monospacefonts true, "0";
interpolatehealth false;
completeborder true;
LowerHealthCap true;
Resolution 1280, 600;

statusbar Fullscreen
{
	InInventory humanmaker, 1 || zombiemaker, 1
	{
		// Base
		DrawImage "HUD_BASE", 30, 460; 
		InInventory NOT zombiemaker, 1
		{
			DrawImage translatable "HUD_PLH3", 70, 480; 
		}
		InInventory zombiemaker, 1
		{
			DrawImage translatable "HUD_PLZ3", 63, 480; 
		}
		DrawNumber 4, HUDFONT_DOOM, orange, Health, 75, 552; 
		DrawImage "MEDIA0", 45, 549; 
		DrawBar "AIRF", "AIRE", airtime, vertical, interpolate (10), 10, 480;
		
		// Sprint
		InInventory NOT zombiemaker, 1
		{
			DrawBar "OXYBA0", "OXYBB0", SprintEnergy, vertical, interpolate (10), 100, 500;
			InInventory EnergyDrinkEffect
			{
				DrawImage "OXYBC0", 100, 500;
			}
		}
		
		// Keys
		InInventory BookKey
		{
			DrawImage "KEY1B0", 43, 463;
		}
		InInventory LaraRoomKey
		{
			DrawImage "KEY3B0", 50, 455;
		}
		InInventory CaveKey
		{
			DrawImage "KEY2B0", 64, 447;
		}
		drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 125, 466;
		drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 114, 458;
		drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 102, 452;
		
		// Inventory
		DrawImage "HUD_ITEM", 110, 415; 
		drawselectedinventory SMALLFONT, 119, 424, 154, 440;
		
		// Cosmetics
		InInventory UnusualProtection
		{
					InInventory UnusualType, 9 {DrawImage "HUD_COS9", 62, 452;}
			Else	InInventory UnusualType, 8 {DrawImage "HUD_COS8", 62, 470;}
			Else	InInventory UnusualType, 7 {DrawImage "HUD_COS7", 62, 470;}
			Else	InInventory UnusualType, 6 {DrawImage "HUD_COS6", 62, 470;}
			Else	InInventory UnusualType, 5 {DrawImage "HUD_COS5", 65, 466;}
			Else	InInventory UnusualType, 4 {DrawImage "HUD_COS4", 65, 466;}
			Else	InInventory UnusualType, 3 {DrawImage "HUD_COS3", 65, 466;}
			Else	InInventory UnusualType, 2 {DrawImage "HUD_COS2", 62, 455;}
			Else	InInventory UnusualType, 1 {DrawImage "HUD_COS1", 65, 480;}
		}
		
		// Weapons
		IsSelected  "MachineGun"
		{
			DrawBar "TERMC0", "TERMB0", Ammo ChaingunRage, horizontal, interpolate (10), 1122, 555;
		}
		IsSelected  "HuntingShotgun"
		{
			DrawBar "SHTIA0", "SHTIB0", Ammo HShotgunClipIn, horizontal, reverse, 1122, 556;
		}
		IsSelected  "JacksGun"
		{
			DrawBar "MUSK1", "MUSK0", Ammo JacksAmmo, horizontal, reverse, 1122, 558;
		}
		IsSelected  "FireGrenade"
		{
			DrawBar "STBGRN1", "STBGRN0", Ammo ThrowPower, horizontal, reverse, 1122, 556;
			DrawBar "GRNIA0", "GRNIB0", Ammo HandGrenadeAmmo, horizontal, 1165, 546;
		}
		
		// Zombie secondary attack -------------------------
		InInventory ZombieSecondaryAttack, 1
		{
			// give ZombieSecondaryAttack; give zombiemaker; give ZombieClawsBarrelPush; give ZombieClawsAcidSpit; give ZombieClawsLunge
			
			// main bar
			DrawBar "ZPUSH_F",  "ZPUSH_B",  ZPushCooldown, horizontal, 1100, 438;
			DrawBar "ZSPIT_F",  "ZSPIT_B",  ZAcidSpitCooldown, horizontal, 1100, 490;
			DrawBar "ZLUNG_F",  "ZLUNG_B",  ZLungeCooldown, horizontal, 1100, 530;
			DrawBar "ZLUNGB_F", "ZLUNGB_B", ZLungeCooldown, horizontal, 1100, 580;
			
			// yellow overlay (selected special)
			IsSelected ZClawsPushInitial
				{ DrawBar "ZPUSH_S", "ZPUSH_B", ZPushCooldown, horizontal, 1100, 438; }
			
			IsSelected ZClawsAcidInitial
				{ DrawBar "ZSPIT_S", "ZSPIT_B", ZAcidSpitCooldown, horizontal, 1100, 490; }
				
			IsSelected ZClawsLungeInitial
				{ DrawBar "ZLUNG_S", "ZLUNG_B", ZLungeCooldown, horizontal, 1100, 530; }
				
			InInventory ZLungePower
				{ DrawBar "ZLUNGB_S", "ZLUNGB_F", ZLungePower, horizontal, 1100, 580; }
		}

		// Perks
		InInventory humanmaker, 1
		{
			InInventory ProtectionVest
			{
				DrawImage "HUD_S03", 178, 530;
			}
			InInventory SyringeUsed
			{
				DrawImage "HUD_S01", 178, 530;
			}
			InInventory WeaponsUpgrade
			{
				DrawImage "HUD_S02", 232, 530;
			}
		}
		InInventory zombiemaker, 1
		{
			InInventory JumpUpgrade
			{
				DrawImage "HUD_S05", 158, 530;
			}
			InInventory SpeedUpgrade
			{
				DrawImage "HUD_S04", 202, 530;
			}
		}
		
		// Counters
		DrawImage "HUD_KCNT", 1211, 440; // Kills
		DrawNumber 3, HUDFONT_DOOM, orange, GlobalVar 27, 1260, 449;
		DrawImage "HUD_ICNT", 1211, 480; // Infections
		DrawNumber 3, HUDFONT_DOOM, red, GlobalVar 26, 1260, 489;
		DrawImage "HUD_N1", 1204, 520; // Humans
		DrawNumber 3, HUDFONT_DOOM, blue, GlobalVar 25, 1260, 529;
		DrawImage "HUD_N2", 1204, 560; // Zombies
		DrawNumber 3, HUDFONT_DOOM, black, GlobalVar 24, 1260, 569;
	}
}

statusbar Normal
{
	InInventory humanmaker, 1 || zombiemaker, 1
	{
		// Base
		DrawImage "HUD_BASE", 270, 460; 
		InInventory NOT zombiemaker, 1
		{
			DrawImage translatable "HUD_PLH3", 310, 480; 
		}
		InInventory zombiemaker, 1
		{
			DrawImage translatable "HUD_PLZ3", 303, 480; 
		}
		DrawNumber 4, HUDFONT_DOOM, orange, Health, 315, 552; 
		DrawImage "MEDIA0", 285, 549; 
		DrawBar "AIRF", "AIRE", airtime, vertical, interpolate (10), 250, 480;
		
		// Sprint
		InInventory NOT zombiemaker, 1
		{
			DrawBar "OXYBA0", "OXYBB0", SprintEnergy, vertical, interpolate (10), 340, 500;
			InInventory EnergyDrinkEffect
			{
				DrawImage "OXYBC0", 340, 500;
			}
		}
		
		// Keys
		InInventory BookKey
		{
			DrawImage "KEY1B0", 283, 463;
		}
		InInventory LaraRoomKey
		{
			DrawImage "KEY3B0", 390, 455;
		}
		InInventory CaveKey
		{
			DrawImage "KEY2B0", 304, 447;
		}
		drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 365, 466;
		drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 354, 458;
		drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 342, 452;
		
		// Inventory
		DrawImage "HUD_ITEM", 350, 415; 
		drawselectedinventory SMALLFONT, 359, 424, 394, 440;
		
		// Cosmetics
		InInventory UnusualProtection
		{
					InInventory UnusualType, 9 {DrawImage "HUD_COS9", 302, 452;}
			Else	InInventory UnusualType, 8 {DrawImage "HUD_COS8", 302, 470;}
			Else	InInventory UnusualType, 7 {DrawImage "HUD_COS7", 302, 470;}
			Else	InInventory UnusualType, 6 {DrawImage "HUD_COS6", 302, 470;}
			Else	InInventory UnusualType, 5 {DrawImage "HUD_COS5", 305, 466;}
			Else	InInventory UnusualType, 4 {DrawImage "HUD_COS4", 305, 466;}
			Else	InInventory UnusualType, 3 {DrawImage "HUD_COS3", 305, 466;}
			Else	InInventory UnusualType, 2 {DrawImage "HUD_COS2", 302, 455;}
			Else	InInventory UnusualType, 1 {DrawImage "HUD_COS1", 305, 480;}
		}
		
		// Weapons
		IsSelected  "MachineGun"
		{
			DrawBar "TERMC0", "TERMB0", Ammo ChaingunRage, horizontal, interpolate (10), 882, 555;
		}
		IsSelected  "HuntingShotgun"
		{
			DrawBar "SHTIA0", "SHTIB0", Ammo HShotgunClipIn, horizontal, reverse, 882, 556;
		}
		IsSelected  "JacksGun"
		{
			DrawBar "MUSK1", "MUSK0", Ammo JacksAmmo, horizontal, reverse, 882, 558;
		}
		IsSelected  "FireGrenade"
		{
			DrawBar "STBGRN1", "STBGRN0", Ammo ThrowPower, horizontal, reverse, 882, 556;
			DrawBar "GRNIA0", "GRNIB0", Ammo HandGrenadeAmmo, horizontal, 925, 546;
		}
		
		// Zombie secondary attack -------------------------
		InInventory ZombieSecondaryAttack, 1
		{
			// main bar
			DrawBar "ZPUSH_F",  "ZPUSH_B",  ZPushCooldown, horizontal, 860, 438;
			DrawBar "ZSPIT_F",  "ZSPIT_B",  ZAcidSpitCooldown, horizontal, 860, 490;
			DrawBar "ZLUNG_F",  "ZLUNG_B",  ZLungeCooldown, horizontal, 860, 530;
			DrawBar "ZLUNGB_F", "ZLUNGB_B", ZLungeCooldown, horizontal, 860, 580;
			
			// yellow overlay (selected special)
			IsSelected ZClawsPushInitial
				{ DrawBar "ZPUSH_S", "ZPUSH_B", ZPushCooldown, horizontal, 860, 438; }
			
			IsSelected ZClawsAcidInitial
				{ DrawBar "ZSPIT_S", "ZSPIT_B", ZAcidSpitCooldown, horizontal, 860, 490; }
				
			IsSelected ZClawsLungeInitial
				{ DrawBar "ZLUNG_S", "ZLUNG_B", ZLungeCooldown, horizontal, 860, 530; }
				
			InInventory ZLungePower
				{ DrawBar "ZLUNGB_S", "ZLUNGB_F", ZLungePower, horizontal, 860, 580; }
		}

		// Perks
		InInventory humanmaker, 1
		{
			InInventory ProtectionVest
			{
				DrawImage "HUD_S03", 418, 530;
			}
			InInventory SyringeUsed
			{
				DrawImage "HUD_S01", 418, 530;
			}
			InInventory WeaponsUpgrade
			{
				DrawImage "HUD_S02", 472, 530;
			}
		}
		InInventory zombiemaker, 1
		{
			InInventory JumpUpgrade
			{
				DrawImage "HUD_S05", 398, 530;
			}
			InInventory SpeedUpgrade
			{
				DrawImage "HUD_S04", 442, 530;
			}
		}
		
		// Counters
		DrawImage "HUD_KCNT", 971, 440; // Kills
		DrawNumber 3, HUDFONT_DOOM, orange, GlobalVar 27, 1020, 449;
		DrawImage "HUD_ICNT", 971, 480; // Infections
		DrawNumber 3, HUDFONT_DOOM, red, GlobalVar 26, 1020, 489;
		DrawImage "HUD_N1", 964, 520; // Humans
		DrawNumber 3, HUDFONT_DOOM, blue, GlobalVar 25, 1020, 529;
		DrawImage "HUD_N2", 964, 560; // Zombies
		DrawNumber 3, HUDFONT_DOOM, black, GlobalVar 24, 1020, 569;
	}
}

statusbar Inventory
{
	drawinventorybar Doom, 7, INDEXFON, 530, 500;
}

statusbar inventoryfullscreen
{
	drawinventorybar Doom, 7, INDEXFON, 530, 500;
}