//Sound Info//
Inferno/Alert	INFRALRT
Inferno/Walk	INFRWALK
Inferno/Die		INFRDEAD
Inferno/Active	INFRACTV
Apocalypse/Meteor COMETLNC
Apocalypse/Death COMETEXP
Meteor/Call DFATTACK
weapons/firmfi dsfirmfi
weapons/firex3 dsfirex3
weapons/firbfi dsfirbfi
weapons/hellex dshellex
weapons/justfi dsjustfi
monster/bomb FIREBALL
monster/firebeamdeath IMPFIRE2
monster/firebeamstart DARKFLAM
pyro/explosion DSPIPEX1
Glyph/Start FLAMESTR
harvester/ghost shghscrm

Infdem/see BE-SPOT1
Infdem/active BE-GROWL
Infdem/pain BE-PAIN1
Infdem/death DYING

KoraxStep               step//this is present in Hexen, but needs to be defined for Doom or Heretic

//SNDINFO for UnMancubus by Ozymandias81
UNMNROAM UNMNROAM
UNMNPAIN UNMNPAIN
UNMNDYIN UNMNDYIN
UNMNRAIL UNMNRAIL
UNMBWOSH UNMBWOSH
UNMBFIR2 UNMBFIR2
UNMBMACX UNMBMACX
UNMBMACI UNMBMACI
UNMBOOOM UNMBOOOM

//Wicked
monster/wiksit                  dswiksit
$random monster/wikact		{ monster/wikac1    monster/wikac2 }
monster/wikac1                  dswikac1
monster/wikac2                  dswikac2
monster/wikatk                  dswikatk
monster/wikpai                  dswikpai
monster/wikdth                  dswikdth
weapons/firmfi                  dsfirmfi
weapons/firex5                  dsfirex5
monster/tenpn1                  dstenpn1
monster/tenpn2                  dstenpn2

//Hellsmith1
weapons/hellfi		      dshellfi
weapons/hellex	              dshellex
weapons/firex3                dsfirex3
weapons/suldth                dssuldth
weapons/diasht                dsdiasht
weapons/bigbrn                dsbigbrn
monster/smiths                dssmiths
monster/smitha                dssmitha
monster/smitht                dssmitht
monster/smithp                dssmithp
monster/smithd                dssmithd
monster/smithr                dssmithr
monster/smithw                dssmithw
monster/hamswg                dshamswg
monster/hamflr                dshamflr
monster/hamhit                dshamhit
monster/hamsht                dshamsht

//Avatar
monster/avasit dsavasit
monster/avapai dsavapai
monster/avadth dsavadth
monster/avaact dsavaact
monster/avaatk dsavaatk
MageLightningFire dslight
weapons/justfi dsjustfi
weapons/gntini dsgntini
weapons/devexp dsdevexp
weapons/bwoosh dsbwoosh
weapons/firex2 dsfirex2
weapons/devzap dsdevzap
weapons/gnthit dsgnthit
monster/hadsit dshadsit
monster/bomb FIREBALL
monster/explode DSCMTEXP

//Juggernaut
juggernaut/see BTKUNQV2
juggernaut/roam BTKUNQV1
juggernaut/engine BTKENGN1
juggernaut/death BTKDETH1
$random juggernaut/pain { BTKPAIN1 BTKPAIN2 BTKPAIN3 }
BTKPAIN1 BTKPAIN1
BTKPAIN2 BTKPAIN2
BTKPAIN3 BTKPAIN3


$rolloff  juggernaut/see 900 1100
$rolloff  juggernaut/engine 900 1100
$rolloff  juggernaut/death 900 2800
$rolloff  juggernaut/pain 900 1100
$rolloff  juggernaut/roam 900 1100

//Crash2
$random crash/death 	{ crash/death1 crash/death2 }
crash/death1 		DSIDETH
crash/death2		DSIDIEHI
crash/pain		DSIPAIN
crash/sight		DSITAUNT

//ChaosWyvern
ChaosWyvern/Sight	DSCHASIT
ChaosWyvern/Act		DSCHASIT
ChaosWyvern/Pain	DSCHAPN
ChaosWyvern/Breath	DSCHAFIR
ChaosWyvern/Bomb	DSCHAFI2
ChaosWyvern/Death	DSCHADIE
ChaosWyvern/Toast	DSTOASTY

//UndeadHunter
undeadhunter/activate DSDHACT
undeadhunter/pain DSDHPAIN
undeadhunter/death DSDHDTH
undeadhunter/xdeath DSDHXDTH

//Thrall
$RANDOM monster/culsit { monster/culsi1 monster/culsi2 monster/culsi3 monster/culsi4 }
monster/culsi1 dsculsi1
monster/culsi2 dsculsi2
monster/culsi3 dsculsi3
monster/culsi4 dsculsi4

monster/culatk dsculatk
monster/culpai dsculpai
$RANDOM monster/culdth { monster/culdt1 monster/culdt2 }
monster/culdt1 dsculdt1
monster/culdt2 dsculdt2

$RANDOM monster/culact { monster/culac1 monster/culac2 }
monster/culac1 dsculac1
monster/culac2 dsculac2

//dark clink
clink/sight			clksit
clink/attack			clkatk
clink/pain			clkpai
clink/death			clkdth
clink/active			clkact


//copied from Doom's Imp; used for his projectile
imp/attack			dsfirsht
imp/shotx			dsfirxpl

//ImpWarlord
$RANDOM implord/macehit { implord/macehit1 implord/macehit2 }
implord/macehit1 macehit1
implord/macehit2 macehit2

implord/maceswing maceswng
implord/shieldshot shldshot

implord/shieldshothit shldhit

implord/familiarspawn fspawn


$RANDOM batfam/idle { batfam/idle1 batfam/idle2 }
batfam/idle1 batidle1
batfam/idle2 batidle2

batfam/pain batpain
batfam/death batdie
batfam/crash batcrash
dragonfam/see dfsee
dragonfam/pain dfpain
dragonfam/death dfdie
dragonfam/idle dfidle
dragonfam/attack dfattack

//these assignments are taken from Doom; they are necessary for Heretic/Hexen usage
//note that you don't need to copy these definitions over if you're using this creature in Doom, nor do you need to copy the associated sound files
$random imp/sight		{ imp/sight1  imp/sight2 }
$random imp/death		{ imp/death1  imp/death2 }
imp/sight1			dsbgsit1
imp/sight2			dsbgsit2
imp/active			dsbgact
imp/pain			dspopain
imp/death1			dsbgdth1
imp/death2			dsbgdth2
imp/attack			dsfirsht
imp/shotx			dsfirxpl

//Aracnorb
aracnorb/sight		dsaracst
aracnorb/death		dsaracdt
aracnorb/attack		dsaracfr
aracnorb/melee		dsaracml

//AracnorbQueen
queen/sight quesit
queen/pain quepain
queen/death quedie
queen/active queact
//queen/scream bqegg1a
queen/fire qbfgfire
electricplasma/shoot		PZAPSEE	
electricplasma/hit		PZAPHIT
queen/hit		qbfghit
queen/melee		quebit

//Cybruiser
monster/brusit dsbrusit

monster/brudth dsbrudth

monster/bruwlk dsbruwlk
monster/brufir dsbrufir
weapons/hellex dshellex

//EliteGuard
$random elite/see { see01 see02 see03 see04 }
see01				ELITSIT1
see02				ELITSIT2
see03				ELITSIT3
see04				ELITSIT4

$random elite/pain { pain01 pain02 }
pain01				ELITPIN1
pain02				ELITPIN2

$random elite/death { death01 death02 }
death01				ELITDTH1
death02				ELITDTH2

$random elite/fire { fire01 fire02 fire03 }
fire01				ELITFIR1
fire02				ELITFIR2
fire03				ELITFIR3
$limit elite/fire 0

//LordofHeresy
LordOfHeresy/sight DSLOHSIT
LordOfHeresy/act DSLOHACT
LordOfHeresy/death DSLOHDTH

//Maephisto
chaingn		chaingun
bolt		bolt
charge		charge
laser		laser
$random sight { sight1 sight2 }
sight1		sight1
sight2		sight2
death		death
pain		pain
$random idle  { idle1 idle2 idle3 idle4 idle5 }
idle1		idle1
idle2		idle2
idle3		idle3
idle4		idle4
idle5		idle5

//PyroSuccubus
$random pyr/sight   { pyr/sight1  pyr/sight2 }
pyr/pain            pyropain
pyr/death           pyrodth
pyr/sight1          pyrosit1
pyr/active          pyroact
weapons/pyrobrn      pyrobrn
weapons/pyroxxpl      pyroxxpl

$random pyr/active { pyr/active1 pyr/active2 }
$random pyr/attack { pyr/attack2 pyr/attack2 pyr/attack2 pyr/attack2 pyr/attack2 pyr/attack2 pyr/attack1 }
pyr/sight1		pyrosit1
pyr/sight2		pyrosit2
pyr/active1		pyroact1
pyr/active2		pyroact2
pyr/attack2		nosound
pyr/pain		pyropain
pyr/death		pyrodth
weapons/pyrobrn		pyrobrn
weapons/pyroxxpl    pyroxxpl
pyr/resurrected		pyroheal

////////////////////////
// Terminator sounds  //
////////////////////////

monster/termsit tsight
monster/termpin tpain1
monster/termdth tdeath
monster/brufir dsbrufir
weapons/hellex dshellex

$random Terminator/termact { termact1 termact2 }
termact1		dsteract
termact2		dsteact2
$random Terminator/terstepA { terstep1 terstep2 }
terstep1		 dststep1
terstep2		 dststep2
Terminator/terstepB dststep3
Terminator/tershotA dstshot1
Terminator/tershotB dstshot2

//CrimsonDisciple
DiscipleSee       CRMDSIT
DisciplePain      CRMDPAI
DiscipleDeath     CRMDDTH
DiscipleSwing     CRMDATK
DiscipleActive    CRMDACT
DiscipleSplatter  CRMDXDT
FireSpawn         FIRESPWN
BloodShoot        BLODSHOT
BloodBoom         BLODBOOM
Rain              RAINFALL

//cyberimp
$RANDOM CIMPSIT { CIMPSIT1 CIMPSIT2 }
CIMPSIT1	CIMPCIT1
CIMPSIT2	CIMPSIT2
$RANDOM CIMPDTH { CIMPDTH1 CIMPDTH2 }
CIMPDTH1	CIMPDTH1
CIMPDTH2	CIMPDTH2
CIMPPAIN	CIMPPAIN
CIMPACT		CIMPACT

//BloodDemonClone
blooddemon/sight DSBLDSIT
blooddemon/pain DSBLDPAI
blooddemon/death DSBLDDTH
blooddemon/active DSBLDACT
blooddemon/melee DSBLDATK
blooddemon/walk DSBLDWAL

//Drone
drone/see		DRONSND
drone/idle		DRONSND
$limit drone/fire 0		DRONFIRE

$RANDOM drone/pain {drone/pain1 drone/pain2 drone/pain3}
drone/pain1 	DRONPAN1
drone/pain2 	DRONPAN2
drone/pain3 	DRONPAN3

drone/die		DRONDIE

//Ambient
game/scream		DSPLDETH