[enu default]

/*
** ----------------------------------------------------------------
** Tips
** ----------------------------------------------------------------
*/

ZM_ZT_NUM = "4";
ZM_ZT_0 = "You are a Zombie, use your claws to infect Humans!";
ZM_ZT_1 = "You run faster than Humans. Take profit of such a capability!";
ZM_ZT_2 = "Watch out for fire grenades! Zombies hate fire!";
ZM_ZT_3 = "Work together! Crouching will help your zombie mates reach high spots!";

ZM_HT_NUM = "5";
ZM_HT_0 = "You are a Human, don't get infected by Zombies!";
ZM_HT_1 = "Each weapon has its strenght, the chaingun is more useful than you think!";
ZM_HT_2 = "Your footsteps will make you easy to spot. Stop moving when you hide!";
ZM_HT_3 = "Use the barrels and other items to block paths!";
ZM_HT_4 = "Sticking together will make your team stronger!";

ZE_ZT_NUM = "1";
ZE_ZT_0 = "Don't let the Humans escape! Use your claws to turn them into zombies!";

ZE_HT_NUM = "1";
ZE_HT_0 = "You are a Human, don't get infected by Zombies and reach the exit area!";

/*
** ----------------------------------------------------------------
** Obituaries
** ----------------------------------------------------------------
*/

OB_FRIENDLY1	= "";
OB_FRIENDLY2	= "";
OB_FRIENDLY3	= "";
OB_FRIENDLY4	= "";
OB_KILLEDSELF	= "%o is no more.";
OB_SUICIDE		= "%o lost a Russian Roulette game.";
OB_DEFAULT		= "%o didn't make it.";
OB_FALLING		= "%o can't fly.";
OB_WATER		= "%o drowned.";
OB_LAVA			= "%o melted.";

/*
** ----------------------------------------------------------------
** Standard achievements
**
** Syntax:
**
**		NAME: The achievement's title.
**
**		DESC: The achievement's description.
**
**		DIFF: The achievement's difficulty level. Note that this
** string is arbitrary so you can put something like "ULTRA MEGA HARD"
** or whatever you want.
**
**		TYPE: The amount of times the achievement needs to be
** triggered in the code to be considered achieved by the player.
** Do note that this means any "type" value that is more than one
** will cause the achievement to be displayed in the "progress" page
** of the menu.
**
**		NMAP: For map specific achievements.
** If the achievement should work for any map, leave this value empty.
**
**		PREV: The achievement will start at the specified achievement's
** max value if triggered for the first time.
** Only really useful for milestones. Leave empty if unused.
**
**		NEXT: If the player already has this achievement and it is
** triggered again, the achievement specified here will be used instead.
** Leave empty if unused.
**
**		UIMG: The icon that is used if the player got progress on this
** achievement but didn't unlock it yet.
**
**		ICON: The icon that will be used when displaying this achievement.
**
** ----------------------------------------------------------------
*/

ACHV_NAME_EPIDEMIC = "\cqEpidemic!";
ACHV_DESC_EPIDEMIC = "As a mother zombie infect everyone!";
ACHV_DIFF_EPIDEMIC = "\cIMedium";
ACHV_TYPE_EPIDEMIC = "1";
ACHV_NMAP_EPIDEMIC = "";
ACHV_PREV_EPIDEMIC = "";
ACHV_NEXT_EPIDEMIC = "";
ACHV_UIMG_EPIDEMIC = "";
ACHV_ICON_EPIDEMIC = "ACHV01";

ACHV_NAME_NOTOVER = "\ckIt's not over yet!";
ACHV_DESC_NOTOVER = "Infect a human when only 10 seconds are remaining!";
ACHV_DIFF_NOTOVER = "\cIMedium";
ACHV_TYPE_NOTOVER = "1";
ACHV_NMAP_NOTOVER = "";
ACHV_PREV_NOTOVER = "";
ACHV_NEXT_NOTOVER = "";
ACHV_UIMG_NOTOVER = "";
ACHV_ICON_NOTOVER = "ACHV02";

ACHV_NAME_PREVENT = "\cvPreventive Infection!";
ACHV_DESC_PREVENT = "Infect a human as soon as you get selected";
ACHV_DIFF_PREVENT = "\cQEasy";
ACHV_TYPE_PREVENT = "1";
ACHV_NMAP_PREVENT = "";
ACHV_PREV_PREVENT = "";
ACHV_NEXT_PREVENT = "";
ACHV_UIMG_PREVENT = "";
ACHV_ICON_PREVENT = "ACHV03";

ACHV_NAME_RELAPSE = "\chRelapse!";
ACHV_DESC_RELAPSE = "Scratch a human that got Cured!";
ACHV_DIFF_RELAPSE = "\cQEasy";
ACHV_TYPE_RELAPSE = "1";
ACHV_NMAP_RELAPSE = "";
ACHV_PREV_RELAPSE = "";
ACHV_NEXT_EELAPSE = "";
ACHV_UIMG_RELAPSE = "";
ACHV_ICON_RELAPSE = "ACHV04";

ACHV_NAME_INFMAD = "\crInfection Madness!";
ACHV_DESC_INFMAD = "Get more than 12 infections in a single round!";
ACHV_DIFF_INFMAD = "\cGHard";
ACHV_TYPE_INFMAD = "1";
ACHV_NMAP_INFMAD = "";
ACHV_PREV_INFMAD = "";
ACHV_NEXT_INFMAD = "";
ACHV_UIMG_INFMAD = "";
ACHV_ICON_INFMAD = "ACHV05";

ACHV_NAME_ROADRUN = "\ckRoad Runner!";
ACHV_DESC_ROADRUN = "Infect a human that is panicking!";
ACHV_DIFF_ROADRUN = "\cQEasy";
ACHV_TYPE_ROADRUN = "1";
ACHV_NMAP_ROADRUN = "";
ACHV_PREV_ROADRUN = "";
ACHV_NEXT_ROADRUN = "";
ACHV_UIMG_ROADRUN = "";
ACHV_ICON_ROADRUN = "ACHV20";

ACHV_NAME_INFSTONE1 = "Infection Milestone 1!";
ACHV_DESC_INFSTONE1 = "Accumulate 100 Infections";
ACHV_DIFF_INFSTONE1 = "\cQEasy";
ACHV_TYPE_INFSTONE1 = "100";
ACHV_NMAP_INFSTONE1 = "";
ACHV_PREV_INFSTONE1 = "";
ACHV_NEXT_INFSTONE1 = "INFSTONE2";
ACHV_UIMG_INFSTONE1 = "ACHV06-N";
ACHV_ICON_INFSTONE1 = "ACHV06";

ACHV_NAME_INFSTONE2 = "Infection Milestone 2!";
ACHV_DESC_INFSTONE2 = "Accumulate 500 Infections";
ACHV_DIFF_INFSTONE2 = "\cIMedium";
ACHV_TYPE_INFSTONE2 = "500";
ACHV_NMAP_INFSTONE2 = "";
ACHV_PREV_INFSTONE2 = "INFSTONE1";
ACHV_NEXT_INFSTONE2 = "INFSTONE3";
ACHV_UIMG_INFSTONE2 = "ACHV06-N";
ACHV_ICON_INFSTONE2 = "ACHV07";

ACHV_NAME_INFSTONE3 = "Infection Milestone 3!";
ACHV_DESC_INFSTONE3 = "Accumulate 1000 Infections";
ACHV_DIFF_INFSTONE3 = "\cGHard";
ACHV_TYPE_INFSTONE3 = "1000";
ACHV_NMAP_INFSTONE3 = "";
ACHV_PREV_INFSTONE3 = "INFSTONE2";
ACHV_NEXT_INFSTONE3 = "";
ACHV_UIMG_INFSTONE3 = "ACHV06-N";
ACHV_ICON_INFSTONE3 = "ACHV08";

ACHV_NAME_JACKSGUN = "\cfI am a Pirate!";
ACHV_DESC_JACKSGUN = "Accumulate 20 kills with Jack's gun";
ACHV_DIFF_JACKSGUN = "\cGHard";
ACHV_TYPE_JACKSGUN = "20";
ACHV_NMAP_JACKSGUN = "";
ACHV_PREV_JACKSGUN = "";
ACHV_NEXT_JACKSGUN = "";
ACHV_UIMG_JACKSGUN = "ACHV09-N";
ACHV_ICON_JACKSGUN = "ACHV09";

ACHV_NAME_SSGNODROP = "\crSupershotgun Supremacy!";
ACHV_DESC_SSGNODROP = "Accumulate 5 kills with the SuperShotgun";
ACHV_DIFF_SSGNODROP = "\cGHard";
ACHV_TYPE_SSGNODROP = "5";
ACHV_NMAP_SSGNODROP = "";
ACHV_PREV_SSGNODROP = "";
ACHV_NEXT_SSGNODROP = "";
ACHV_UIMG_SSGNODROP = "ACHV10-N";
ACHV_ICON_SSGNODROP = "ACHV10";

ACHV_NAME_HANDGUN = "\cmSurvival instinct!";
ACHV_DESC_HANDGUN = "Kill a zombie with your handgun!";
ACHV_DIFF_HANDGUN = "\cGHard";
ACHV_TYPE_HANDGUN = "1";
ACHV_NMAP_HANDGUN = "";
ACHV_PREV_HANDFUN = "";
ACHV_NEXT_HANDGUN = "";
ACHV_UIMG_HANDGUN = "";
ACHV_ICON_HANDGUN = "ACHV11";

ACHV_NAME_BURNING = "\cdFirefighter!";
ACHV_DESC_BURNING = "Accumulate 15 burning zombie kills";
ACHV_DIFF_BURNING = "\cQEasy";
ACHV_TYPE_BURNING = "15";
ACHV_NMAP_BURNING = "";
ACHV_PREV_BURNING = "";
ACHV_NEXT_BURNING = "";
ACHV_UIMG_BURNING = "ACHV12-N";
ACHV_ICON_BURNING = "ACHV12";

ACHV_NAME_MIDAIR = "\cvSky gazer!";
ACHV_DESC_MIDAIR = "Kill a zombie mid-air!";
ACHV_DIFF_MIDAIR = "\cIMedium";
ACHV_TYPE_MIDAIR = "1";
ACHV_NMAP_MIDAIR = "";
ACHV_PREV_MIDAIR = "";
ACHV_NEXT_MIDAIR = "";
ACHV_UIMG_MIDAIR = "";
ACHV_ICON_MIDAIR = "ACHV13";

ACHV_NAME_ROUNDKILL5 = "\cqGravedigger!";
ACHV_DESC_ROUNDKILL5 = "Kill 5 zombies in a single round!";
ACHV_DIFF_ROUNDKILL5 = "\cIMedium";
ACHV_TYPE_ROUNDKILL5 = "1";
ACHV_NMAP_ROUNDKILL5 = "";
ACHV_PREV_ROUNDKILL5 = "";
ACHV_NEXT_ROUNDKILL5 = "";
ACHV_UIMG_ROUNDKILL5 = "";
ACHV_ICON_ROUNDKILL5 = "ACHV15";

ACHV_NAME_ROUNDKILL8 = "\crDeath Priest!";
ACHV_DESC_ROUNDKILL8 = "Kill 8 zombies in a single round!";
ACHV_DIFF_ROUNDKILL8 = "\cGHard";
ACHV_TYPE_ROUNDKILL8 = "1";
ACHV_NMAP_ROUNDKILL8 = "";
ACHV_PREV_ROUNDKILL8 = "";
ACHV_NEXT_ROUNDKILL8 = "";
ACHV_UIMG_ROUNDKILL8 = "";
ACHV_ICON_ROUNDKILL8 = "ACHV01";

ACHV_NAME_HUNTERSTONE1 = "Hunter Milestone 1!";
ACHV_DESC_HUNTERSTONE1 = "Accumulate 30 zombie kills";
ACHV_DIFF_HUNTERSTONE1 = "\cQEasy";
ACHV_TYPE_HUNTERSTONE1 = "30";
ACHV_NMAP_HUNTERSTONE1 = "";
ACHV_PREV_HUNTERSTONE1 = "";
ACHV_NEXT_HUNTERSTONE1 = "HUNTERSTONE2";
ACHV_UIMG_HUNTERSTONE1 = "ACHV06-N";
ACHV_ICON_HUNTERSTONE1 = "ACHV06";

ACHV_NAME_HUNTERSTONE2 = "Hunter Milestone 2!";
ACHV_DESC_HUNTERSTONE2 = "Accumulate 100 zombie kills";
ACHV_DIFF_HUNTERSTONE2 = "\cIMedium";
ACHV_TYPE_HUNTERSTONE2 = "100";
ACHV_NMAP_HUNTERSTONE2 = "";
ACHV_PREV_HUNTERSTONE2 = "HUNTERSTONE1";
ACHV_NEXT_HUNTERSTONE2 = "HUNTERSTONE3";
ACHV_UIMG_HUNTERSTONE2 = "ACHV06-N";
ACHV_ICON_HUNTERSTONE2 = "ACHV07";

ACHV_NAME_HUNTERSTONE3 = "Hunter Milestone 3!";
ACHV_DESC_HUNTERSTONE3 = "Accumulate 250 zombie kills";
ACHV_DIFF_HUNTERSTONE3 = "\cGHard";
ACHV_TYPE_HUNTERSTONE3 = "250";
ACHV_NMAP_HUNTERSTONE3 = "";
ACHV_PREV_HUNTERSTONE3 = "HUNTERSTONE2";
ACHV_NEXT_HUNTERSTONE3 = "";
ACHV_UIMG_HUNTERSTONE3 = "ACHV06-N";
ACHV_ICON_HUNTERSTONE3 = "ACHV08";

ACHV_NAME_SURVIVE1 = "\cuHard to Kill 1!";
ACHV_DESC_SURVIVE1 = "Survive 10 games without dying!";
ACHV_DIFF_SURVIVE1 = "\cIMedium";
ACHV_TYPE_SURVIVE1 = "1";
ACHV_NMAP_SURVIVE1 = "";
ACHV_PREV_SURVIVE1 = "";
ACHV_NEXT_SURVIVE1 = "";
ACHV_UIMG_SURVIVE1 = "";
ACHV_ICON_SURVIVE1 = "ACHV18";

ACHV_NAME_SURVIVE2 = "\cuHard to Kill 2!";
ACHV_DESC_SURVIVE2 = "Survive 20 games without dying!";
ACHV_DIFF_SURVIVE2 = "\cGHard";
ACHV_TYPE_SURVIVE2 = "1";
ACHV_NMAP_SURVIVE2 = "";
ACHV_PREV_SURVIVE2 = "";
ACHV_NEXT_SURVIVE2 = "";
ACHV_UIMG_SURVIVE2 = "";
ACHV_ICON_SURVIVE2 = "ACHV18";

ACHV_NAME_ZEPANIC = "\ctIs It Safe?";
ACHV_DESC_ZEPANIC = "In an escape map survive after having panicked";
ACHV_DIFF_ZEPANIC = "\cQEasy";
ACHV_TYPE_ZEPANIC = "1";
ACHV_NMAP_ZEPANIC = "";
ACHV_PREV_ZEPANIC = "";
ACHV_NEXT_ZEPANIC = "";
ACHV_UIMG_ZEPANIC = "";
ACHV_ICON_ZEPANIC = "ACHV20";

ACHV_NAME_SURVIVORZE = "\cnOnly ZE survivor!";
ACHV_DESC_SURVIVORZE = "Be the only human to survive an escape map!";
ACHV_DIFF_SURVIVORZE = "\cQEasy";
ACHV_TYPE_SURVIVORZE = "1";
ACHV_NMAP_SURVIVORZE = "";
ACHV_PREV_SURVIVORZE = "";
ACHV_NEXT_SURVIVORZE = "";
ACHV_UIMG_SURVIVORZE = "";
ACHV_ICON_SURVIVORZE = "ACHV21";

ACHV_NAME_SURVIVORZM = "\cnOnly ZM survivor!";
ACHV_DESC_SURVIVORZM = "Be the only human to survive a regular zombie map!";
ACHV_DIFF_SURVIVORZM = "\cQEasy";
ACHV_TYPE_SURVIVORZM = "1";
ACHV_NMAP_SURVIVORZM = "";
ACHV_PREV_SURVIVORZM = "";
ACHV_NEXT_SURVIVORZM = "";
ACHV_UIMG_SURVIVORZM = "";
ACHV_ICON_SURVIVORZM = "ACHV21";

ACHV_NAME_ZESURVIVE1 = "Survivor Milestone 1!";
ACHV_DESC_ZESURVIVE1 = "Accumulate 50 escapes";
ACHV_DIFF_ZESURVIVE1 = "\cQEasy";
ACHV_TYPE_ZESURVIVE1 = "50";
ACHV_NMAP_ZESURVIVE1 = "";
ACHV_PREV_ZESURVIVE1 = "";
ACHV_NEXT_ZESURVIVE1 = "ZESURVIVE2";
ACHV_UIMG_ZESURVIVE1 = "ACHV23-N";
ACHV_ICON_ZESURVIVE1 = "ACHV23";

ACHV_NAME_ZESURVIVE2 = "Survivor Milestone 2!";
ACHV_DESC_ZESURVIVE2 = "Accumulate 100 escapes";
ACHV_DIFF_ZESURVIVE2 = "\cIMedium";
ACHV_TYPE_ZESURVIVE2 = "100";
ACHV_NMAP_ZESURVIVE2 = "";
ACHV_PREV_ZESURVIVE2 = "ZESURVIVE1";
ACHV_NEXT_ZESURVIVE2 = "";
ACHV_UIMG_ZESURVIVE2 = "ACHV23-N";
ACHV_ICON_ZESURVIVE2 = "ACHV24";
