Actor Cybruiser : BaronOfHell 30128
{ 
  Health 2000 
  Radius 24 
  Height 64 
  Mass 1000 
  Speed 8 
  PainChance 20 
  Monster
  MeleeDamage 10
  Obituary "%o was blown away by a Cybruiser."
  HitObituary "%o was smashed by a Cybruiser."
  +FloorClip
  +MissileMore
  +Boss
  +DontHurtSpecies
  SeeSound "monster/brusit" 
  PainSound "baron/pain" 
  DeathSound "monster/brudth"
  MeleeSound "baron/melee"
  States 
  { 
  Spawn: 
    BRUS AB 10 A_Look 
    Loop 
  See:
    BRUS A 1 A_Playsound("monster/bruwlk")
    BRUS A 2 A_Chase
    BRUS A 3 A_Chase
    BRUS BB 3 A_Chase
    BRUS C 1 A_Playsound("monster/bruwlk")
    BRUS C 2 A_Chase
    BRUS C 3 A_Chase 
    BRUS DD 3 A_Chase
    Loop 
  Missile:
    BRUS E 8 A_FaceTarget 
    BRUS F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
    BRUS E 12 A_FaceTarget
    BRUS F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
    BRUS E 12 A_FaceTarget
    BRUS F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
    Goto See
  Melee:
    BRUS GH 8 A_FaceTarget
    BRUS I 8 A_MeleeAttack
    Goto See
  Pain: 
    BRUS J 2 
    BRUS J 2 A_Pain 
    Goto See 
  Death: 
    BRUS K 6 Bright A_Scream
    BRUS LMN 6 Bright
    BRUS O 6 Bright A_NoBlocking
    BRUS QR 6 Bright
    BRUS S 6
    BRUS T -1 A_BossDeath
    Stop
  } 
}

Actor BruiserMissile
{
  Radius 8
  Height 12
  Speed 20
  Damage 10
  Scale 1.0
  SpawnID 251
  Projectile
  RenderStyle Normal
  +ThruGhost
  SeeSound "monster/brufir"
  DeathSound "weapons/hellex"
  DontHurtShooter
  +FireDamage
  Decal Scorch
  States
  {
  Spawn: 
    FBRS A 1 Bright
    FBRS A 1 Bright A_SpawnItemEx("BruiserTrail",0,0,0,0,0,0,0,128)
    Loop
  Death:
    BAL3 C 0 Bright A_SetTranslucent(0.67,1)
    BAL3 C 6 Bright
    BAL3 D 6 Bright A_Explode(64,64,0)
    BAL3 E 6 Bright
    Stop
  }
}

Actor BruiserTrail
{   
  Radius 3
  Height 3
  RenderStyle Translucent
  Alpha 0.67
  Projectile
  States
  {
  Spawn:
    TNT1 A 3 Bright
    PUFF ABCD 4 BRIGHT
    Stop 
  }
}

ACTOR CybruiserSpot : CustomMonsterInvasionSpot 30129
{
DropItem Cybruiser
}