#include BLOOD.txt //Blood actors
#include MEAT.txt //Gib actors
#include SERVING.txt //Gore Groups (spawns gibs and blood when enemies explodes)

//These are inventory tokens required for several things.
Actor IsOverWater : Inventory{inventory.maxamount 1}
Actor IsOverSlime : Inventory{inventory.maxamount 1}
Actor IsOverSludge : Inventory{inventory.maxamount 1}
Actor IsOverBlood : Inventory{inventory.maxamount 1}
Actor IsOverNukage : Inventory{inventory.maxamount 1}
Actor AnimuGore : Inventory{inventory.maxamount 1}
Actor IsOverLava : Inventory{inventory.maxamount 1}
Actor LowGraphicsMode : Inventory{inventory.maxamount 1}
Actor IsOverSlimy : Inventory{inventory.maxamount 1}


