//Open GL Definitions//
Pointlight DemonMeteor1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight DemonMeteor2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight DemonMeteor3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight DemonMeteor4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight DemonMeteor5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight DemonMeteor6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight DemonMeteor7
{
Color 0.4 0.0 0.0
Size 40
}

Object DemonMeteor
{
Frame AF02A { Light DemonMeteor1 }
Frame AF02B { Light DemonMeteor1 }
Frame AF02C { Light DemonMeteor1 }
Frame AF02D { Light DemonMeteor2 }
Frame AF02E { Light DemonMeteor3 }
Frame AF02F { Light DemonMeteor4 }
}

Object DemonMeteor
{
Frame AF02G { Light DemonMeteor5 }
Frame AF02H { Light DemonMeteor6 }
Frame AF02I { Light DemonMeteor7 }
}

Pointlight ApocalypseMeteor1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseMeteor2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight ApocalypseMeteor3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight ApocalypseMeteor4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight ApocalypseMeteor5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseMeteor6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight ApocalypseMeteor7
{
Color 0.4 0.0 0.0
Size 40
}

Object ApocalypseMeteor
{
Frame AF02A { Light ApocalypseMeteor1 }
Frame AF02B { Light ApocalypseMeteor1 }
Frame AF02C { Light ApocalypseMeteor1 }
Frame AF02D { Light ApocalypseMeteor2 }
Frame AF02E { Light ApocalypseMeteor3 }
Frame AF02F { Light ApocalypseMeteor4 }
}

Object ApocalypseMeteor
{
Frame AF02G { Light ApocalypseMeteor5 }
Frame AF02H { Light ApocalypseMeteor6 }
Frame AF02I { Light ApocalypseMeteor7 }
}

Pointlight ApocalypseFinaleMeteor1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseFinaleMeteor2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight ApocalypseFinaleMeteor3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight ApocalypseFinaleMeteor4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight ApocalypseFinaleMeteor5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseFinaleMeteor6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight ApocalypseFinaleMeteor7
{
Color 0.4 0.0 0.0
Size 40
}

Object ApocalypseFinaleMeteor
{
Frame G001A { Light ApocalypseFinaleMeteor1 }
Frame G001B { Light ApocalypseFinaleMeteor1 }
Frame G001C { Light ApocalypseFinaleMeteor1 }

}

Object ApocalypseFinaleMeteor
{
Frame G001J { Light ApocalypseFinaleMeteor2 }
Frame G001K { Light ApocalypseFinaleMeteor3 }
Frame G001L { Light ApocalypseFinaleMeteor4 }
Frame G001N { Light ApocalypseFinaleMeteor5 }
Frame G001M { Light ApocalypseFinaleMeteor6 }
}

Pointlight Lavaball
{
Color 1.0 0.3 0.0
Size 35
}

Pointlight Lavaball2
{
Color 1.0 0.4 0.0
Size 40
}

Pointlight Lavaball3
{
Color 0.6 0.2 0.0
Size 35
}

Pointlight Lavaball4
{
Color 0.4 0.1 0.0
Size 30
}

Object Lavaball
{
Frame BAL3A { Light Lavaball}
Frame BAL3B { Light Lavaball }
Frame BAL3C { Light Lavaball2 }
Frame BAL3D { Light Lavaball3 }
Frame BAL3E { Light Lavaball4 }
}

Pointlight FireBeam1
{
Color 0.8 0.6 0.0
Size 48
}

Pointlight FireBeam2
{
Color 1.0 0.8 0.0
Size 64
}

Pointlight FireBeam3
{
Color 0.8 0.3 0.0
Size 56
}

Object FireBeam
{
Frame HK04A { Light FireBeam1 }
Frame HK04B { Light FireBeam2 }
Frame HK04C { Light FireBeam3 }
}

Pointlight InfernoBomb1
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight InfernoBomb2
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight InfernoBomb3
{
Color 0.9 0.7 0.0
Size 38
}

Pointlight InfernoBomb4
{
Color 0.8 0.6 0.0
Size 36
}

Pointlight InfernoBomb21
{
Color 0.6 0.4 0.0
Size 34
}

Pointlight InfernoBomb31
{
Color 0.4 0.2 0.0
Size 32
}

Pointlight InfernoBomb41
{
Color 0.2 0.0 0.0
Size 30
}

Pointlight GlyphExplosion11
{
Color 0.6 0.4 0.0
Size 18
}

Pointlight GlyphExplosion12
{
Color 0.6 0.4 0.0
Size 20
}

Pointlight GlyphExplosion13
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight GlyphExplosion14
{
Color 0.6 0.4 0.0
Size 24
}

Pointlight GlyphExplosion15
{
Color 0.6 0.4 0.0
Size 26
}

Pointlight GlyphExplosion16
{
Color 0.6 0.4 0.0
Size 28
}

Pointlight GlyphExplosion17
{
Color 0.6 0.4 0.0
Size 30
}

Pointlight GlyphExplosion18
{
Color 0.6 0.4 0.0
Size 28
}

Pointlight GlyphExplosion19
{
Color 0.6 0.4 0.0
Size 26
}

Pointlight GlyphExplosion10
{
Color 0.6 0.4 0.0
Size 24
}

Pointlight GlyphExplosion111
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight GlyphExplosion121
{
Color 0.6 0.4 0.0
Size 25
}

Pointlight GlyphExplosion131
{
Color 0.6 0.4 0.0
Size 27
}

Pointlight GlyphExplosion141
{
Color 0.6 0.4 0.0
Size 29
}

Pointlight GlyphExplosion151
{
Color 0.6 0.4 0.0
Size 31
}

Pointlight GlyphExplosion161
{
Color 0.6 0.4 0.0
Size 33
}

Pointlight GlyphExplosion171
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight GlyphExplosion181
{
Color 0.6 0.4 0.0
Size 33
}

Pointlight GlyphExplosion191
{
Color 0.6 0.4 0.0
Size 31
}

Pointlight GlyphExplosion101
{
Color 0.6 0.4 0.0
Size 29
}

Object InfernoBomb
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall1
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall2
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall3
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall4
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall5
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall6
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall7
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object GlyphExplosion1
{
Frame NKXPA { Light GlyphExplosion11 }
Frame NKXPB { Light GlyphExplosion11 }
Frame NKXPC { Light GlyphExplosion12 }
Frame NKXPD { Light GlyphExplosion12 }
Frame NKXPE { Light GlyphExplosion13 }
Frame NKXPF { Light GlyphExplosion13 }
Frame NKXPG { Light GlyphExplosion14 }
Frame NKXPH { Light GlyphExplosion14 }
Frame NKXPI { Light GlyphExplosion15 }
Frame NKXPJ { Light GlyphExplosion15 }
Frame NKXPK { Light GlyphExplosion16 }
Frame NKXPL { Light GlyphExplosion16 }
Frame NKXPM { Light GlyphExplosion17 }
Frame NKXPN { Light GlyphExplosion17 }
Frame NKXPO { Light GlyphExplosion18 }
Frame NKXPP { Light GlyphExplosion18 }
Frame NKXPQ { Light GlyphExplosion19 }
Frame NKXPR { Light GlyphExplosion19 }
Frame NKXPS { Light GlyphExplosion10 }
Frame NKXPT { Light GlyphExplosion10 }
Frame NKXPU { Light GlyphExplosion10 }
Frame NKXPV { Light GlyphExplosion10 }
}

Object LargeGlyphExplosion1
{
Frame NKXPA { Light GlyphExplosion111 }
Frame NKXPB { Light GlyphExplosion111 }
Frame NKXPC { Light GlyphExplosion121 }
Frame NKXPD { Light GlyphExplosion121 }
Frame NKXPE { Light GlyphExplosion131 }
Frame NKXPF { Light GlyphExplosion131 }
Frame NKXPG { Light GlyphExplosion141 }
Frame NKXPH { Light GlyphExplosion141 }
Frame NKXPI { Light GlyphExplosion151 }
Frame NKXPJ { Light GlyphExplosion151 }
Frame NKXPK { Light GlyphExplosion161 }
Frame NKXPL { Light GlyphExplosion161 }
Frame NKXPM { Light GlyphExplosion171 }
Frame NKXPN { Light GlyphExplosion171 }
Frame NKXPO { Light GlyphExplosion181 }
Frame NKXPP { Light GlyphExplosion181 }
Frame NKXPQ { Light GlyphExplosion191 }
Frame NKXPR { Light GlyphExplosion191 }
Frame NKXPS { Light GlyphExplosion101 }
Frame NKXPT { Light GlyphExplosion101 }
Frame NKXPU { Light GlyphExplosion101 }
Frame NKXPV { Light GlyphExplosion101 }
}

Object SmithDeathFire
{
Frame FRFXJ { Light SmithDeathFire1 }
Frame FRFXK { Light SmithDeathFire2 }
Frame FRFXL { Light SmithDeathFire3 }
Frame FRFXM { Light SmithDeathFire4 }
Frame FRFXN { Light SmithDeathFire5 }
Frame FRFXO { Light SmithDeathFire6 }
Frame FRFXP { Light SmithDeathFire7 }
}

Pointlight SmithDeathFire1
{
Color 0.6 0.4 0.0
Size 30
}

Pointlight SmithDeathFire2
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight SmithDeathFire3
{
Color 0.6 0.4 0.0
Size 40
}

Pointlight SmithDeathFire4
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight SmithDeathFire5
{
Color 0.6 0.4 0.0
Size 30
}

Pointlight SmithDeathFire6
{
Color 0.6 0.4 0.0
Size 25
}

Pointlight SmithDeathFire7
{
Color 0.6 0.4 0.0
Size 20
}
//UnMancubus GLDefs by Ozymandias81
Pointlight UNMNBALRT
{
Color 1.0 0.2 0.0
Size 35
Offset 0 48 32
}

Pointlight UNMNBALLF
{
Color 1.0 0.2 0.0
Size 35
Offset 0 48 -32
}

PointLight UNMNRALR
{
color 1.0 0.0 0.0
size 35
offset 0 48 32
}

PointLight UNMNRALL
{
color 1.0 0.0 0.0
size 35
offset 0 48 -32
}

//Brightmaps
brightmap sprite UNMBD1
{
map BMUNMBD1
disablefullbright
}

brightmap sprite UNMBD2D8
{
map BMUNMBD2
disablefullbright
}

brightmap sprite UNMBD3D7
{
map BMUNMBD3
disablefullbright
}

brightmap sprite UNMBD4D6
{
map BMUNMBD4
disablefullbright
}

brightmap sprite UNMBD5
{
map BMUNMBD5
disablefullbright
}

brightmap sprite UNMBE1
{
map BMUNMBE1
disablefullbright
}

brightmap sprite UNMBE2E8
{
map BMUNMBE2
disablefullbright
}

brightmap sprite UNMBE3E7
{
map BMUNMBE3
disablefullbright
}

brightmap sprite UNMBE4E6
{
map BMUNMBE4
disablefullbright
}

brightmap sprite UNMBE5
{
map BMUNMBE5
disablefullbright
}

//Dynamic Lights

Flickerlight2 WickedballA
{
 Color 1.0 0.0 0.0
 Offset 0 4 0
 Size 20
 SecondarySize 25
 Interval 0.005
}

Flickerlight2 WickedballB
{
 Color 1.0 0.0 0.0
 Offset 0 4 0
 Size 30
 SecondarySize 35
 Interval 0.005
}

Flickerlight2 WickedballJ
{
 Color 0.9 0.0 0.0
 Offset 0 4 0
 Size 50
 SecondarySize 55
 Interval 0.005
}

Flickerlight2 WickedballK
{
 Color 0.8 0.0 0.0
 Offset 0 4 0
 Size 55
 SecondarySize 60
 Interval 0.005
}

Flickerlight2 WickedballL
{
 Color 0.4 0.0 0.0
 Offset 0 4 0
 Size 58
 SecondarySize 64
 Interval 0.005
}

Flickerlight2 WickedballM
{
 Color 0.2 0.0 0.0
 Offset 0 4 0
 Size 60
 SecondarySize 66
 Interval 0.005
}

Flickerlight2 WickedballN
{
 Color 0.1 0.0 0.0
 Offset 0 4 0
 Size 61
 SecondarySize 67
 Interval 0.005
}

Object Wickedshot
{
 Frame WIBLA { Light WickedballA }
 Frame WIBLB { Light WickedballB }
 Frame WIBLC { Light WickedballA }
 Frame WIBLD { Light WickedballB }
 Frame WIBLJ { Light WickedballJ }
 Frame WIBLK { Light WickedballK }
 Frame WIBLL { Light WickedballL }
 Frame WIBLM { Light WickedballM }
 Frame WIBLN { Light WickedballN }
}


//Brightmaps

BrightMap Sprite WICKJ1
{
Map BMWICKJ1
DisableFullBright
}

BrightMap Sprite WICKJ2J8
{
Map BMWICKJ2
DisableFullBright
}

BrightMap Sprite WICKJ3J7
{
Map BMWICKJ3
DisableFullBright
}

BrightMap Sprite WICKJ4J6
{
Map BMWICKJ4
DisableFullBright
}

BrightMap Sprite WICKJ5
{
Map BMWICKJ5
DisableFullBright
}

BrightMap Sprite WICKK1
{
Map BMWICKK1
DisableFullBright
}

BrightMap Sprite WICKK2K8
{
Map BMWICKK2
DisableFullBright
}

BrightMap Sprite WICKK3K7
{
Map BMWICKK3
DisableFullBright
}

BrightMap Sprite WICKK4K6
{
Map BMWICKK4
DisableFullBright
}

BrightMap Sprite WICKK5
{
Map BMWICKK5
DisableFullBright
}
Pointlight STracer1
{
Color 0.6 0.5 0.0
Size 16
}

Pointlight STracer2
{
Color 0.8 0.6 0.0
Size 48
}

Pointlight STracer3
{
Color 1.0 0.8 0.0
Size 64
}

Pointlight STracer4
{
Color 0.8 0.3 0.0
Size 56
}

Pointlight STracer5
{
Color 0.6 0.0 0.0
Size 48
}

Pointlight STracer6
{
Color 0.3 0.0 0.0
Size 24
}

Object STracerPuff
{
Frame FTRA { Light STracer1 }
}

Object STracer
{
Frame FTRAK { Light STracer2 }
Frame FTRAL { Light STracer3 }
Frame FTRAM { Light STracer4 }
Frame FTRAN { Light STracer5 }
Frame FTRAO { Light STracer6 }
}

Pointlight SmithExplode1
{
Color 1.0 0.8 0.0
Size 56
}

Pointlight SmithExplode2
{
Color 1.0 0.8 0.0
Size 64
}

Pointlight SmithExplode3
{
Color 1.0 0.8 0.0
Size 72
Offset 0 8 0
}

Pointlight SmithExplode4
{
Color 1.0 0.8 0.0
Size 80
Offset 0 16 0
}

Pointlight SmithExplode5
{
Color 1.0 0.8 0.0
Size 88
Offset 0 24 0
}

Pointlight SmithExplode6
{
Color 1.0 0.8 0.0
Size 96
Offset 0 32 0
}

Pointlight SmithExplode7
{
Color 1.0 0.8 0.0
Size 104
Offset 0 40 0
}

Pointlight SmithExplode8
{
Color 1.0 0.8 0.0
Size 112
Offset 0 48 0
}

Pointlight SmithExplode9
{
Color 1.0 0.8 0.0
Size 128
Offset 0 48 0
}

Pointlight SmithExplode10
{
Color 1.0 0.8 0.0
Size 136
Offset 0 48 0
}

Pointlight SmithExplode11
{
Color 1.0 0.8 0.0
Size 96
Offset 0 48 0
}

Pointlight SmithExplode12
{
Color 1.0 0.8 0.0
Size 80
Offset 0 48 0
}

Pointlight SmithExplode13
{
Color 1.0 0.8 0.0
Size 64
Offset 0 48 0
}

Pointlight SmithExplode14
{
Color 1.0 0.8 0.0
Size 56
Offset 0 48 0
}

Pointlight SmithExplode15
{
Color 1.0 0.8 0.0
Size 48
Offset 0 48 0
}

Pointlight SmithExplode16
{
Color 1.0 0.8 0.0
Size 40
Offset 0 48 0
}

Pointlight SmithExplode17
{
Color 1.0 0.8 0.0
Size 32
Offset 0 48 0
}

Object SmithFire
{
Frame MNSMA { Light SmithExplode1 }
Frame MNSMB { Light SmithExplode2 }
Frame MNSMC { Light SmithExplode3 }
Frame MNSMD { Light SmithExplode4 }
Frame MNSME { Light SmithExplode5 }
Frame MNSMF { Light SmithExplode6 }
Frame MNSMG { Light SmithExplode7 }
Frame MNSMH { Light SmithExplode8 }
Frame MNSMI { Light SmithExplode9 }
Frame MNSMJ { Light SmithExplode10 }
Frame MNSMK { Light SmithExplode11 }
Frame MNSML { Light SmithExplode12 }
Frame MNSMM { Light SmithExplode13 }
Frame MNSMN { Light SmithExplode14 }
Frame MNSMO { Light SmithExplode15 }
Frame MNSMP { Light SmithExplode16 }
Frame MNSMQ { Light SmithExplode17 }
}

Pointlight PentaFire
{
Color 1.0 0.4 0.0
Size 24
}

Object PentaFire
{
Frame CFCF { Light PentaFire }
}

Object PentaFire2
{
Frame CFCF { Light PentaFire }
}

Pointlight HellShot1
{
Color 1.0 0.4 0.0
Size 48
}

Pointlight HellShot2Explode1
{
Color 1.0 0.0 0.0
Size 16
}

Pointlight HellShot2Explode2
{
Color 1.0 0.4 0.0
Size 32
}

Pointlight HellShot2Explode3
{
Color 1.0 0.6 0.0
Size 48
}

Pointlight HellShot2Explode4
{
Color 1.0 0.4 0.0
Size 56
Offset 0 16 0
}

Pointlight HellShot2Explode5
{
Color 1.0 0.0 0.0
Size 64
Offset 0 24 0
}

Pointlight HellShot2Explode6
{
Color 1.0 0.0 0.0
Size 56
Offset 0 32 0
}

Pointlight HellShot2Explode7
{
Color 1.0 0.0 0.0
Size 48
Offset 0 32 0
}

Pointlight HellShot2Explode8
{
Color 1.0 0.0 0.0
Size 40
Offset 0 32 0
}

Pointlight HellShot2Explode9
{
Color 1.0 0.0 0.0
Size 32
Offset 0 32 0
}

Pointlight HellShot2Explode10
{
Color 1.0 0.0 0.0
Size 24
Offset 0 32 0
}

Object HellShot2
{
Frame HEPA { Light HellShot1 }
Frame HELXA { Light HellShot2Explode1 }
Frame HELXB { Light HellShot2Explode2 }
Frame HELXC { Light HellShot2Explode3 }
Frame HELXD { Light HellShot2Explode4 }
Frame HELXE { Light HellShot2Explode5 }
Frame HELXF { Light HellShot2Explode6 }
Frame HELXG { Light HellShot2Explode7 }
Frame HELXH { Light HellShot2Explode8 }
Frame HELXI { Light HellShot2Explode9 }
Frame HELXJ { Light HellShot2Explode10 }
}

Pointlight SmithDeathFire1
{
Color 0.9 0.9 0.0
Size 44
}

Pointlight SmithDeathFire2
{
Color 0.8 0.8 0.0
Size 40
}

Pointlight SmithDeathFire3
{
Color 0.7 0.7 0.0
Size 36
}

Pointlight SmithDeathFire4
{
Color 0.6 0.6 0.0
Size 28
}

Pointlight SmithDeathFire5
{
Color 0.5 0.5 0.0
Size 24
}

Pointlight SmithDeathFire6
{
Color 0.4 0.4 0.0
Size 16
}

Pointlight SmithDeathFire7
{
Color 0.2 0.2 0.0
Size 12
}

Object SmithDeathFire
{
Frame FRFXJ { Light SmithDeathFire1 }
Frame FRFXK { Light SmithDeathFire2 }
Frame FRFXL { Light SmithDeathFire3 }
Frame FRFXM { Light SmithDeathFire4 }
Frame FRFXN { Light SmithDeathFire5 }
Frame FRFXO { Light SmithDeathFire6 }
Frame FRFXP { Light SmithDeathFire7 }
}

//Avatar
FlickerLight2 AvatarAttack11
{
Color 0.8 0.0 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack12
{
Color 0.8 0.0 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

FlickerLight2 AvatarAttack21
{
Color 1.0 1.0 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack22
{
Color 1.0 1.0 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

FlickerLight2 AvatarAttack31
{
Color 0.3 0.0 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack32
{
Color 0.3 0.3 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

FlickerLight2 AvatarAttack41
{
Color 1.0 0.4 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack42
{
Color 1.0 0.4 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

PointLight AvatarExplode1
{
Color 0.8 0.0 0.0
Size 48
Offset 0 48 0
}

PointLight AvatarExplode2
{
Color 0.8 0.0 0.0
Size 192
Offset 0 48 0
}

PointLight AvatarExplode3
{
Color 0.8 0.0 0.0
Size 160
Offset 0 48 0
}

PointLight AvatarExplode4
{
Color 0.8 0.0 0.0
Size 128
Offset 0 48 0
}

PointLight AvatarExplode5
{
Color 0.8 0.0 0.0
Size 96
Offset 0 48 0
}


PointLight AvatarExplode6
{
Color 0.8 0.0 0.0
Size 64
Offset 0 48 0
}

Object Avatar
{
Frame AVATE { Light AvatarAttack11 }
Frame AVATF { Light AvatarAttack12 }
Frame AVATG { Light AvatarAttack21 }
Frame AVATH { Light AvatarAttack22 }
Frame AVATI { Light AvatarAttack31 }
Frame AVATJ { Light AvatarAttack32 }
Frame AVATK { Light AvatarAttack41 }
Frame AVATL { Light AvatarAttack42 }
Frame AVATN { Light AvatarExplode1 }
Frame AVATO { Light AvatarExplode2 }
Frame AVATP { Light AvatarExplode3 }
Frame AVATQ { Light AvatarExplode4 }
Frame AVATR { Light AvatarExplode5 }
Frame AVATS { Light AvatarExplode6 }
}

Flickerlight AvatarLightning
{
Color 0.8 0.0 0.0
Size 48
SecondarySize 52
Chance 0.7
}

Object RedLiteTop
{
Frame MLFX { light AvatarLightning }
Frame MLF2 { light AvatarLightning }
}

Object RedLiteBot
{
Frame MLFX { Light AvatarLightning }
Frame MLF2 { Light AvatarLightning }
}

Object LightningZap
{
Frame MLFX { Light AvatarLightning }
Frame MLF2 { Light AvatarLightning }
}

Pointlight AvatarElectroBall11
{
Color 0.4 0.4 1.0
Size 80
}

Pointlight AvatarElectroBall12
{
Color 0.2 0.2 1.0
Size 80
}

Pointlight AvatarElectroBall13
{
Color 0.3 0.3 1.0
Size 104
}

Pointlight AvatarElectroBall14
{
Color 0.5 0.5 1.0
Size 120
}

Pointlight AvatarElectroBall15
{
Color 0.2 0.2 0.7
Size 56
}

Pointlight AvatarElectroBall16
{
Color 0.1 0.1 0.3
Size 48
}

Object AvaBall1
{
Frame AFX4A { Light AvatarElectroBall11 }
Frame AFX4B { Light AvatarElectroBall11 }
Frame AFX4C { Light AvatarElectroBall11 }
Frame AFX4D { Light AvatarElectroBall11 }
Frame AFX4E { Light AvatarElectroBall11 }
Frame AFX4F { Light AvatarElectroBall11 }
Frame AFX4G { Light AvatarElectroBall11 }
Frame AFX4H { Light AvatarElectroBall11 }
Frame AFX4I { Light AvatarElectroBall11 }
Frame AFX4J { Light AvatarElectroBall12 }
Frame AFX4K { Light AvatarElectroBall13 }
Frame AFX4L { Light AvatarElectroBall14 }
Frame AFX4M { Light AvatarElectroBall15 }
Frame AFX4N { Light AvatarElectroBall16 }
}

Pointlight AvatarElectroBall21
{
Color 0.4 0.4 1.0
Size 80
}

Pointlight AvatarElectroBall22
{
Color 0.2 0.2 1.0
Size 40
}

Pointlight AvatarElectroBall23
{
Color 0.3 0.3 1.0
Size 64
}

Pointlight AvatarElectroBall24
{
Color 0.5 0.5 1.0
Size 72
}

Pointlight AvatarElectroBall25
{
Color 0.2 0.2 0.7
Size 24
}

Pointlight AvatarElectroBall26
{
Color 0.1 0.1 0.3
Size 16
}

Object AvaBall2
{
Frame AFX1A { Light AvatarElectroBall21 }
Frame AFX1B { Light AvatarElectroBall21 }
Frame AFX1C { Light AvatarElectroBall21 }
Frame AFX4D { Light AvatarElectroBall21 }
Frame AFX4E { Light AvatarElectroBall22 }
Frame AFX4F { Light AvatarElectroBall23 }
Frame AFX4G { Light AvatarElectroBall24 }
Frame AFX4H { Light AvatarElectroBall25 }
Frame AFX4I { Light AvatarElectroBall26 }
}

Pointlight AvatarElectroBall31
{
Color 0.4 0.4 1.0
Size 24
}

Pointlight AvatarElectroBall32
{
Color 0.2 0.2 1.0
Size 24
}

Pointlight AvatarElectroBall33
{
Color 0.3 0.3 1.0
Size 36
}

Pointlight AvatarElectroBall34
{
Color 0.5 0.5 1.0
Size 24
}

Object AvaBall3
{
Frame AFX2A { Light AvatarElectroBall31 }
Frame AFX2B { Light AvatarElectroBall31 }
Frame AFX2C { Light AvatarElectroBall31 }
Frame AFX2D { Light AvatarElectroBall31 }
Frame AFX2E { Light AvatarElectroBall32 }
Frame AFX2F { Light AvatarElectroBall33 }
Frame AFX2G { Light AvatarElectroBall34 }
}

Pointlight AvatarElectroBall41
{
Color 0.4 0.4 1.0
Size 16
}

Pointlight AvatarElectroBall42
{
Color 0.2 0.2 1.0
Size 16
}

Pointlight AvatarElectroBall43
{
Color 0.3 0.3 1.0
Size 24
}

Pointlight AvatarElectroBall44
{
Color 0.5 0.5 0.8
Size 16
}

Pointlight AvatarElectroBall45
{
Color 0.1 0.1 0.5
Size 8
}

Object AvaBall4
{
Frame AFX3A { Light AvatarElectroBall41 }
Frame AFX3B { Light AvatarElectroBall41 }
Frame AFX3C { Light AvatarElectroBall41 }
Frame AFX3D { Light AvatarElectroBall41 }
Frame AFX3E { Light AvatarElectroBall42 }
Frame AFX3F { Light AvatarElectroBall43 }
Frame AFX3G { Light AvatarElectroBall44 }
Frame AFX3H { Light AvatarElectroBall45 }
}

Pointlight AvatarFireball1
{
Color 0.5 0.2 0.0
Size 32
}

Pointlight AvatarFireball2
{
Color 0.8 0.4 0.0
Size 40
}

Pointlight AvatarFireball3
{
Color 1.0 0.6 0.0
Size 48
}

Pointlight AvatarFireball4
{
Color 0.8 0.4 0.0
Size 56
}

Pointlight AvatarFireball5
{
Color 0.5 0.25 0.0
Size 48
}

Pointlight AvatarFireball6
{
Color 0.3 0.1 0.0
Size 32
}

Object AvaFireball
{
Frame AFX5A { Light AvatarFireball1 }
Frame AFX5B { Light AvatarFireball1 }
Frame AFX5C { Light AvatarFireball1 }
Frame AFX5D { Light AvatarFireball2 }
Frame AFX5E { Light AvatarFireball3 }
Frame AFX5F { Light AvatarFireball4 }
Frame AFX5G { Light AvatarFireball5 }
Frame AFX5H { Light AvatarFireball6 }
}

Pointlight AvatarHoly1
{
Color 1.0 1.0 1.0
Size 64
}

Pointlight AvatarHoly2
{
Color 1.0 1.0 1.0
Size 80
}

Pointlight AvatarHoly3
{
Color 1.0 1.0 1.0
Size 96
}

Pointlight AvatarHoly4
{
Color 1.0 1.0 1.0
Size 72
}

Pointlight AvatarHoly5
{
Color 1.0 1.0 1.0
Size 56
}

Pointlight AvatarHoly6
{
Color 1.0 1.0 1.0
Size 24
}

Object HolyMissile2
{
Frame SPIRA { Light AvatarHoly1 }
Frame SPIRB { Light AvatarHoly1 }
Frame SPIRK { Light AvatarHoly2 }
Frame SPIRL { Light AvatarHoly3 }
Frame SPIRM { Light AvatarHoly4 }
Frame SPIRN { Light AvatarHoly5 }
Frame SPIRO { Light AvatarHoly6 }
}

//STDarkImp
Pointlight DarkBallFast1
{
Color 0.5 0.2 0.8
Size 48
}

Pointlight DarkBallFast2
{
Color 0.4 0.2 0.8
Size 64
}

Pointlight DarkBallFast3
{
Color 0.2 0.2 0.8
Size 56
}

Pointlight DarkBallFast4
{
Color 0.0 0.0 0.5
Size 32
}


Object DarkFast
{
Frame DKB1A { Light DarkBallFast1 }
Frame DKB1B { Light DarkBallFast1 }
Frame DKB1C { Light DarkBallFast2 }
Frame DKB1D { Light DarkBallFast3 }
Frame DKB1E { Light DarkBallFast4 }
}

Flickerlight2 STDarkImpFire
{
Color 0.5 0.2 0.8
Size 48
SecondarySize 56
Interval 0.8
Offset 0 28 0
}

Object STDarkImp
{
Frame DRKSE { Light STDarkImpFire }
Frame DRKSF { Light STDarkImpFire }
Frame DRKSG { Light STDarkImpFire }
}

BrightMap Sprite DRKSA1
{
Map BMDRKSA1
DisableFullBright
}

BrightMap Sprite DRKSA2A8
{
Map BMDRKSA2
DisableFullBright
}

BrightMap Sprite DRKSA3A7
{
Map BMDRKSA3
DisableFullBright
}

BrightMap Sprite DRKSB1
{
Map BMDRKSB1
DisableFullBright
}

BrightMap Sprite DRKSB2B8
{
Map BMDRKSB2
DisableFullBright
}

BrightMap Sprite DRKSB3B7
{
Map BMDRKSB3
DisableFullBright
}

BrightMap Sprite DRKSC1
{
Map BMDRKSC1
DisableFullBright
}

BrightMap Sprite DRKSC2C8
{
Map BMDRKSC2
DisableFullBright
}

BrightMap Sprite DRKSC3C7
{
Map BMDRKSC3
DisableFullBright
}

BrightMap Sprite DRKSD1
{
Map BMDRKSD1
DisableFullBright
}

BrightMap Sprite DRKSD2D8
{
Map BMDRKSD2
DisableFullBright
}

BrightMap Sprite DRKSD3D7
{
Map BMDRKSD3
DisableFullBright
}

BrightMap Sprite DRKSE1
{
Map BMDRKSE1
DisableFullBright
}

BrightMap Sprite DRKSE2E8
{
Map BMDRKSE2
DisableFullBright
}

BrightMap Sprite DRKSE3E7
{
Map BMDRKSE3
DisableFullBright
}

BrightMap Sprite DRKSE4E6
{
Map BMDRKSE4
DisableFullBright
}

BrightMap Sprite DRKSE5
{
Map BMDRKSE5
DisableFullBright
}

BrightMap Sprite DRKSF1
{
Map BMDRKSF1
DisableFullBright
}

BrightMap Sprite DRKSF2F8
{
Map BMDRKSF2
DisableFullBright
}

BrightMap Sprite DRKSF3F7
{
Map BMDRKSF3
DisableFullBright
}

BrightMap Sprite DRKSF4F6
{
Map BMDRKSF4
DisableFullBright
}

BrightMap Sprite DRKSF5
{
Map BMDRKSF5
DisableFullBright
}

BrightMap Sprite DRKSG1
{
Map BMDRKSG1
DisableFullBright
}

BrightMap Sprite DRKSG2G8
{
Map BMDRKSG2
DisableFullBright
}

BrightMap Sprite DRKSG3G7
{
Map BMDRKSG3
DisableFullBright
}

BrightMap Sprite DRKSG4G6
{
Map BMDRKSG4
DisableFullBright
}

BrightMap Sprite DRKSG5
{
Map BMDRKSG5
DisableFullBright
}

BrightMap Sprite DRKSH1
{
Map BMDRKSH1
DisableFullBright
}

BrightMap Sprite DRKSH2H8
{
Map BMDRKSH2
DisableFullBright
}

BrightMap Sprite DRKSH3H7
{
Map BMDRKSH3
DisableFullBright
}

//ChaosWyvern
pointlight LWyvernBall
{
	color 1.0 0.25 0.0
	size 32
}

pointlight LWyvernBreath
{
	color 1.0 0.25 0.0
	size 16
}

object WyvernBall
{
	frame CWVB { light LWyvernBall }
}

object WyvernBreath
{
	frame FX09 { light LWyvernBreath }
}

//UndeadHunter
flickerlight2 UNDHUNATK
{
    color 1.0 0.8 0.2
    size 48
    secondarySize 56
    interval 1
    offset 0 40 0
}

object UndeadHunter
{
    frame DEHUF { light UNDHUNATK }
}

//Thrall
//Dynamic lights

Pointlight ThrallShot1
{
Color 0.0 0.0 1.0
Size 20
}

Pointlight ThrallShot12
{
Color 0.0 0.0 1.0
Size 25
}

Pointlight ThrallShot13
{
Color 0.0 0.0 0.8
Size 20
}

Pointlight ThrallShot14
{
Color 0.0 0.0 0.6
Size 15
}

Pointlight ThrallShot15
{
Color 0.0 0.0 0.4
Size 10
}

Object ThrallShot1
{
Frame CFX4A { Light ThrallShot1 }
Frame CFX4B { Light ThrallShot1 }
Frame CFX4C { Light ThrallShot12 }
Frame CFX4D { Light ThrallShot13 }
Frame CFX4E { Light ThrallShot14 }
Frame CFX4F { Light ThrallShot15 }
}

//Brightmaps


BrightMap Sprite CULTA1C1
{
Map BMCULTA1
DisableFullBright
}

BrightMap Sprite CULTA2C8
{
Map BMCULTA2
DisableFullBright
}

BrightMap Sprite CULTA3C7
{
Map BMCULTA3
DisableFullBright
}

BrightMap Sprite CULTA7C3
{
Map BMCULTA7
DisableFullBright
}

BrightMap Sprite CULTA8C2
{
Map BMCULTA8
DisableFullBright
}

BrightMap Sprite CULTB1D1
{
Map BMCULTB1
DisableFullBright
}

BrightMap Sprite CULTB2D8
{
Map BMCULTB2
DisableFullBright
}

BrightMap Sprite CULTB3D7
{
Map BMCULTB3
DisableFullBright
}

BrightMap Sprite CULTB7D3
{
Map BMCULTB7
DisableFullBright
}

BrightMap Sprite CULTB8D2
{
Map BMCULTB8
DisableFullBright
}

BrightMap Sprite CULTE1
{
Map BMCULTE1
DisableFullBright
}

BrightMap Sprite CULTE2
{
Map BMCULTE2
DisableFullBright
}

BrightMap Sprite CULTE3
{
Map BMCULTE3
DisableFullBright
}

BrightMap Sprite CULTE7
{
Map BMCULTE7
DisableFullBright
}

BrightMap Sprite CULTE8
{
Map BMCULTE8
DisableFullBright
}

BrightMap Sprite CULTF1
{
Map BMCULTF1
DisableFullBright
}

BrightMap Sprite CULTF2
{
Map BMCULTF2
DisableFullBright
}

BrightMap Sprite CULTF3
{
Map BMCULTF3
DisableFullBright
}

BrightMap Sprite CULTF4
{
Map BMCULTF4
DisableFullBright
}

BrightMap Sprite CULTF5
{
Map BMCULTF5
DisableFullBright
}

BrightMap Sprite CULTF6
{
Map BMCULTF6
DisableFullBright
}

BrightMap Sprite CULTF7
{
Map BMCULTF7
DisableFullBright
}

BrightMap Sprite CULTF8
{
Map BMCULTF8
DisableFullBright
}

BrightMap Sprite CULTG1
{
Map BMCULTG1
DisableFullBright
}

BrightMap Sprite CULTG6
{
Map BMCULTG6
DisableFullBright
}

BrightMap Sprite CULTG7
{
Map BMCULTG7
DisableFullBright
}

BrightMap Sprite CULTG8
{
Map BMCULTG8
DisableFullBright
}

BrightMap Sprite CULTH0
{
Map BMCULTH0
DisableFullBright
}

//DarkClink
//DarkClinkBall light
pointlight DARKCLINKBALL
{
   color 0.3 0.0 0.4
   size 64
}

object DarkClinkBall
{
   frame CLBLA { light DARKCLINKBALL }
   frame CLBLB { light DARKCLINKBALL }
   frame CLBLC { light DARKCLINKBALL }
   frame CLBLD { light DARKCLINKBALL }
   frame CLBLE { light DARKCLINKBALL }
   frame CLBLF { light DARKCLINKBALL }
   frame CLBLG { light DARKCLINKBALL }
}

//ImpWarlord
FlickerLight2 YellowSkull
{
Offset 0 4 0
Color 1.0 1.0 0
Size 40
SecondarySize 64
Interval 2.0
}

PointLight YellowSkullX_1
{
Offset 0 4 0
Color 1.0 1.0 0.0
Size 56
}

PointLight YellowSkullX_2
{
Offset 0 4 0
Color 1.0 1.0 0.0
Size 64
}

PointLight YellowSkullX_3
{
Offset 0 4 0
Color 1.0 1.0 0.0
Size 32
}

Object YellowSkullSeeker
{
Frame WLP2A { Light YellowSkull }
Frame WLP2B { Light YellowSkull }
Frame WLP2C { Light YellowSkull }
Frame WLP2D { Light YellowSkull }
Frame WLP2E { Light YellowSkullX_1 }
Frame WLP2F { Light YellowSkullX_2 }
Frame WLP2G { Light YellowSkullX_3 }
}

PointLight GreenPoison
{
Offset 0 4 0
Color 0.0 0.8 0.0
Size 32
}

PointLight GreenPoisonX_1
{
Offset 0 4 0
Color 0.0 0.8 0.0
Size 24
}

PointLight GreenPoisonX_2
{
Offset 0 4 0
Color 0.0 0.8 0.0
Size 16
}

PointLight GreenPoisonX_3
{
Offset 0 4 0
Color 0.0 0.8 0.0
Size 8
}

Object GreenPoisonBall
{
Frame WLP1A { Light GreenPoison }
Frame WLP1B { Light GreenPoison }
Frame WLP1C { Light GreenPoison }
Frame WLP1D { Light GreenPoison }
Frame WLP1E { Light GreenPoisonX_1 }
Frame WLP1F { Light GreenPoisonX_2 }
Frame WLP1G { Light GreenPoisonX_3 }
}

FlickerLight2 RedSkull
{
Offset 0 4 0
Color 1.0 0.0 0
Size 32
SecondarySize 48
Interval 2.0
}

PointLight RedSkullX_1
{
Offset 0 4 0
Color 1.0 0.0 0
Size 48
}

PointLight RedSkullX_2
{
Offset 0 4 0
Color 1.0 0.0 0
Size 40
}

PointLight RedSkullX_3
{
Offset 0 2 0
Color 1.0 0.0 0
Size 24
}

Object RedSkullBall
{
Frame WLP4A { Light RedSkull }
Frame WLP4B { Light RedSkull }
Frame WLP4C { Light RedSkull }
Frame WLP4D { Light RedSkull }
Frame WLP4E { Light RedSkullX_1 }
Frame WLP4F { Light RedSkullX_2 }
Frame WLP4G { Light RedSkullX_3 }
}

FlickerLight2 MiniFire
{
Offset 0 1 0
Color 1.0 0.5 0.0
Size 16
SecondarySize 24
Interval 2.0
}

PointLight MiniFireX_1
{
Offset 0 1 0
Color 1.0 0.5 0.0
Size 24
}

PointLight MiniFireX_2
{
Offset 0 1 0
Color 1.0 0.5 0.0
Size 16
}

PointLight MiniFireX_3
{
Offset 0 2 0
Color 1.0 0.5 0.0
Size 8
}

Object MiniFirePuff
{
Frame DFFPA { Light MiniFire }
Frame DFFPB { Light MiniFire }
Frame DFFPC { Light MiniFire }
Frame DFFPD { Light MiniFire }
Frame DFFPE { Light MiniFire }
Frame DFFPF { Light MiniFireX_1 }
Frame DFFPG { Light MiniFireX_2 }
Frame DFFPH { Light MiniFireX_3 }
Frame DFFPI { Light MiniFireX_1 }
Frame DFFPJ { Light MiniFireX_1 }
Frame DFFPK { Light MiniFireX_1 }
Frame DFFPL { Light MiniFireX_2 }
Frame DFFPM { Light MiniFireX_2 }
Frame DFFPN { Light MiniFireX_2 }
Frame DFFPO { Light MiniFireX_3 }
Frame DFFPP { Light MiniFireX_3 }
Frame DFFPQ { Light MiniFireX_3 }
Frame DFFPR { Light MiniFireX_3 }
}

Object MiniFirePuffNoDamage
{
Frame DFFPA { Light MiniFire }
Frame DFFPB { Light MiniFire }
Frame DFFPC { Light MiniFire }
Frame DFFPD { Light MiniFire }
Frame DFFPE { Light MiniFire }
Frame DFFPF { Light MiniFireX_1 }
Frame DFFPG { Light MiniFireX_2 }
Frame DFFPH { Light MiniFireX_3 }
Frame DFFPI { Light MiniFireX_1 }
Frame DFFPJ { Light MiniFireX_1 }
Frame DFFPK { Light MiniFireX_1 }
Frame DFFPL { Light MiniFireX_2 }
Frame DFFPM { Light MiniFireX_2 }
Frame DFFPN { Light MiniFireX_2 }
Frame DFFPO { Light MiniFireX_3 }
Frame DFFPP { Light MiniFireX_3 }
Frame DFFPQ { Light MiniFireX_3 }
Frame DFFPR { Light MiniFireX_3 }
}

//Aracnorb
Pulselight AracnorbLight
{
Color 1.0 1.0 0.0
Size 24
SecondarySize 6
Interval 3.0
}

Object AracnorbBall
{
Frame ACNF { Light AracnorbLight }
}

BrightMap Sprite ACNBB1
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite ACNBC2C8
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite ACNBC3C7
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite ACNBC4C6
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite ACNBC5
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite ACNBC1
{
Map BMACNBC1
DisableFullBright
}

BrightMap Sprite ACNBC2C8
{
Map BMACNBC2
DisableFullBright
}

BrightMap Sprite ACNBC3C7
{
Map BMACNBC3
DisableFullBright
}

BrightMap Sprite ACNBC4C6
{
Map BMACNBC4
DisableFullBright
}

BrightMap Sprite ACNBC5
{
Map BMACNBC5
DisableFullBright
}

//AracnorbQueen
//BFG
Pointlight DCBMiss1
{
Color 0.0 1.0 0.0
Size 40
}

Pointlight DCBMiss12
{
Color 0.0 1.0 0.0
Size 48
}

Pointlight DCBMiss13
{
Color 0.0 0.9 0.0
Size 44
}

Pointlight DCBMiss14
{
Color 0.0 0.8 0.0
Size 40
}

Pointlight DCBMiss15
{
Color 0.0 0.7 0.0
Size 36
}

Pointlight DCBMiss16
{
Color 0.0 0.6 0.0
Size 32
}

Pointlight DCBMiss17
{
Color 0.0 0.5 0.0
Size 28
}

Pointlight DCBMiss18
{
Color 0.0 0.4 0.0
Size 24
}

Pointlight DCBMiss19
{
Color 0.0 0.3 0.0
Size 20
}

Pointlight DCBMiss110
{
Color 0.0 0.2 0.0
Size 16
}

Pointlight DCBMiss111
{
Color 0.0 0.1 0.0
Size 12
}

Object QueenBFG
{
Frame CBTSA { Light DCBMiss1 }
Frame CBTSB { Light DCBMiss1 }
Frame CBTSC { Light DCBMiss1 }
Frame CBTSD { Light DCBMiss1 }
Frame CBTSE { Light DCBMiss1 }
Frame CBTSF { Light DCBMiss1 }
Frame CBTSG { Light DCBMiss1 }
Frame CBTSH { Light DCBMiss1 }
Frame CBTSI { Light DCBMiss1 }
Frame CBTSJ { Light DCBMiss1 }
Frame CBTSK { Light DCBMiss12 }
Frame CBTSL { Light DCBMiss13 }
Frame CBTSM { Light DCBMiss14 }
Frame CBTSN { Light DCBMiss15 }
Frame CBTSO { Light DCBMiss16 }
Frame CBTSP { Light DCBMiss17 }
Frame CBTSQ { Light DCBMiss18 }
Frame CBTSR { Light DCBMiss19 }
Frame CBTSS { Light DCBMiss110 }
Frame CBTST { Light DCBMiss111 }
Frame CBTSU { Light DCBMiss111 }
Frame CBTSV { Light DCBMiss111 }
Frame CBTSW { Light DCBMiss111 }
}

//Note: the lights for the "ZWAVE" particle trail can cause a lot of slowdown.  Use at your discretion.
Pointlight ZWAVE_01
{
	Color 0.2 0.0 0.2
	Size 25
}

Pointlight ZWAVE_02
{
	Color 0.2 0.0 0.2
	Size 35
}

Pointlight ZWAVE_03
{
	Color 0.2 0.0 0.2
	Size 45
}

Pointlight ZWAVE_04
{
	Color 0.2 0.0 0.2
	Size 55
}

Pointlight ZWAVE_05
{
	Color 0.2 0.0 0.2
	Size 65
}

Pointlight ZWAVE_06
{
	Color 0.2 0.0 0.2
	Size 75
}

Pointlight ZWAVE_07
{
	Color 0.2 0.0 0.2
	Size 85
}

Pointlight ZWAVE_08
{
	Color 0.2 0.0 0.2
	Size 105
}

Pointlight ZWAVE_09
{
	Color 0.2 0.0 0.2
	Size 115
}

Pointlight ZWAVE_10
{
	Color 0.2 0.0 0.2
	Size 125
}

Pointlight ZWAVE_11
{
	Color 0.2 0.0 0.2
	Size 135
}

Pointlight ZWAVE_12
{
	Color 0.2 0.0 0.2
	Size 145
}

Pointlight ZWAVE_13
{
	Color 0.2 0.0 0.2
	Size 155
}

Pointlight ZWAVE_14
{
	Color 0.2 0.0 0.2
	Size 175
}

Pointlight ZWAVE_15
{
	Color 0.2 0.0 0.2
	Size 195
}

Pointlight ZWAVE_16
{
	Color 0.2 0.0 0.2
	Size 205
}

Object ZWAVE
{
	frame BLSTA { light ZWAVE_01 }
	frame BLSTB { light ZWAVE_02 }
	frame BLSTC { light ZWAVE_03 }
	frame BLSTD { light ZWAVE_04 }
	frame BLSTE { light ZWAVE_05 }
	frame BLSTF { light ZWAVE_06 }
	frame BLSTG { light ZWAVE_07 }
	frame BLSTH { light ZWAVE_08 }
	frame BLSTI { light ZWAVE_09 }
	frame BLSTJ { light ZWAVE_10 }
	frame BLSTK { light ZWAVE_11 }
	frame BLSTL { light ZWAVE_12 }
	frame BLSTM { light ZWAVE_13 }
	frame BLSTN { light ZWAVE_14 }
	frame BLSTO { light ZWAVE_15 }
	frame BLSTP { light ZWAVE_16 }
}


//Energy shots
pointlight QUEENPLASMA
{
    color 0.0 1.0 0.1
    size 64
}

flickerlight QUEENPLASMA_X1
{
    color 0.0 1.0 0.0
    size 48
    secondarySize 56
    chance 0.4
}

flickerlight QUEENPLASMA_X2
{
    color 0.0 0.8 0.0
    size 32
    secondarySize 40
    chance 0.4
}

flickerlight QUEENPLASMA_X3
{
    color 0.0 0.5 0.0
    size 16
    secondarySize 24
    chance 0.4
}


object QueenPlasmaBlast
{
    frame EBLTG { light QUEENPLASMA }
    frame EBLTH { light QUEENPLASMA }

    frame EBLTI { light QUEENPLASMA_X1 }
    frame EBLTJ { light QUEENPLASMA_X2 }
    frame EBLTK { light QUEENPLASMA_X2 }
}

object QueenPainPlasmaBlast
{
    frame EBLTG { light QUEENPLASMA }
    frame EBLTH { light QUEENPLASMA }

    frame EBLTI { light QUEENPLASMA_X1 }
    frame EBLTJ { light QUEENPLASMA_X2 }
    frame EBLTK { light QUEENPLASMA_X2 }
}

//Note: the lights for the "QueenPlasmaBlastTrail" particle trail can cause a lot of slowdown.  Use at your discretion.
flickerlight QUEENPLASMATRAIL_1
{
	color 0.0 0.4 0.1
	size 40
	secondarySize 48
	chance 0.6
}

flickerlight QUEENPLASMATRAIL_2
{
	color 0.0 0.3 0.1
	size 32
	secondarySize 40
	chance 0.6
}

flickerlight QUEENPLASMATRAIL_3
{
	color 0.0 0.2 0.0
	size 24
	secondarySize 32
	chance 0.6
}

object QueenPlasmaBlastTrail
{
	frame EBLTA { light QUEENPLASMATRAIL_1 }
	frame EBLTB { light QUEENPLASMATRAIL_2 }
	frame EBLTC { light QUEENPLASMATRAIL_2 }
	frame EBLTD { light QUEENPLASMATRAIL_3 }
	frame EBLTE { light QUEENPLASMATRAIL_3 }
	frame EBLTF { light QUEENPLASMATRAIL_3 }
}
//Cybruiser

//Dynamic lights

Pointlight BruiserMissile
{
Color 1.0 0.5 0.0
Size 25
}

Pointlight BruiserMissile2
{
Color 1.0 0.5 0.0
Size 35
}

Pointlight BruiserMissile3
{
Color 0.7 0.3 0.0
Size 25
}

Pointlight BruiserMissile4
{
Color 0.4 0.1 0.0
Size 20
}

Pointlight CybruiserDeath1
{
Color 1.0 0.5 0.0
Size 35
}

Pointlight CybruiserDeath2
{
Color 1.0 0.5 0.0
Size 40
}

Pointlight CybruiserDeath3
{
Color 0.9 0.4 0.0
Size 45
}

Pointlight CybruiserDeath4
{
Color 0.7 0.2 0.0
Size 35
}

Pointlight CybruiserDeath5
{
Color 0.5 0.1 0.0
Size 30
}

Pointlight CybruiserDeath6
{
Color 0.3 0.0 0.0
Size 25
}

Pointlight CybruiserDeath7
{
Color 0.1 0.0 0.0
Size 20
}

Pointlight CybruiserDeath8
{
Color 0.1 0.0 0.0
Size 15
}

Object Cybruiser
{
Frame BRUSK { Light CybruiserDeath1 }
Frame BRUSL { Light CybruiserDeath2 }
Frame BRUSM { Light CybruiserDeath3 }
Frame BRUSN { Light CybruiserDeath4 }
Frame BRUSO { Light CybruiserDeath5 }
Frame BRUSP { Light CybruiserDeath6 }
Frame BRUSQ { Light CybruiserDeath7 }
Frame BRUSR { Light CybruiserDeath8 }
}

Object BruiserMissile
{
Frame FBRSA { Light BruiserMissile }
Frame BAL3C { Light BruiserMissile2 }
Frame BAL3D { Light BruiserMissile3 }
Frame BAL3E { Light BruiserMissile4 }
}

//Brightmaps

BrightMap Sprite BRUSA1
{
Map BMBRUSA1
DisableFullBright
}

BrightMap Sprite BRUSA2
{
Map BMBRUSA2
DisableFullBright
}

BrightMap Sprite BRUSA7
{
Map BMBRUSA7
DisableFullBright
}

BrightMap Sprite BRUSA8
{
Map BMBRUSA8
DisableFullBright
}

BrightMap Sprite BRUSB1
{
Map BMBRUSB1
DisableFullBright
}

BrightMap Sprite BRUSB2
{
Map BMBRUSB2
DisableFullBright
}

BrightMap Sprite BRUSB7
{
Map BMBRUSB7
DisableFullBright
}

BrightMap Sprite BRUSB8
{
Map BMBRUSB8
DisableFullBright
}

BrightMap Sprite BRUSC1
{
Map BMBRUSc1
DisableFullBright
}

BrightMap Sprite BRUSC2
{
Map BMBRUSc2
DisableFullBright
}

BrightMap Sprite BRUSC3
{
Map BMBRUSc3
DisableFullBright
}

BrightMap Sprite BRUSC7
{
Map BMBRUSc7
DisableFullBright
}

BrightMap Sprite BRUSC8
{
Map BMBRUSc8
DisableFullBright
}

BrightMap Sprite BRUSD1
{
Map BMBRUSD1
DisableFullBright
}

BrightMap Sprite BRUSD2
{
Map BMBRUSD2
DisableFullBright
}

BrightMap Sprite BRUSD3
{
Map BMBRUSD3
DisableFullBright
}

BrightMap Sprite BRUSD7
{
Map BMBRUSD7
DisableFullBright
}

BrightMap Sprite BRUSD8
{
Map BMBRUSD8
DisableFullBright
}

BrightMap Sprite BRUSE1
{
Map BMBRUSE1
DisableFullBright
}

BrightMap Sprite BRUSE2
{
Map BMBRUSE2
DisableFullBright
}

BrightMap Sprite BRUSE3
{
Map BMBRUSE3
DisableFullBright
}

BrightMap Sprite BRUSE7
{
Map BMBRUSE7
DisableFullBright
}

BrightMap Sprite BRUSE8
{
Map BMBRUSE8
DisableFullBright
}

BrightMap Sprite BRUSF1
{
Map BMBRUSF1
DisableFullBright
}

BrightMap Sprite BRUSF2
{
Map BMBRUSF2
DisableFullBright
}

BrightMap Sprite BRUSF3
{
Map BMBRUSF3
DisableFullBright
}

BrightMap Sprite BRUSF4
{
Map BMBRUSF4
DisableFullBright
}

BrightMap Sprite BRUSF5
{
Map BMBRUSF5
DisableFullBright
}

BrightMap Sprite BRUSF6
{
Map BMBRUSF6
DisableFullBright
}

BrightMap Sprite BRUSF7
{
Map BMBRUSF7
DisableFullBright
}

BrightMap Sprite BRUSF8
{
Map BMBRUSF8
DisableFullBright
}

BrightMap Sprite BRUSG1
{
Map BMBRUSG1
DisableFullBright
}

BrightMap Sprite BRUSG2
{
Map BMBRUSG2
DisableFullBright
}

BrightMap Sprite BRUSG3
{
Map BMBRUSG3
DisableFullBright
}

BrightMap Sprite BRUSG8
{
Map BMBRUSG8
DisableFullBright
}

BrightMap Sprite BRUSH1
{
Map BMBRUSH1
DisableFullBright
}

BrightMap Sprite BRUSH2
{
Map BMBRUSH2
DisableFullBright
}

BrightMap Sprite BRUSH7
{
Map BMBRUSH7
DisableFullBright
}

BrightMap Sprite BRUSH8
{
Map BMBRUSH8
DisableFullBright
}

BrightMap Sprite BRUSI1
{
Map BMBRUSI1
DisableFullBright
}

BrightMap Sprite BRUSI2
{
Map BMBRUSI2
DisableFullBright
}

BrightMap Sprite BRUSI7
{
Map BMBRUSI7
DisableFullBright
}

BrightMap Sprite BRUSI8
{
Map BMBRUSI8
DisableFullBright
}

BrightMap Sprite BRUSJ1
{
Map BMBRUSJ1
DisableFullBright
}

BrightMap Sprite BRUSJ2
{
Map BMBRUSJ2
DisableFullBright
}

BrightMap Sprite BRUSJ3
{
Map BMBRUSJ3
DisableFullBright
}

BrightMap Sprite BRUSJ7
{
Map BMBRUSJ7
DisableFullBright
}

BrightMap Sprite BRUSJ8
{
Map BMBRUSJ8
DisableFullBright
}

BrightMap Sprite BRUSK0
{
Map BMBRUSK0
DisableFullBright
}

BrightMap Sprite BRUSL0
{
Map BMBRUSL0
DisableFullBright
}

BrightMap Sprite BRUSM0
{
Map BMBRUSM0
DisableFullBright
}

BrightMap Sprite BRUSN0
{
Map BMBRUSN0
DisableFullBright
}

BrightMap Sprite BRUSO0
{
Map BMBRUSO0
DisableFullBright
}

BrightMap Sprite BRUSP0
{
Map BMBRUSP0
DisableFullBright
}

BrightMap Sprite BRUSQ0
{
Map BMBRUSQ0
DisableFullBright
}

BrightMap Sprite BRUSR0
{
Map BMBRUSR0
DisableFullBright
}

BrightMap Sprite FBRSA1
{
Map BMFBRSA1
DisableFullBright
}

BrightMap Sprite FBRSA2A8
{
Map BMFBRSA2
DisableFullBright
}

BrightMap Sprite FBRSA3A7
{
Map BMFBRSA3
DisableFullBright
}

BrightMap Sprite FBRSA4A6
{
Map BMFBRSA4
DisableFullBright
}

//EliteGuard
flickerlight BOPSATK
{
color 1.0 0.8 0.2
size 48
secondarySize 56
offset 0 40 0
}

object EliteGuard
{
    frame ELITH { light BOPSATK }
}
//LordofHeresy

BrightMap Sprite LOHSA1
{
Map BMLOHSA1
DisableFullBright
}

BrightMap Sprite LOHSA2A8
{
Map BMLOHSA2
DisableFullBright
}

BrightMap Sprite LOHSA3A7
{
Map BMLOHSA3
DisableFullBright
}

BrightMap Sprite LOHSA4A6
{
Map BMLOHSA4
DisableFullBright
}

BrightMap Sprite LOHSA5
{
Map BMLOHSA5
DisableFullBright
}

BrightMap Sprite LOHSB1
{
Map BMLOHSB1
DisableFullBright
}

BrightMap Sprite LOHSB2B8
{
Map BMLOHSB2
DisableFullBright
}

BrightMap Sprite LOHSB3B7
{
Map BMLOHSB3
DisableFullBright
}

BrightMap Sprite LOHSB4B6
{
Map BMLOHSB4
DisableFullBright
}

BrightMap Sprite LOHSB5
{
Map BMLOHSB5
DisableFullBright
}

BrightMap Sprite LOHSC1
{
Map BMLOHSC1
DisableFullBright
}

BrightMap Sprite LOHSC2C8
{
Map BMLOHSC2
DisableFullBright
}

BrightMap Sprite LOHSC3C7
{
Map BMLOHSC3
DisableFullBright
}

BrightMap Sprite LOHSC4C6
{
Map BMLOHSC4
DisableFullBright
}

BrightMap Sprite LOHSC5
{
Map BMLOHSC5
DisableFullBright
}

BrightMap Sprite LOHSD1
{
Map BMLOHSD1
DisableFullBright
}

BrightMap Sprite LOHSD2D8
{
Map BMLOHSD2
DisableFullBright
}

BrightMap Sprite LOHSD3D7
{
Map BMLOHSD3
DisableFullBright
}

BrightMap Sprite LOHSD4D6
{
Map BMLOHSD4
DisableFullBright
}

BrightMap Sprite LOHSD5
{
Map BMLOHSD5
DisableFullBright
}

BrightMap Sprite LOHSE1
{
Map BMLOHSE1
DisableFullBright
}

BrightMap Sprite LOHSE2
{
Map BMLOHSE2
DisableFullBright
}

BrightMap Sprite LOHSE3
{
Map BMLOHSE3
DisableFullBright
}

BrightMap Sprite LOHSE4
{
Map BMLOHSE4
DisableFullBright
}

BrightMap Sprite LOHSE5
{
Map BMLOHSE5
DisableFullBright
}

BrightMap Sprite LOHSE6
{
Map BMLOHSE6
DisableFullBright
}

BrightMap Sprite LOHSE7
{
Map BMLOHSE7
DisableFullBright
}

BrightMap Sprite LOHSE8
{
Map BMLOHSE8
DisableFullBright
}

BrightMap Sprite LOHSF1
{
Map BMLOHSF1
DisableFullBright
}

BrightMap Sprite LOHSF2
{
Map BMLOHSF2
DisableFullBright
}

BrightMap Sprite LOHSF3
{
Map BMLOHSF3
DisableFullBright
}

BrightMap Sprite LOHSF4
{
Map BMLOHSF4
DisableFullBright
}

BrightMap Sprite LOHSF5
{
Map BMLOHSF5
DisableFullBright
}

BrightMap Sprite LOHSF6
{
Map BMLOHSF6
DisableFullBright
}

BrightMap Sprite LOHSF7
{
Map BMLOHSF7
DisableFullBright
}

BrightMap Sprite LOHSF8
{
Map BMLOHSF8
DisableFullBright
}

BrightMap Sprite LOHSG1
{
Map BMLOHSG1
DisableFullBright
}

BrightMap Sprite LOHSG2
{
Map BMLOHSG2
DisableFullBright
}

BrightMap Sprite LOHSG3
{
Map BMLOHSG3
DisableFullBright
}

BrightMap Sprite LOHSG4
{
Map BMLOHSG4
DisableFullBright
}

BrightMap Sprite LOHSG5
{
Map BMLOHSG5
DisableFullBright
}

BrightMap Sprite LOHSG6
{
Map BMLOHSG6
DisableFullBright
}

BrightMap Sprite LOHSG7
{
Map BMLOHSG7
DisableFullBright
}

BrightMap Sprite LOHSG8
{
Map BMLOHSG8
DisableFullBright
}

BrightMap Sprite LOHSH1
{
Map BMLOHSH1
DisableFullBright
}

BrightMap Sprite LOHSH2
{
Map BMLOHSH2
DisableFullBright
}

BrightMap Sprite LOHSH3
{
Map BMLOHSH3
DisableFullBright
}

BrightMap Sprite LOHSH4
{
Map BMLOHSH4
DisableFullBright
}

BrightMap Sprite LOHSH5
{
Map BMLOHSH5
DisableFullBright
}

BrightMap Sprite LOHSH6
{
Map BMLOHSH6
DisableFullBright
}

BrightMap Sprite LOHSH7
{
Map BMLOHSH7
DisableFullBright
}

BrightMap Sprite LOHSH8
{
Map BMLOHSH8
DisableFullBright
}

BrightMap Sprite LOHSI0
{
Map BMLOHSI0
DisableFullBright
}

BrightMap Sprite LOHSJ0
{
Map BMLOHSJ0
DisableFullBright
}

//PyroSuccubus
pulselight PYROSUCCUBUS
{
    color 1.0 0.6 0.0
    size 13
    secondarySize 24
    interval 1.0
    offset 0 0 0
}

object PyroSuccubus
{
    frame SUC1A { light PYROSUCCUBUS }
    frame SUC1B { light PYROSUCCUBUS }
    frame SUC1C { light PYROSUCCUBUS }
    frame SUC1D { light PYROSUCCUBUS }
    frame SUC1E { light PYROSUCCUBUS }
    frame SUC1F { light PYROSUCCUBUS }
    frame SUC1G { light PYROSUCCUBUS }
    frame SUC1H { light PYROSUCCUBUS }
    frame SUC1I { light PYROSUCCUBUS }
    frame SUC1J { light PYROSUCCUBUS }
    frame SUC1K { light PYROSUCCUBUS }
    frame SUC1L { light PYROSUCCUBUS }
	frame SUFYA { light PYROSUCCUBUS }
    frame SUFYB { light PYROSUCCUBUS }
    frame SUFYC { light PYROSUCCUBUS }
    frame SUFYD { light PYROSUCCUBUS }
    frame SUFYE { light PYROSUCCUBUS }
    frame SUFYF { light PYROSUCCUBUS }
    frame SUFYG { light PYROSUCCUBUS }
    frame SUFYH { light PYROSUCCUBUS }
    frame SUFYI { light PYROSUCCUBUS }
    frame SUFYJ { light PYROSUCCUBUS }
    frame SUFYK { light PYROSUCCUBUS }
    frame SUFYL { light PYROSUCCUBUS }
}

object PyroSuccubusWalk
{
    frame SUC1A { light PYROSUCCUBUS }
    frame SUC1B { light PYROSUCCUBUS }
    frame SUC1C { light PYROSUCCUBUS }
    frame SUC1D { light PYROSUCCUBUS }
    frame SUC1E { light PYROSUCCUBUS }
    frame SUC1F { light PYROSUCCUBUS }
    frame SUC1G { light PYROSUCCUBUS }
    frame SUC1H { light PYROSUCCUBUS }
    frame SUC1I { light PYROSUCCUBUS }
    frame SUC1J { light PYROSUCCUBUS }
    frame SUC1K { light PYROSUCCUBUS }
    frame SUC1L { light PYROSUCCUBUS }
}

object PyroSuccubusFly
{
    frame SUFYA { light PYROSUCCUBUS }
    frame SUFYB { light PYROSUCCUBUS }
    frame SUFYC { light PYROSUCCUBUS }
    frame SUFYD { light PYROSUCCUBUS }
    frame SUFYE { light PYROSUCCUBUS }
    frame SUFYF { light PYROSUCCUBUS }
    frame SUFYG { light PYROSUCCUBUS }
    frame SUFYH { light PYROSUCCUBUS }
    frame SUFYI { light PYROSUCCUBUS }
    frame SUFYJ { light PYROSUCCUBUS }
    frame SUFYK { light PYROSUCCUBUS }
    frame SUFYL { light PYROSUCCUBUS }
}

pointlight DS01
{
    color 1.0 1.0 0.0
    size 24
}


pulselight DS01b
{
    color 1.0 1.0 0.0
    size 16
    secondarySize 24
    interval 0.5
    offset 0 0 0
}

object FireBall1
{
    frame BRB2B { light DS01 }
    frame BRB2C { light DS01b }
    frame BRB2D { light DS01b }
    frame BRB2E { light DS01b }
}


object Fire2
{
    frame FRTFA { light DS01 }
    frame FRTFB { light DS01 }
    frame FRTFC { light DS01 }
    frame FRTFD { light DS01 }
    frame FRTFE { light DS01 }
    frame FRTFF { light DS01 }
    frame FRTFG { light DS01 }
    frame FRTFH { light DS01 }
    frame FRTFI { light DS01 }
    frame FRTFJ { light DS01 }
    frame FRTFK { light DS01 }
    frame FRTFL { light DS01 }
    frame FRTFM { light DS01 }
    frame FRTFN { light DS01 }
    frame FRTFO { light DS01 }
}


pulselight DS02
{
    color 0.0 0.0 1.0
    size 48
    secondarySize 64
    interval 0.5
    offset 0 0 0
}

//Terminator
//Dynamic lights

Pointlight TerminatorBlaster
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight TerminatorBlaster2
{
Color 1.0 0.8 0.0
Size 44
}

Pointlight TerminatorBlaster3
{
Color 1.0 0.8 0.0
Size 48
}

Pointlight TerminatorBlaster4
{
Color 1.0 0.8 0.0
Size 44
}

Pointlight TerminatorBlaster5
{
Color 0.9 0.7 0.0
Size 40
}

Pointlight TerminatorBlaster6
{
Color 0.9 0.7 0.0
Size 38
}

Pointlight TerminatorBlaster7
{
Color 0.8 0.6 0.0
Size 36
}

Pointlight TerminatorBlaster8
{
Color 0.7 0.5 0.0
Size 34
}

Pointlight TerminatorBlaster9
{
Color 0.6 0.4 0.0
Size 32
}

Pointlight TerminatorBlaster10
{
Color 0.5 0.3 0.0
Size 30
}

Pointlight TerminatorBlaster11
{
Color 0.4 0.2 0.0
Size 28
}

Pointlight TerminatorBlaster12
{
Color 0.3 0.1 0.0
Size 26
}

Object TerminatorBlaster
{
Frame BLSTA { Light TerminatorBlaster }
Frame BLSTB { Light TerminatorBlaster2 }
Frame BLSTC { Light TerminatorBlaster3 }
Frame BLSTD { Light TerminatorBlaster4 }
Frame BLSTE { Light TerminatorBlaster5 }
Frame BLSTF { Light TerminatorBlaster6 }
Frame BLSTG { Light TerminatorBlaster7 }
Frame BLSTH { Light TerminatorBlaster8 }
Frame BLSTI { Light TerminatorBlaster9 }
Frame BLSTJ { Light TerminatorBlaster10 }
Frame BLSTK { Light TerminatorBlaster11 }
Frame BLSTL { Light TerminatorBlaster12 }
}

Pointlight RedStar
{
Color 1.0 0.0 0.0
Size 32
}

Pointlight RedStar2
{
Color 1.0 0.0 0.0
Size 36
}

Pointlight RedStar3
{
Color 1.0 0.0 0.0
Size 40
}

Pointlight RedStar4
{
Color 0.9 0.0 0.0
Size 36
}

Pointlight RedStar5
{
Color 0.9 0.0 0.0
Size 32
}

Pointlight RedStar6
{
Color 0.8 0.0 0.0
Size 30
}

Pointlight RedStar7
{
Color 0.8 0.0 0.0
Size 28
}

Pointlight RedStar8
{
Color 0.7 0.0 0.0
Size 26
}

Pointlight RedStar9
{
Color 0.6 0.0 0.0
Size 24
}

Pointlight RedStar10
{
Color 0.5 0.0 0.0
Size 22
}

Pointlight RedStar11
{
Color 0.4 0.0 0.0
Size 20
}

Pointlight RedStar12
{
Color 0.3 0.0 0.0
Size 18
}

Object RedStar
{
Frame STARA { Light RedStar }
Frame STARB { Light RedStar2 }
Frame STARC { Light RedStar3 }
Frame STARD { Light RedStar4 }
Frame STARE { Light RedStar5 }
Frame STARF { Light RedStar6 }
Frame STARG { Light RedStar7 }
Frame STARH { Light RedStar8 }
Frame STARI { Light RedStar9 }
Frame STARJ { Light RedStar10 }
Frame STARK { Light RedStar11 }
Frame STARL { Light RedStar12 }
}

Pointlight Redgrenade
{
Color 1.0 0.0 0.0
Size 24
}

Object Redgrenade
{
Frame TGNDA { Light Redgrenade }
Frame TGNDB { Light Redgrenade }
Frame TGNDC { Light Redgrenade }
}

Pointlight Grenadeblast1
{
Color 1.0 0.0 0.0
Size 36
}

Pointlight Grenadeblast2
{
Color 1.0 0.0 0.0
Size 40
}

Pointlight Grenadeblast3
{
Color 1.0 0.0 0.0
Size 44
}

Pointlight Grenadeblast4
{
Color 0.9 0.0 0.0
Size 40
}

Pointlight Grenadeblast5
{
Color 0.9 0.0 0.0
Size 36
}

Pointlight Grenadeblast6
{
Color 0.8 0.0 0.0
Size 34
}

Pointlight Grenadeblast7
{
Color 0.8 0.0 0.0
Size 32
}

Pointlight Grenadeblast8
{
Color 0.7 0.0 0.0
Size 30
}

Pointlight Grenadeblast9
{
Color 0.6 0.0 0.0
Size 28
}

Pointlight Grenadeblast10
{
Color 0.5 0.0 0.0
Size 26
}

Pointlight Grenadeblast11
{
Color 0.4 0.0 0.0
Size 24
}

Object Grenadeblast
{
Frame TGBLA { Light Grenadeblast1 }
Frame TGBLB { Light Grenadeblast2 }
Frame TGBLC { Light Grenadeblast3 }
Frame TGBLD { Light Grenadeblast4 }
Frame TGBLE { Light Grenadeblast5 }
Frame TGBLF { Light Grenadeblast6 }
Frame TGBLG { Light Grenadeblast7 }
Frame TGBLH { Light Grenadeblast8 }
Frame TGBLI { Light Grenadeblast9 }
Frame TGBLJ { Light Grenadeblast10 }
Frame TGBLK { Light Grenadeblast11 }
}

Pointlight Terminatorpuff1
{
Color 1.0 0.8 0.0
Size 16
}

Pointlight Terminatorpuff2
{
Color 0.9 0.7 0.0
Size 20
}

Pointlight Terminatorpuff3
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight Terminatorpuff4
{
Color 0.7 0.5 0.0
Size 20
}

Pointlight Terminatorpuff5
{
Color 0.6 0.4 0.0
Size 16
}

Pointlight Terminatorpuff6
{
Color 0.5 0.3 0.0
Size 14
}

Pointlight Terminatorpuff7
{
Color 0.4 0.2 0.0
Size 12
}

Pointlight Terminatorpuff8
{
Color 1.0 0.8 0.0
Size 10
}

Pointlight Terminatorpuff9
{
Color 0.9 0.7 0.0
Size 16
}

Pointlight Terminatorpuff10
{
Color 0.8 0.6 0.0
Size 20
}

Pointlight Terminatorpuff11
{
Color 0.7 0.5 0.0
Size 24
}

Pointlight Terminatorpuff12
{
Color 0.6 0.4 0.0
Size 20
}

Pointlight Terminatorpuff13
{
Color 0.5 0.3 0.0
Size 16
}

Pointlight Terminatorpuff14
{
Color 0.4 0.2 0.0
Size 14
}

Pointlight Terminatorpuff15
{
Color 0.4 0.2 0.0
Size 12
}

Object Terminatorpuff
{
Frame TPUFA { Light Terminatorpuff1 }
Frame TPUFB { Light Terminatorpuff2 }
Frame TPUFC { Light Terminatorpuff3 }
Frame TPUFD { Light Terminatorpuff4 }
Frame TPUFE { Light Terminatorpuff5 }
Frame TPUFF { Light Terminatorpuff6 }
Frame TPUFG { Light Terminatorpuff7 }
Frame TPUFH { Light Terminatorpuff8 }
Frame TPUFI { Light Terminatorpuff9 }
Frame TPUFJ { Light Terminatorpuff10 }
Frame TPUFK { Light Terminatorpuff11 }
Frame TPUFL { Light Terminatorpuff12 }
Frame TPUFM { Light Terminatorpuff13 }
Frame TPUFN { Light Terminatorpuff14 }
Frame TPUFO { Light Terminatorpuff15 }
}

Pointlight TerminatorDeath1
{
Color 0.6 0.1 0.0
Size 40
}

Pointlight TerminatorDeath2
{
Color 0.7 0.2 0.0
Size 44
}

Pointlight TerminatorDeath3
{
Color 0.8 0.3 0.0
Size 48
}

Pointlight TerminatorDeath4
{
Color 0.9 0.4 0.0
Size 52
}

Pointlight TerminatorDeath5
{
Color 1.0 0.5 0.0
Size 56
}

Pointlight TerminatorDeath6
{
Color 1.0 0.5 0.0
Size 52
}

Pointlight TerminatorDeath7
{
Color 0.9 0.5 0.0
Size 48
}

Pointlight TerminatorDeath8
{
Color 0.8 0.4 0.0
Size 44
}

Pointlight TerminatorDeath9
{
Color 0.7 0.3 0.0
Size 40
}

Pointlight TerminatorDeath10
{
Color 0.6 0.2 0.0
Size 36
}

Pointlight TerminatorDeath11
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight TerminatorDeath12
{
Color 0.5 0.1 0.0
Size 28
}

Pointlight TerminatorDeath13
{
Color 0.4 0.1 0.0
Size 26
}

FlickerLight2 TerminatorAttack1
{
Color 1.0 0.8 0.2
Size 56
SecondarySize 64
Interval 1
Offset 0 80 0
}

Pointlight TerminatorAttack2
{
Color 1.0 0.5 0.2
Size 56
}

Pointlight TerminatorAttack3
{
Color 1.0 0.0 0.0
Size 56
}

Object Terminator
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}

//Brightmaps


BrightMap Sprite TERMA1
{
Map BMTERMA1
DisableFullBright
}

BrightMap Sprite TERMA2
{
Map BMTERMA2
DisableFullBright
}

BrightMap Sprite TERMA3
{
Map BMTERMA3
DisableFullBright
}

BrightMap Sprite TERMA6
{
Map BMTERMA6
DisableFullBright
}

BrightMap Sprite TERMA7
{
Map BMTERMA7
DisableFullBright
}

BrightMap Sprite TERMA8
{
Map BMTERMA8
DisableFullBright
}

BrightMap Sprite TERMB1
{
Map BMTERMB1
DisableFullBright
}

BrightMap Sprite TERMB2
{
Map BMTERMB2
DisableFullBright
}

BrightMap Sprite TERMB3
{
Map BMTERMB3
DisableFullBright
}

BrightMap Sprite TERMB7
{
Map BMTERMB7
DisableFullBright
}

BrightMap Sprite TERMB8
{
Map BMTERMB8
DisableFullBright
}

BrightMap Sprite TERMC1
{
Map BMTERMC1
DisableFullBright
}

BrightMap Sprite TERMC2
{
Map BMTERMC2
DisableFullBright
}

BrightMap Sprite TERMC3
{
Map BMTERMC3
DisableFullBright
}

BrightMap Sprite TERMC4
{
Map BMTERMC4
DisableFullBright
}

BrightMap Sprite TERMC7
{
Map BMTERMC7
DisableFullBright
}

BrightMap Sprite TERMC8
{
Map BMTERMC8
DisableFullBright
}

BrightMap Sprite TERMD1
{
Map BMTERMD1
DisableFullBright
}

BrightMap Sprite TERMD2
{
Map BMTERMD2
DisableFullBright
}

BrightMap Sprite TERMD3
{
Map BMTERMD3
DisableFullBright
}

BrightMap Sprite TERMD7
{
Map BMTERMD7
DisableFullBright
}

BrightMap Sprite TERMD8
{
Map BMTERMD8
DisableFullBright
}

BrightMap Sprite TERME1
{
Map BMTERME1
DisableFullBright
}

BrightMap Sprite TERME2
{
Map BMTERME2
DisableFullBright
}

BrightMap Sprite TERME3
{
Map BMTERME3
DisableFullBright
}

BrightMap Sprite TERME7
{
Map BMTERME7
DisableFullBright
}

BrightMap Sprite TERME8
{
Map BMTERME8
DisableFullBright
}

BrightMap Sprite TERMF1
{
Map BMTERMF1
DisableFullBright
}

BrightMap Sprite TERMF2
{
Map BMTERMF2
DisableFullBright
}

BrightMap Sprite TERMF3
{
Map BMTERMF3
DisableFullBright
}

BrightMap Sprite TERMF4
{
Map BMTERMF4
DisableFullBright
}

BrightMap Sprite TERMF5
{
Map BMTERMF5
DisableFullBright
}

BrightMap Sprite TERMF6
{
Map BMTERMF6
DisableFullBright
}

BrightMap Sprite TERMF7
{
Map BMTERMF7
DisableFullBright
}

BrightMap Sprite TERMF8
{
Map BMTERMF8
DisableFullBright
}

BrightMap Sprite TERMG1
{
Map BMTERMG1
DisableFullBright
}

BrightMap Sprite TERMG2
{
Map BMTERMG2
DisableFullBright
}

BrightMap Sprite TERMG3
{
Map BMTERMG3
DisableFullBright
}

BrightMap Sprite TERMG7
{
Map BMTERMG7
DisableFullBright
}

BrightMap Sprite TERMG8
{
Map BMTERMG8
DisableFullBright
}

BrightMap Sprite TERMH1
{
Map BMTERMH1
DisableFullBright
}

BrightMap Sprite TERMH2
{
Map BMTERMH2
DisableFullBright
}

BrightMap Sprite TERMH3
{
Map BMTERMH3
DisableFullBright
}

BrightMap Sprite TERMH4
{
Map BMTERMH4
DisableFullBright
}

BrightMap Sprite TERMH5
{
Map BMTERMH5
DisableFullBright
}

BrightMap Sprite TERMH6
{
Map BMTERMH6
DisableFullBright
}

BrightMap Sprite TERMH7
{
Map BMTERMH7
DisableFullBright
}

BrightMap Sprite TERMH8
{
Map BMTERMH8
DisableFullBright
}

BrightMap Sprite TERMI1
{
Map BMTERMI1
DisableFullBright
}

BrightMap Sprite TERMI2
{
Map BMTERMI2
DisableFullBright
}

BrightMap Sprite TERMI3
{
Map BMTERMI3
DisableFullBright
}

BrightMap Sprite TERMI4
{
Map BMTERMI4
DisableFullBright
}

BrightMap Sprite TERMI5
{
Map BMTERMI5
DisableFullBright
}

BrightMap Sprite TERMI6
{
Map BMTERMI6
DisableFullBright
}

BrightMap Sprite TERMI7
{
Map BMTERMI7
DisableFullBright
}

BrightMap Sprite TERMI8
{
Map BMTERMI8
DisableFullBright
}

BrightMap Sprite TERMJ1
{
Map BMTERMJ1
DisableFullBright
}

BrightMap Sprite TERMJ2
{
Map BMTERMJ2
DisableFullBright
}

BrightMap Sprite TERMJ3
{
Map BMTERMJ3
DisableFullBright
}

BrightMap Sprite TERMJ7
{
Map BMTERMJ7
DisableFullBright
}

BrightMap Sprite TERMJ8
{
Map BMTERMJ8
DisableFullBright
}

BrightMap Sprite TERMK1
{
Map BMTERMK1
DisableFullBright
}

BrightMap Sprite TERMK2
{
Map BMTERMK2
DisableFullBright
}

BrightMap Sprite TERMK3
{
Map BMTERMK3
DisableFullBright
}

BrightMap Sprite TERMK4
{
Map BMTERMK4
DisableFullBright
}

BrightMap Sprite TERMK5
{
Map BMTERMK5
DisableFullBright
}

BrightMap Sprite TERMK6
{
Map BMTERMH6
DisableFullBright
}

BrightMap Sprite TERMK7
{
Map BMTERMK7
DisableFullBright
}

BrightMap Sprite TERMK8
{
Map BMTERMK8
DisableFullBright
}

BrightMap Sprite TERML1
{
Map BMTERML1
DisableFullBright
}

BrightMap Sprite TERML2
{
Map BMTERML2
DisableFullBright
}

BrightMap Sprite TERML3
{
Map BMTERML3
DisableFullBright
}

BrightMap Sprite TERML4
{
Map BMTERML4
DisableFullBright
}

BrightMap Sprite TERML8
{
Map BMTERML8
DisableFullBright
}

BrightMap Sprite TERMM0
{
Map BMTERMM0
DisableFullBright
}

BrightMap Sprite TERMN0
{
Map BMTERMN0
DisableFullBright
}

BrightMap Sprite TERMO0
{
Map BMTERMO0
DisableFullBright
}

BrightMap Sprite TERMP0
{
Map BMTERMP0
DisableFullBright
}

BrightMap Sprite TERMQ0
{
Map BMTERMQ0
DisableFullBright
}

BrightMap Sprite TERMR0
{
Map BMTERMR0
DisableFullBright
}

BrightMap Sprite TERMS0
{
Map BMTERMS0
DisableFullBright
}

BrightMap Sprite TERMT0
{
Map BMTERMT0
DisableFullBright
}

BrightMap Sprite TERMU0
{
Map BMTERMU0
DisableFullBright
}

BrightMap Sprite TERMV0
{
Map BMTERMV0
DisableFullBright
}

BrightMap Sprite TERMW0
{
Map BMTERMW0
DisableFullBright
}

BrightMap Sprite TERMX0
{
Map BMTERMX0
DisableFullBright
}

BrightMap Sprite TERMY0
{
Map BMTERMY0
DisableFullBright
}

//CrimsonDisciple
PulseLight CrimsonDiscipleFire
{
	color 0.7 0.4 0.0
	size 64
	secondarySize 50
	Interval 0.5
}

PulseLight CrimsonDiscipleFire
{
	color 0.7 0.4 0.0
	size 40
	secondarySize 25
	Interval 0.5
}


PointLight CrimsonDiscipleBlood
{
	color 1.0 0.0 0.0
	size 32
}

PointLight CrimsonDiscipleRain
{
	color 1.0 0.0 0.0
	size 6
}

PulseLight CrimsonDiscipleBlood2
{
	color 1.0 0.0 0.0
	size 64
	SecondarySize 60
	Interval 0.1
}

Object FireWall
{
	frame CFIRA { light CrimsonDiscipleFire2 }
	frame CFIRB { light CrimsonDiscipleFire2 }
	frame CFIRC { light CrimsonDiscipleFire }
	frame CFIRD { light CrimsonDiscipleFire }
	frame CFIRE { light CrimsonDiscipleFire }
	frame CFIRF { light CrimsonDiscipleFire }
	frame CFIRG { light CrimsonDiscipleFire }
	frame CFIRH { light CrimsonDiscipleFire }
	frame CFIRI { light CrimsonDiscipleFire }
	frame CFIRJ { light CrimsonDiscipleFire }
	frame CFIRK { light CrimsonDiscipleFire }
	frame CFIRL { light CrimsonDiscipleFire }
	frame CFIRM { light CrimsonDiscipleFire }
}

Object BloodShot
{
	frame CBLDA { light CrimsonDiscipleBlood }
	frame CBLDB { light CrimsonDiscipleBlood }
	frame CBLDC { light CrimsonDiscipleBlood }
	frame CBLDD { light CrimsonDiscipleBlood2 }
	frame CBLDE { light CrimsonDiscipleBlood2 }
	frame CBLDF { light CrimsonDiscipleBlood2 }
	frame CBLDG { light CrimsonDiscipleBlood2 }
	frame CBLDH { light CrimsonDiscipleBlood2 }
	frame CBLDI { light CrimsonDiscipleBlood2 }
}

Object RainPillar2
{
	frame FX22A { light CrimsonDiscipleRain }
	frame FX22B { light CrimsonDiscipleRain }
	frame FX22C { light CrimsonDiscipleRain }
	frame FX22D { light CrimsonDiscipleRain }
	frame FX22E { light CrimsonDiscipleRain }
	frame FX22F { light CrimsonDiscipleRain }
	frame FX22G { light CrimsonDiscipleRain }
	frame FX22H { light CrimsonDiscipleRain }
	frame FX22I { light CrimsonDiscipleRain }
}

//BloodDemonClone

BrightMap Sprite SRG2A1C1
{
Map BMSRG2A1
DisableFullBright
}

BrightMap Sprite SRG2A2C8
{
Map BMSRG2A2
DisableFullBright
}

BrightMap Sprite SRG2A3C7
{
Map BMSRG2A3
DisableFullBright
}

BrightMap Sprite SRG2B1D1
{
Map BMSRG2B1
DisableFullBright
}

BrightMap Sprite SRG2B2D8
{
Map BMSRG2B2
DisableFullBright
}

BrightMap Sprite SRG2B3D7
{
Map BMSRG2B3
DisableFullBright
}

BrightMap Sprite SRG2C2A8
{
Map BMSRG2C2
DisableFullBright
}

BrightMap Sprite SRG2C3A7
{
Map BMSRG2C3
DisableFullBright
}

BrightMap Sprite SRG2D2B8
{
Map BMSRG2D2
DisableFullBright
}

BrightMap Sprite SRG2D3B7
{
Map BMSRG2D3
DisableFullBright
}

BrightMap Sprite SRG2E1
{
Map BMSRG2E1
DisableFullBright
}

BrightMap Sprite SRG2E2
{
Map BMSRG2E2
DisableFullBright
}

BrightMap Sprite SRG2E3
{
Map BMSRG2E3
DisableFullBright
}

BrightMap Sprite SRG2E7
{
Map BMSRG2E7
DisableFullBright
}

BrightMap Sprite SRG2E8
{
Map BMSRG2E8
DisableFullBright
}

BrightMap Sprite SRG2F1
{

Map BMSRG2F1
DisableFullBright
}

BrightMap Sprite SRG2F2
{
Map BMSRG2F2
DisableFullBright
}

BrightMap Sprite SRG2F3
{
Map BMSRG2F3
DisableFullBright
}

BrightMap Sprite SRG2F7
{
Map BMSRG2F7
DisableFullBright
}

BrightMap Sprite SRG2F8
{
Map BMSRG2F8
DisableFullBright
}

BrightMap Sprite SRG2G1
{
Map BMSRG2G1
DisableFullBright
}

BrightMap Sprite SRG2G2
{
Map BMSRG2G2
DisableFullBright
}

BrightMap Sprite SRG2G3
{
Map BMSRG2G3
DisableFullBright
}

BrightMap Sprite SRG2G7
{
Map BMSRG2G7
DisableFullBright
}

BrightMap Sprite SRG2G8
{
Map BMSRG2G8
DisableFullBright
}

BrightMap Sprite SRG2H1
{
Map BMSRG2H1
DisableFullBright
}

BrightMap Sprite SRG2H2
{
Map BMSRG2H2
DisableFullBright
}

BrightMap Sprite SRG2H3
{
Map BMSRG2H3
DisableFullBright
}

BrightMap Sprite SRG2H4
{
Map BMSRG2H4
DisableFullBright
}

BrightMap Sprite SRG2H8
{
Map BMSRG2H8
DisableFullBright
}

//Drone
pointlight DroneFire1
{
    color 0.0 0.8 0.0
    size 15
}

pointlight DroneFire2
{
    color 0.1 1.0 0.0
    size 17
}

pointlight DroneDeath1
{
    color 0.0 0.7 0.0
    size 10
}

pointlight DroneDeath2
{
    color 0.1 0.9 0.0
    size 15
}

pointlight DroneDeath3
{
    color 0.1 1.0 0.0
    size 18
}

pointlight DroneDeath4
{
    color 0.0 0.9 0.0
    size 18
}

pointlight DroneDeath5
{
    color 0.0 0.7 0.0
    size 16
}

pointlight DroneDeath6
{
    color 0.0 0.5 0.0
    size 14
}

pointlight DroneDeath7
{
    color 0.0 0.4 0.0
    size 12
}

object Drone
{
	frame DRONB { light DroneFire1 }
    frame DRONC { light DroneFire2 }
    frame DROND { light DroneFire2 }
	frame DRONE { light DroneDeath1 }
    frame DRONF { light DroneDeath2 }
    frame DRONG { light DroneDeath3 }
	frame DRONH { light DroneDeath4 }
    frame DRONI { light DroneDeath5 }
    frame DRONJ { light DroneDeath6 }
	frame DRONK { light DroneDeath7 }
}

pointlight DroneShotLight
{
    color 0.1 1.0 0.0
    size 10
}

pointlight DroneShotLightD1
{
    color 0.0 0.9 0.0
    size 12
}

pointlight DroneShotLightD2
{
    color 0.0 0.7 0.0
    size 8
}

pointlight DroneShotLightD3
{
    color 0.0 0.5 0.0
    size 6
}

pointlight DroneShotLightD4
{
    color 0.0 0.3 0.0
    size 4
}

object DroneShot
{
    frame DRFXA { light DroneShotLight }
    frame DRFXB { light DroneShotLight }
    frame DRFXC { light DroneShotLightD1 }
    frame DRFXD { light DroneShotLightD1 }
    frame DRFXE { light DroneShotLightD1 }
	frame DRFXF { light DroneShotLightD2 }
	frame DRFXG { light DroneShotLightD3 }
	frame DRFXH { light DroneShotLightD4 }
}