// Infected
{
	name = "Zombie-DoomMarine"
	sprite = INCA
	scale = 0.75
	hidden = False
}


// Initial
{
	name = "ZombieInitial-DoomMarine"
	sprite = ALCA
	scale = 0.75
	hidden = False
}


// Fist (Grenade)
{
	name="Fist-Marine"
	sprite=PLA1
	crouchSprite=PL1C
	class = "DoomMarine"
	hidden = False
}


// Pistol
{
	name = "Pistol-DoomMarine"
	sprite = PLA2
	crouchSprite=PL2C
	class = "DoomMarine"
	hidden = False
}


// Jacksgun
{
	Name = "JacksPistol-DoomMarine"
	Sprite = PPS2
	CrouchSprite = PP2C
	class = "DoomMarine"
	Hidden = False
}


// Shotgun
{
	name = "Shotgun-DoomMarine"
	sprite = PLA3
	crouchSprite=PL3C
	class = "DoomMarine"
	hidden = False
}


// Super Shotgun
{
	Name = "SSG-DoomMarine"
	Sprite = PLA9
	CrouchSprite = PL9C
	class = "DoomMarine"
	Hidden = False
}


// Chaingun
{
	name = "Chaingun-DoomMarine"
	sprite = PLA4
	crouchSprite=PL4C
	class = "DoomMarine"
	hidden = False
}


// Sniper Rifle
{
	Name = "Sniper-DoomMarine"
	Sprite = PSNP
	CrouchSprite = PSPC
	Hidden = False
}
