// Spit
Model AcidSpitMissile               // Name of actor in DECORATE
{
   Path "models/spit"    // Path to model in PK3
   Model 0 "spit.md3"    // Model index, model file
   Scale 0.8 0.8 0.8             // Scale values
   PITCHFROMMOMENTUM

   // Patrol
   FrameIndex VOMT A 0 0
   FrameIndex VOMT B 0 0
}

Model AcidSpitMissileSmall               // Name of actor in DECORATE
{
   Path "models/spit"    // Path to model in PK3
   Model 0 "spit.md3"    // Model index, model file
   Scale 0.8 0.8 0.8             // Scale values
   PITCHFROMMOMENTUM

   // Patrol
   FrameIndex VOMT A 0 0
   FrameIndex VOMT B 0 0
}

Model TracerBase // Name of actor in DECORATE
{ 
   Path "models/tracer" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model ShotgunTracer // Name of actor in DECORATE
{ 
   Path "models/tracer" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model SniperTracer // Name of actor in DECORATE
{ 
   Path "models/tracer" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model ChaingunTracer // Name of actor in DECORATE
{ 
   Path "models/tracer" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model PistolTracer // Name of actor in DECORATE
{ 
   Path "models/tracer" // Path to model in PK3
   SKIN 0 "tracer1.tga" // Model index, model file
   MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
   Scale 4.5 4.5 1.5 // Scale values
   PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
   
   FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}