replaces BloodDemonSpot
{
	dropitem "BloodDemonSpawner" 255
}

ACTOR NewSuperShotgunguySpot : CustomMonsterInvasionSpot replaces SuperShotgunGuySpot
{
	dropitem "SuperShotgunGuySpawner" 255
}

ACTOR NewCacolanternSpot : CustomMonsterInvasionSpot replaces CacolanternSpot
{
	dropitem "CacolanternSpawner" 255
}

ACTOR NewAbaddonSpot : CustomMonsterInvasionSpot replaces AbaddonSpot
{
	dropitem "AbaddonSpawner" 255
}

ACTOR NewHectebusSpot : CustomMonsterInvasionSpot replaces HectebusSpot
{
	dropitem "HectebusSpawner" 255
}

ACTOR NewBelphegorSpot : CustomMonsterInvasionSpot replaces BelphegorSpot
{
	dropitem "BelphegorSpawner" 255
}