
r5 (Including from r1):
[+] ZE02: "The good, the bad and the ugly - Blood"
 * Original map from blood
 
[+] ZE24: Menouthis (DrDoctor)
 * Map from beta26 of zh
 * Made it work with beta28
 
[+] ZE32: Stasis - Esum
 * Used Saturns Duke3Ds POB song (Better sounding :) )

[+] ZM01: On the roofs
 * Removed glide spot

[+] ZM07: Virtual
 * Buildings in the void are now blocked
 
[+] ZM08: Badlands
 * Changed music to guardian.s3m, the original :(
 * Obelisk is unpassables
 * Added teleport to a hole
 
[+] ZM10: Parkskolan
 * Removed glide spot near the end
 
[+] ZM25: "The Good, the Bad and the Ugly Part-2 - Blood"
 * Stuck a barrel on the side of the church so zombies can reach the top
 * Blue door now actually requires the blue skull
 * Jack gun moved slightly back so that you need the key
 
[+] ZM26: "Buried - Fused"
 * Added fused buried
 * The automap is now useful
 * Moved slightly up the teleports from inside to outside

  
r6:
[+] ZE02: "The good, the bad and the ugly - Blood"
 * Songs now use the reworked version
 * Added the new songs to some parts of the map
 
[+] ZE19: "Stijfje - Total Destruction"
 * Made train doors go all the way up crushing people. This can glitch people outside of the tram. A script will kill them off

[+] ZE28: "Mystic Forest (Blood)"
 * Fixed second "pillars" so that they work even if someone breaks them 
 
[+] ZM13: "Cliffside Settlement"
 * Prision door now crushes
 
[+] ZM15: "The City - Rabbitlord"
 * Fixed the unreachable ledge with unpassables
 * Added LIBERTY song
 
[+] ZM18: "Laboratoty A-75 - Blood"
 * Added some zteles
 * Nerfed a bit the outside camp spot
 
[+] ZM25: "The Good, the Bad and the Ugly Part-2 - Blood" 
 * Made the TNT spot easily accessible
 
[+] ZM26: "Buried - Fused"
 * Fixed a spot where humans could get stuck
 * Lowered a bump on the room with the engines
 
 
r7:
[+] ZE32: Stasis - Esum
 * Forgot to include this map in r6
 * Vent no longer exits the level
 * Elevator should not go any deeper now
 
 
r8:
[+] ZE02: "The good, the bad and the ugly - Blood"
 * Nerfed mine spot
 * Removed a spot that you can get stuck at the second cave
 
[+] ZE07: "Extraction point"
 * Removed ending glide spot
 * Added an additional teleport to the submarine
 
[+] ZM06: "Hell's Pass Hospital (DrDoctor)"
 * Removed second floor windows
 * Made basement telefragging harder, it is still buggy though
 * Made big black brick pit way WAY deeper
 
[+] ZM18: "Laboratoty A-75 - Blood"
 * Nerfed the camp spot a bit more...