actor STDarkImp 3102
{
	//$Category Monsters
    Health 110
    Radius 20
    Height 56
    Speed 9
    PainChance 200
    MONSTER 
    +FLOORCLIP
    SeeSound "imp/sight"
    PainSound "imp/pain"
    DeathSound "imp/death"
    ActiveSound "imp/active"
    MeleeSound "imp/melee"
    Obituary "%o was cursed by a dark imp."
    HitObituary "%o was touched by a dark imp."
    MissileType DarkFast
    MeleeDamage 3
    States
    {
    Spawn:
        DRKS AB 10 A_Look
        Loop
    See:
        DRKS AABBCCDD 3 A_Chase
        Loop
    Melee:
    Missile:
        DRKS EF 8 A_FaceTarget
        DRKS G 6 A_ComboAttack
        Goto See
    Pain:
        DRKS H 2
        DRKS H 2 A_Pain
        Goto See
    Death:
        DRKS I 8
        DRKS J 8 A_Scream
        DRKS K 6
        DRKS L 6 A_Fall
        DRKS M -1
        Stop
    XDeath:
        DRKI N 5
        DRKI O 5 A_XScream
        DRKI P 5
        DRKI Q 5 A_Fall
        DRKI RST 5
        DRKI U -1
        Stop
    Raise:
        DRKS ML 8
        DRKS KJI 6
        Goto See
    }
}

actor DarkFast
{
    Radius 8
    Height 6
    Speed 18
    Damage 3
    PROJECTILE
    RENDERSTYLE ADD
    ALPHA 0.67
    SeeSound "imp/attack"
    DeathSound "imp/shotx"
    MISSILEHEIGHT 0
    Decal DoomImpScorch
    States
    {
    Spawn:
        DKB1 AB 4 Bright
        Loop
    Death:
        DKB1 CDE 4 Bright
        Stop
    }   
}

Actor DarkImpSTSpot : CustomMonsterInvasionSpot 3103
{
DropItem STDarkImp
}