///////////////////////
// DOORS //////////////
///////////////////////

:SwingDoor_Wood_Open
   play	DR_WD01
   nostopcutoff
end

:SwingDoor_Wood_Close
   play	DR_WD02
   nostopcutoff
end

[SwingingDoor_Wood
   DOOR      2
   0      SwingDoor_Wood_Open
   1      SwingDoor_Wood_Close
   2      SwingDoor_Wood_Open
   3      SwingDoor_Wood_Close
]

:Barn_Door
	door	1
	playuntildone	BARN_OP
	playrepeat	NULL
	stopsound	BARN_CL
end