object GunPriest
{
    frame GPSTF { light ZOMBIEATK }
    frame GPSTY { light ZOMBIEATK }

    frame FDTHG { light PHFIRE_FX7  }
    frame FDTHH { light PHFIRE_FX6  }
    frame FDTHI { light PHFIRE_FX5  }
    frame FDTHJ { light PHFIRE_FX4  }
    frame FDTHK { light PHFIRE_FX3  }
    frame FDTHL { light PHFIRE_FX2  }
    frame FDTHM { light PHFIRE_FX1  }
    frame FDTHN { light PHFIRE_FX2  }
    frame FDTHO { light PHFIRE_FX3  }
    frame FDTHP { light PHFIRE_FX4  }
    frame FDTHQ { light PHFIRE_FX5  }

    frame FDTHR { light PHFIRE_FX8  }
    frame FDTHS { light PHFIRE_FX9  }
    frame FDTHT { light PHFIRE_FX10 }
    frame FDTHU { light PHFIRE_FX11 }
	frame FDTHV { light PHFIRE_FX11 }
}

object GunTemplar
{
    frame GTMPF { light ZOMBIEATK }

    frame FDTHG { light PHFIRE_FX7  }
    frame FDTHH { light PHFIRE_FX6  }
    frame FDTHI { light PHFIRE_FX5  }
    frame FDTHJ { light PHFIRE_FX4  }
    frame FDTHK { light PHFIRE_FX3  }
    frame FDTHL { light PHFIRE_FX2  }
    frame FDTHM { light PHFIRE_FX1  }
    frame FDTHN { light PHFIRE_FX2  }
    frame FDTHO { light PHFIRE_FX3  }
    frame FDTHP { light PHFIRE_FX4  }
    frame FDTHQ { light PHFIRE_FX5  }

    frame FDTHR { light PHFIRE_FX8  }
    frame FDTHS { light PHFIRE_FX9  }
    frame FDTHT { light PHFIRE_FX10 }
    frame FDTHU { light PHFIRE_FX11 }
	frame FDTHV { light PHFIRE_FX11 }
}

object GunCrusader
{
    frame GCRUF { light ZOMBIEATK }

    frame FDTHG { light PHFIRE_FX7  }
    frame FDTHH { light PHFIRE_FX6  }
    frame FDTHI { light PHFIRE_FX5  }
    frame FDTHJ { light PHFIRE_FX4  }
    frame FDTHK { light PHFIRE_FX3  }
    frame FDTHL { light PHFIRE_FX2  }
    frame FDTHM { light PHFIRE_FX1  }
    frame FDTHN { light PHFIRE_FX2  }
    frame FDTHO { light PHFIRE_FX3  }
    frame FDTHP { light PHFIRE_FX4  }
    frame FDTHQ { light PHFIRE_FX5  }

    frame FDTHR { light PHFIRE_FX8  }
    frame FDTHS { light PHFIRE_FX9  }
    frame FDTHT { light PHFIRE_FX10 }
    frame FDTHU { light PHFIRE_FX11 }
	frame FDTHV { light PHFIRE_FX11 }
}

object CultMystic
{
    frame FDTHG { light PHFIRE_FX7  }
    frame FDTHH { light PHFIRE_FX6  }
    frame FDTHI { light PHFIRE_FX5  }
    frame FDTHJ { light PHFIRE_FX4  }
    frame FDTHK { light PHFIRE_FX3  }
    frame FDTHL { light PHFIRE_FX2  }
    frame FDTHM { light PHFIRE_FX1  }
    frame FDTHN { light PHFIRE_FX2  }
    frame FDTHO { light PHFIRE_FX3  }
    frame FDTHP { light PHFIRE_FX4  }
    frame FDTHQ { light PHFIRE_FX5  }

    frame FDTHR { light PHFIRE_FX8  }
    frame FDTHS { light PHFIRE_FX9  }
    frame FDTHT { light PHFIRE_FX10 }
    frame FDTHU { light PHFIRE_FX11 }
	frame FDTHV { light PHFIRE_FX11 }
}

object NewDoomImp2
{
	frame BURNA { light PHFIRE_FX1  }
    frame BURNB { light PHFIRE_FX2  }
    frame BURNC { light PHFIRE_FX3  }
    frame BURND { light PHFIRE_FX4  }
    frame BURNE { light PHFIRE_FX5  }
    frame BURNF { light PHFIRE_FX6  }
    frame BURNG { light PHFIRE_FX7  }
    frame BURNH { light PHFIRE_FX6  }
    frame BURNI { light PHFIRE_FX5  }
    frame BURNJ { light PHFIRE_FX4  }
    frame BURNK { light PHFIRE_FX3  }
    frame BURNL { light PHFIRE_FX2  }
    frame BURNM { light PHFIRE_FX1  }
    frame BURNN { light PHFIRE_FX2  }
    frame BURNO { light PHFIRE_FX3  }
    frame BURNP { light PHFIRE_FX4  }
    frame BURNQ { light PHFIRE_FX5  }

    frame BURNR { light PHFIRE_FX8  }
    frame BURNS { light PHFIRE_FX9  }
    frame BURNT { light PHFIRE_FX10 }
    frame BURNU { light PHFIRE_FX11 }
}

flickerlight DraugrSlug1
{
    color 0.7 0.6 0.2
    size 32
    secondarysize 36
    chance 0.25
}

flickerlight DraugrSlug2
{
    color 0.8 0.69 0.23
    size 40
    secondarysize 44
    chance 0.25
}

flickerlight DraugrSlug3
{
    color 0.9 0.77 0.26
    size 48
    secondarysize 52
    chance 0.25
}

flickerlight DraugrSlug4
{
    color 1.0 0.86 0.29
    size 48
    secondarysize 52
    chance 0.25
}

flickerlight DraugrSlug5
{
    color 0.6 0.51 0.16
    size 48
    secondarysize 52
    chance 0.25
}

flickerlight DraugrSlug6
{
    color 0.4 0.34 0.1
    size 40
    secondarysize 44
    chance 0.25
}

flickerlight DraugrSlug7
{
    color 0.2 0.17 0.0
    size 32
    secondarysize 36
    chance 0.25
}

object SlugBoomFX
{
    frame SX02A { light DraugrSlug1 }
    frame SX02B { light DraugrSlug1 }
    frame SX02C { light DraugrSlug1 }
    frame SX02D { light DraugrSlug2 }
    frame SX02E { light DraugrSlug2 }
    frame SX02F { light DraugrSlug3 }
    frame SX02G { light DraugrSlug3 }
    frame SX02H { light DraugrSlug4 }
    frame SX02I { light DraugrSlug4 }
    frame SX02J { light DraugrSlug4 }
    frame SX02K { light DraugrSlug4 }
    frame SX02L { light DraugrSlug5 }
    frame SX02M { light DraugrSlug5 }
    frame SX02N { light DraugrSlug5 }
    frame SX02O { light DraugrSlug6 }
    frame SX02P { light DraugrSlug6 }
    frame SX02Q { light DraugrSlug6 }
    frame SX02R { light DraugrSlug7 }
    frame SX02S { light DraugrSlug7 }
    frame SX02T { light DraugrSlug7 }
    frame SX02U { light DraugrSlug7 }
}

pointlight DraugrSeeker1
{
    color 1.0 0.45 0.1
    size 40
}

pointlight DraugrSeeker2
{
    color 1.0 0.45 0.1
    size 44
}

pointlight DraugrSeeker3
{
    color 1.0 0.45 0.1
    size 48
}

pointlight DraugrSeeker4
{
    color 1.0 0.45 0.1
    size 36
}

pointlight DraugrSeeker5
{
    color 1.0 0.45 0.1
    size 32
}

pointlight DraugrSeeker6
{
    color 1.0 0.45 0.1
    size 28
}

pointlight DraugrSeeker7
{
    color 1.0 0.45 0.1
    size 24
}

pointlight DraugrSeeker8
{
    color 1.0 0.45 0.1
    size 20
}

pointlight DraugrSeeker9
{
    color 1.0 0.45 0.1
    size 16
}

object DraugrSeeker
{
    frame NREB { light DraugrSeeker1 }
}

object DraugrSeekerBoomFX
{
    frame NREBC { light DraugrSeeker2 }
    frame NREBD { light DraugrSeeker3 }
    frame NREBE { light DraugrSeeker2 }
    frame NREBF { light DraugrSeeker1 }
    frame NREBG { light DraugrSeeker4 }
    frame NREBH { light DraugrSeeker5 }
    frame NREBI { light DraugrSeeker6 }
    frame NREBJ { light DraugrSeeker7 }
    frame NREBK { light DraugrSeeker8 }
    frame NREBL { light DraugrSeeker9 }
}