ACTOR Crash2 15333
{
  translation 2
  spawnid 1
  obituary "%o Crashed."
  health 100
  radius 20
  height 56
  mass 100
  speed 12
  painchance 100
  seesound "crash/sight"
  painsound "crash/pain"
  deathsound "crash/death"
  AttackSound "grunt/attack"
  dropitem "cell" 256
  MONSTER
  +FLOORCLIP
  +NORADIUSDMG
  +DONTMORPH
  +MISSILEMORE  
  states
  {
  Spawn:
    CRSH AB 10 A_Look
    loop
  See:
    CRSH AABBCCDD 2 A_Chase
    CRSH A 0 A_jump(80,2)
    loop
    CRSH AABBCCDDAABBCCDD 2 A_FastChase
    Goto See  
  Missile:
		CRSH E 10 A_FaceTarget
		CRSH FE 4 BRIGHT A_custommissile("plasmaball")
		CRSH F 0 A_CPosRefire
		Goto Missile+1
  Pain:
    CRSH G 3
    CRSH G 3 A_Pain
    goto See
  Death:
    CRSH H 5
    CRSH I 5 A_Scream
    CRSH J 5 A_NoBlocking
    CRSH K 5
    CRSH LM 5
    CRSH N -1
    stop
  Xdeath:
    		CRSH O 5
		CRSH P 5 A_XScream
		CRSH Q 5 A_NoBlocking
		CRSH RSTUV 5
		CRSH W -1
		stop
  }
}

actor Crash2spot : CustomMonsterInvasionSpot 15334
{
dropitem Crash2
}