Actor Thrall 30119 
{ 
  Health 75
  PainChance 200
  DropItem Fire
  Scale 0.90
  Speed 8 
  Radius 20 
  Height 56 
  Mass 100 
  Monster
  +FloorClip
  +DontHurtSpecies
  Obituary "%o was killed by a lowly Cultist."
  SeeSound "monster/culsit" 
  AttackSound "monster/culatk" 
  PainSound "monster/culpai" 
  DeathSound "monster/culdth" 
  ActiveSound "monster/culact"
  States 
  { 
  Spawn: 
    CULT AB 10 A_Look 
    Loop 
  See: 
    CULT AABBCCDD 2 A_Chase 
    Loop 
  Missile:
    CULT EE 5 A_FaceTarget
    CULT F 0 Bright A_CustomMissile("ThrallShot1",42,-6,0,1,0)
    CULT F 0 Bright A_CustomMissile("ThrallShot1",42,6,0,1,0)
    CULT F 8 Bright A_PlaySound("monster/culatk")
    Goto See
  Pain: 
    CULT G 2 
    CULT G 2 A_Pain 
    Goto See 
  Death: 
    CULT H 8 
    CULT I 8 A_Scream 
    CULT J 4 
    CULT K 4 A_NoBlocking 
    CULT L 4 
    CULT M -1 
    Stop
  XDeath:
    CULT N 5 
    CULT O 5 A_XScream 
    CULT P 5 A_NoBlocking 
    CULT QRSTUV 5 
    CULT W -1 
  Raise: 
    CULT MLKJHI 5 
    Goto See 
  } 
}

Actor ThrallShot1
{
  Radius 4
  Height 6
  Speed 20
  Damage 1
  RenderStyle Add
  Alpha 0.67
  Projectile
  +ThruGhost
  DeathSound "monster/disht1"
  States
  {
  Spawn:
    CFX4 A 2 Bright
    CFX4 B 2 Bright
    Loop
  Death:
    CFX4 CDEF 3 Bright
    Stop
  }
}

actor ThrallSpot : CustomMonsterInvasionSpot 30120
{
dropitem Thrall
}