ACTOR cyberImp 12376
{
  Game Doom
  SpawnID 5
  Health 100
  Radius 20
  Height 56
  Mass 200
  Speed 8
  PainChance 150
  Monster
  +FLOORCLIP
  SeeSound "CIMPSIT"
  PainSound "CIMPPAIN"
  DeathSound "CIMPDTH"
  ActiveSound "CIMPACT"
  HitObituary "%o was torn apart by a cyber imp"
  Obituary "%o was fried by a cyber imp"
  States
  {
  Spawn:
    CIMP AB 10 A_Look
    Loop
  See:
    CIMP AABBCCDD 3 A_Chase
    Loop
  Melee:
    CIMP EF 8 A_FaceTarget
    CIMP F 6 A_Custommeleeattack(3 * random(3, 10), "imp/melee") 
    Goto See
  Missile:
    CIMP EF 8 A_FaceTarget
    CIMP G 6 A_Custommissile("plasmaBall",36,4) 
    Goto See
  Pain:
    CIMP H 2
    CIMP H 2 A_Pain
    Goto See
  Death:
    CIMP I 8
    CIMP J 8 A_Scream
    CIMP K 6
    CIMP L 6 A_NoBlocking
    CIMP M -1
    Stop
  XDeath:
    CIMP N 5 A_CustomMissile("cyberArm",32,-10,270)
    CIMP O 5 A_XScream
    CIMP P 5
    CIMP Q 5 A_NoBlocking
    CIMP RST 5
    CIMP U -1
    Stop
  Raise:
    CIMP MLKJI 8
    Goto See
  }
}

ACTOR CyberArm
{
	Radius 8
	Height 8
	Speed 4
	+DOOMBOUNCE
	+DROPOFF
	+Missile
      States
	{
	Spawn:
         CARM ABCDE 3
         Loop
	Death:
	 CARM F -1
	 Loop
	}
} 

ACTOR cyberimpSpot : CustomMonsterInvasionSpot 12377
{
DropItem cyberimp
}