//zhfixes.v1.1

=======ZM20=========
*Fixed even more glitches ...

=======ZE02=========
*Two Zombies for 12 players because this map is unfair a lot.

=======ZE14=========
*Fixed ladders.

=======ZM06/ZM22/ZM24=========
*Secrets activations gives items to who actives it now.

=======ZM19===========
*Fixed bugs + OP spots maybe.

=======ZE20===========
*Put the teleports destination "flying" to avoid telefrags.


Others:
*Fixed SSG knoback, woops.
*Fixed slow stuff on grenades and some bugs on it.
*Removed rng from sniper: 200 damage every shot now.
*Sniper knoback reduced.
*Fixed Fire Mine.
*Fixed Machinegun glitches.

//zhfixes.v1
=======ZE01/ZE02/ZE04/ZM01/ZM02/ZM07=========
*Two Zombies will be chosen now if theres 13 players in.

=======ZE03/ZM08/ZM11/ZM13/ZM14/ZM24/ZM25=========
*Two Zombies will be chosen now if theres 14 players in.

=======ZE07/ZE10/ZE12/ZE13/ZE24/ZE28/ZM04/ZM15=========
*Two Zombies for 16 players.

=======ZE11/ZM18/ZM22=========
*Two Zombies for 15 players.

=======ZM18=========
*Fixed more ladders.

=======ZM20=========
*Fixed some textures glitchs on vents.
*Added another location to red skull's jacks.
*Added another location to red skull too.

=======ZM25=========
*Fixed some brightness glitch on "night mode".
*Added also some windows in hotel and sky views.
*Fixed some bugs with fog areas.
*Fixed: The Bad, The Ugly and The Good messages showing the wrong player.
*Weather system will active faster if theres more people playing now.

=======RagePatch====
*Normal rage quits counts on server statics now.

=======BurnKillPatch====
*Fire grenades kills counts now as normal kills.

========================
Buffed the SSG even more (for now, idk if it's gonna be balanced).
//zhmapfixes.v1
=======ZM01=========

*Nerfed the OP spots.
*If theres 15 players, 2 zombies will be chosen.
*Fixed the bug where the player enters a narrow place that is hard to acess.
*Fixed some barrel OP camp spot.

=======ZM02=========

*fixed the rocket jump bug that takes the human to the other side of the map. (bagel)
*If theres 15 players, 2 zombies will be chosen.

=======ZM03=========

*Nerfed JUST a bit the OP spot.
*If theres 16 players, 2 zombies will be chosen.
*fixed the glitch in which humans uses chairs and barrels to block and become inaccessible to the zombies.

=======ZM05=========

*Added back the labirint (It will open only if theres 16+ players).
*Fixed the basements spot.
*increased teleports number to avoid telefrags on the garage.

=======ZM06=========

*increased teleports number to avoid telefrags.
*Added block monsters to the windows on 2nd floor.
*Removed instant death fall on some spots. (nightmare secret areas)

=======ZM07=========

*If theres 15 players, 2 zombies will be chosen.

=======ZM08=========

*If theres 16 players, 2 zombies will be chosen.

=======ZM09=========

*Fixed the ladders.
*Fixed the highest floor where players can push chairs to block teleport spawns.
*increased teleports number to avoid telefrags on the highest floor.

=======ZM11=========

*Fixed the ladders glitch.
*If theres 16 players, 2 zombies will be chosen.
*Fixed the bug where the player enters a narrow place that is hard to acess.(again)
*Fixed a bug that players can push barrels to the secret teleport making to who teleport gets stuck.

=======ZM12=========

*Nerfed the OP spots of the map.
*Removed riotguns from the map.

=======ZM13=========

*If theres 17 players, 2 zombies will be chosen.
*Made the cross a bit easy to get. (less pots)
*Added a message to who picks the cross.

=======ZM14=========

*fixed the bug where the player enters a narrow place that is hard to acess.(yey again)
*Added a way to the zombies acess some areas more easily.
*If theres 15 players, 2 zombies will be chosen.

=======ZM15=========

*Made the secret more easy to get.
*Removed the buggy platform on the sky.

=======ZM17=========

*Added Z tele to zimbas.

=======ZM18=========

*Fixed the ladders.
*If theres 16 players, 2 zombies will be chosen.
*Nerfed just a bit the OP spot.(it is still op)
*One of the three generators randomly will always drop something good now.

=======ZM19=========

*Removed the book camp spot.

=======ZM20=========

*Added back the "ghoul cat" secret.
*Fixed the items rooms and blue door rooms being acessible without needed of keys.
*Added more spawn spots to the rusty key and the blue skull.

=======ZM21=========

*Fixed the phantasm and jacks gun's secret.
*Fixed the ladders.

=======ZM22=========

*Made the jacks gun's secret harder to acess.
*Grunt now have 1/4 chance to spawn when his secret be activated.

=======ZM24=========

*Nerfed the OP spot.
*Removed uboa from secret.

=======ZM25=========

*If theres 16 players, 2 zombies will be chosen.
*Fixed the ladders.
*Weather stuff has 4/5 chance to happen now.
*Meteors will spawn less often.
*Changed blue skull spots. (it will not spawn sometimes)

=======ZM26=========

*Fixed the "vending machine" spot that you can push barrels in the teleport spot.

=======ZE01=========

*If theres 14 players, 2 zombies will be chosen.
*Added a way to zombies hide against humans on final part. (will just help a bit ;p)

=======ZE02=========

*Added back "paradise island" map.
*If theres 15 players, 2 zombies will be chosen.
*Removed the ladders and added back the pillars to climb (climbs faster now like in older versions).
*Removed the instant deaths by falling in lava.
*Made the wood bridges bigger for avoid players blocking.

=======ZE03=========

*If theres 16 players, 2 zombies will be chosen.

=======ZE04=========

*If theres 15 players, 2 zombies will be chosen.

=======ZE05=========

*Removed the instant death from humans when falling in holes.
*Made the elevators faster now.

=======ZE07=========

*Added more teleporters for submarine and final room.

=======ZE08=========

*Made the vents size bigger to avoid blocking.
*Made final ladders faster to climb.

=======ZE10=========

*Removed the glitch on the boat that you can climb up on the chains and go up without stopping.

=======ZE11=========

*If theres 17 players, 2 zombies will be chosen.
*Added a way to get the jacks gun of this map.
*added night mode for the map just like the ZM07.

=======ZE16=========

*Removed a texture bug.
*Added teleports for some parts of the final hole.

=======ZE17=========

*Fixed telefrags.

=======ZE20=========

*Comets will spawn less often and will give less damage to humans.

=======ZE22=========

*Fixed telefrags.
*Fixed a bug where you can survive if you stay on the bridge when the map be finished.

=======ZE23=========

*the cross secret is harder to get now.

=======ZE24=========

*Nerfed the speed of crushers.

=======ZE25=========

*Changed the dinamite spot to a harder one.

=======ZE26=========

*Fixed yellow skull that isn't spawning sometimes.

=======ZE27=========

*Added a way back to up for zombies on the tree spot, avoiding humans camping.
*Increased the final delay.

=======ZE28=========

*Holy Cross and 2nd jacks gun are now acessible only if theres 16+ players.

=======ZE30=========

*Nerfed the 2nd delay and increased the final delay.
*Fixed players getting stuck on the map. (behind boxes)

=======ZE31=========

*Fixed the teleports on the door.
*Added a way to pick up the 2nd jacks. (only if theres 16+ players)

=======ZE32=========

*Hopefully fixed the elevator bug.
*Increased the final delay.

====================
*ZE33 is "Strangeland - kgsws" older version.
*ZE34 is "The Good, the Bad and the Ugly" older version.
*ZE35 is "Canyon Run" older version.
*Buffed the SSG a bit, it does 10% more damage now.
