gameinfo
{
	quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7", "$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11", "$QUITMSG12", "$QUITMSG13", "$QUITMSG14"
	menufontcolor_title = "UNTRANSLATED"
    menufontcolor_label = "UNTRANSLATED"
    menufontcolor_value = "GOLD"
    menufontcolor_action = "UNTRANSLATED"
    menufontcolor_header = "UNTRANSLATED"
    menufontcolor_highlight = "YELLOW"
    menufontcolor_selection = "YELLOW"
	statscreen_mapnamefont = "wen18, gray"
	statscreen_finishedfont = "har22", "gray"
	statscreen_enteringfont = "har22", "gray"
}

clearskills

skill Nazis1
{
	AmmoFactor = 1.0
	DamageFactor = 0.5
	Aggressiveness = -0.5
	SpawnFilter = Easy
	EasyBossBrain
	ACSReturn = 0
	Key = 1
	Name = "Bund Deutscher Madel" // "German Girls" - the division of the Hitler Youth for girls aged 10-14.
	replaceactor = "EnemyPistolTracer", "BabyEnemyPistolTracer"
	replaceactor = "EnemySMGTracer", "BabyEnemySMGTracer"
	replaceactor = "EnemyRifleTracer", "BabyEnemyRifleTracer"
	replaceactor = "EnemySTGTracer", "BabyEnemySTGTracer"
	replaceactor = "EnemyChaingunTracer", "BabyEnemyChaingunTracer"
}

skill Nazis2
{
	AmmoFactor = 1.0
	DamageFactor = 0.75
	Aggressiveness = 0
	SpawnFilter = Easy
	ACSReturn = 1
	Key = 2
	Name = "Morgenspaziergang" // "Morning Stroll" - borrowed from the title of a Kraftwerk song.
	replaceactor = "EnemyPistolTracer", "EasyEnemyPistolTracer"
	replaceactor = "EnemySMGTracer", "EasyEnemySMGTracer"
	replaceactor = "EnemyRifleTracer", "EasyEnemyRifleTracer"
	replaceactor = "EnemySTGTracer", "EasyEnemySTGTracer"
	replaceactor = "EnemyChaingunTracer", "EasyEnemyChaingunTracer"
}

skill Nazis3
{
	AmmoFactor = 1.0
	DamageFactor = 1.0
	Aggressiveness = 0
	SpawnFilter = Normal
	ACSReturn = 2
	Key = 3
	Name = "Gewohnlichen" // "Ordinary" - from Google translate.
}

skill Nazis4
{
	AmmoFactor = 1.0
	DamageFactor = 1.0
	Aggressiveness = 0.5
	SpawnFilter = Hard
	ACSReturn = 3
	Key = 4
	Name = "Ubermensch" // "Super Man"
	replaceactor = "EnemyPistolTracer", "HardEnemyPistolTracer"
	replaceactor = "EnemySMGTracer", "HardEnemySMGTracer"
	replaceactor = "EnemyRifleTracer", "HardEnemyRifleTracer"
	replaceactor = "EnemySTGTracer", "HardEnemySTGTracer"
	replaceactor = "EnemyChaingunTracer", "HardEnemyChaingunTracer"
}

skill Nazis5
{
	AmmoFactor = 1.0
	DamageFactor = 2.0
	Aggressiveness = 1
	SpawnFilter = Hard
	ACSReturn = 4
	Key = 5
	DisableCheats
	MustConfirm = "You'll be pleading for your life soon enough. -ww"
	FastMonsters
	Name = "Mein Leben!!" // If you don't know this...
	replaceactor = "EnemyPistolTracer", "HardEnemyPistolTracer"
	replaceactor = "EnemySMGTracer", "HardEnemySMGTracer"
	replaceactor = "EnemyRifleTracer", "HardEnemyRifleTracer"
	replaceactor = "EnemySTGTracer", "HardEnemySTGTracer"
	replaceactor = "EnemyChaingunTracer", "HardEnemyChaingunTracer"
}

Intermission Inter_Cast
{
	Image
	{
		Background = "WLFTITLE"
		Time = -1
		Music = "HORSTW"
	}
	Link = Doom2Cast
}

Intermission Doom2Cast
{
	Cast
	{
		CastClass = "Guard"
		CastName = "Soldat - P-38"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	Cast
	{
		CastClass = "SSGuard"
		CastName = "Gefreiter (SS) - P-38"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	Cast
	{
		CastClass = "MP40Guard"
		CastName = "Leutnant - MP-40"
		AttackSound = "Missile", 1, "weapons/assaultgun"
		AttackSound = "Missile", 3, "weapons/assaultgun"
		AttackSound = "Missile", 5, "weapons/assaultgun"
		AttackSound = "Missile", 7, "weapons/assaultgun"
		AttackSound = "Missile", 9, "weapons/assaultgun"
	}
	Cast
	{
		CastClass = "SSMP40Guard"
		CastName = "Oberleutnant (SS) - MP-40"
		AttackSound = "Missile", 1, "weapons/assaultgun"
		AttackSound = "Missile", 3, "weapons/assaultgun"
		AttackSound = "Missile", 5, "weapons/assaultgun"
		AttackSound = "Missile", 7, "weapons/assaultgun"
		AttackSound = "Missile", 9, "weapons/assaultgun"
	}
	Cast
	{
		CastClass = "RifleGuard"
		CastName = "Hauptgefreiter - G43"
		AttackSound = "Missile", 1, "garand/fire"
	}
	Cast
	{
		CastClass = "WaffenSS"
		CastName = "Waffen SS - StG-44"
		AttackSound = "Missile", 1, "weapons/stg44"
		AttackSound = "Missile", 3, "weapons/stg44"
		AttackSound = "Missile", 5, "weapons/stg44"
		AttackSound = "Missile", 7, "weapons/stg44"
		AttackSound = "Missile", 9, "weapons/stg44"
	}
	Cast
	{
		CastClass = "Paratrooper"
		CastName = "Fallschirmjaeger"
		AttackSound = "Missile", 1, "weapons/stg44"
		AttackSound = "Missile", 3, "weapons/stg44"
		AttackSound = "Missile", 5, "weapons/stg44"
		AttackSound = "Missile", 7, "weapons/stg44"
		AttackSound = "Missile", 9, "weapons/stg44"
	}
	Cast
	{
		CastClass = "Mutant"
		CastName = "Schabbs' Test Subject"
		AttackSound = "Missile", 1, "weapons/luger"
		AttackSound = "Missile", 3, "weapons/luger"
	}
	Cast
	{
		CastClass = "Officer"
		CastName = "Hauptmann - P-38"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	Cast
	{
		CastClass = "SSOfficer"
		CastName = "Oberstleutnant (SS) - P-38"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	Cast
	{
		CastClass = "Doberman"
		CastName = "Rottweiler"
		Attacksound = "Melee", 1, "dog/attack"
	}
	Cast
	{
		CastClass = "GermanShepherd"
		CastName = "German Shepherd"
		Attacksound = "Melee", 1, "dog/attack"
	}
	Cast
	{
		CastClass = "RocketMan"
		CastName = "Otto Giftmacher - Rocketeer"
		AttackSound = "Missile", 1, "weapons/rocklf"
	}
	Cast
	{
		CastClass = "MadDoctor"
		CastName = "Dr. Schabbs - SS Paranormal Division"
	}
	Cast
	{
		CastClass = "SuperSoldier"
		CastName = "Hans Grosse - Uber Soldat"
		AttackSound = "Missile", 1, "weapons/chaingun"
		AttackSound = "Missile", 3, "weapons/chaingun"
		AttackSound = "Missile", 5, "weapons/chaingun"
		AttackSound = "Missile", 7, "weapons/chaingun"
		AttackSound = "Missile", 9, "weapons/chaingun"
	}
	Cast
	{
		CastClass = "SuperSoldierGirl"
		CastName = "Gretel Grosse - Uber Soldat"
		AttackSound = "Missile", 1, "weapons/ba5fire"
		AttackSound = "Missile", 3, "weapons/ba5fire"
		AttackSound = "Missile", 5, "weapons/ba5fire"
	}
	Cast
	{
		CastClass = "SuperSoldierElite"
		CastName = "Franz Grosse - Uber Soldat Elite"
		AttackSound = "Missile", 1, "weapons/chaingun"
		AttackSound = "Missile", 3, "weapons/chaingun"
		AttackSound = "Missile", 5, "weapons/chaingun"
		AttackSound = "Missile", 7, "weapons/chaingun"
		AttackSound = "Missile", 9, "weapons/chaingun"
	}
	Cast
	{
		CastClass = "General"
		CastName = "General Fettgesicht"
		AttackSound = "Missile", 1, "weapons/rocklf"
		AttackSound = "Missile", 3, "weapons/rocklf"
		AttackSound = "Missile", 5, "weapons/rocklf"
		AttackSound = "Chaingun", 1, "weapons/chaingun"
		AttackSound = "Chaingun", 3, "weapons/chaingun"
		AttackSound = "Chaingun", 5, "weapons/chaingun"
		AttackSound = "Chaingun", 7, "weapons/chaingun"
		AttackSound = "Chaingun", 9, "weapons/chaingun"
	}
	Cast
	{
		CastClass = "FatMan"
		CastName = "Colonel Zweimeltod"
		AttackSound = "Missile", 1, "weapons/rocklf"
		AttackSound = "Missile", 3, "weapons/rocklf"
		AttackSound = "Missile", 5, "weapons/rocklf"
		AttackSound = "Missile", 7, "weapons/rocklf"
	}
	Cast
	{
		CastClass = "FlamerMan"
		CastName = "Boss Grosse - Pyrolight"
		AttackSound = "Missile", 1, "weapons/flamer"
		AttackSound = "Missile", 3, "weapons/flamer"
		AttackSound = "Missile", 5, "weapons/flamer"
		AttackSound = "Missile", 7, "weapons/flamer"
		AttackSound = "Missile", 9, "weapons/flamer"
	}
	Cast
	{
		CastClass = "ChairGuy"
		CastName = "Heinrich Krist - Rollstuhl-Rocket"
		AttackSound = "Missile", 1, "weapons/rocklf"
		AttackSound = "Missile", 3, "weapons/rocklf"
	}
	Cast
	{
		CastClass = "HitlerGhost"
		CastName = "Hitler?"
		AttackSound = "Missile", 1, "weapons/rocklf"
	}
	Cast
	{
		CastClass = "Geist"
		CastName = "Geist"
	}
	Cast
	{
		CastClass = "DeathKnight"
		CastName = "Death Knight"
		AttackSound = "Missile", 1, "weapons/rocklf"
		AttackSound = "Missile", 3, "weapons/rocklf"
		AttackSound = "Missile", 5, "weapons/rocklf"
		AttackSound = "Missile", 7, "weapons/rocklf"
		AttackSound = "Chaingun", 1, "weapons/chaingun"
		AttackSound = "Chaingun", 3, "weapons/chaingun"
		AttackSound = "Chaingun", 5, "weapons/chaingun"
		AttackSound = "Chaingun", 7, "weapons/chaingun"
		AttackSound = "Chaingun", 9, "weapons/chaingun"
	}
	Cast
	{
		CastClass = "Hitler"
		CastName = "Hitler"
		AttackSound = "Missile", 1, "weapons/chaingun"
		AttackSound = "Missile", 3, "weapons/chaingun"
		AttackSound = "Missile", 5, "weapons/chaingun"
		AttackSound = "Missile", 7, "weapons/chaingun"
		AttackSound = "Missile", 9, "weapons/chaingun"
	}
	Link = Doom2Cast	// restart cast call
}