Patch File for DeHackEd v3.0
# Created with WhackEd4 1.1.1 BETA
# Note: Use the pound sign ('#') to start comment lines.

Doom version = 19
Patch format = 6


Thing 2 (Trooper)
Respawn frame = 174
Hit points = 80
Death frame = 0
Exploding frame = 0

Thing 3 (Sargeant)
Respawn frame = 207
Hit points = 40

Thing 9 (Mancubus)
Pain sound = 0
Action sound = 0
Alert sound = 0
Death sound = 0
Bits = SOLID+SHOOTABLE+NOSECTOR+COUNTKILL

Thing 10 (Mancubus Fireball)
Death sound = 0
Death frame = 0
Missile damage = 0
Height = 0
Width = 0
Bits = NOBLOCKMAP+DROPOFF+NOGRAVITY+NOCLIP+MISSILE
Alert sound = 0
Speed = 524288

Thing 12 (Imp)
Reaction time = 10
Exploding frame = 457
Far attack frame = 0
Hit points = 75
Respawn frame = 442
Speed = 10

Thing 13 (Demon)
Speed = 3
Reaction time = 6
Respawn frame = 475
Hit points = 20
Mass = 100

Thing 14 (Spectre)
Action sound = 15
Death sound = 15
Attack sound = 15
Reaction time = 0
Bits = NOSECTOR+NOCLIP
Pain sound = 15
Close attack frame = 0
Hit points = 10000
Mass = 25
Alert sound = 15
Speed = 0
Respawn frame = 475
Pain chance = 0

Thing 15 (Cacodemon)
Width = 1966080
Death frame = 621
Far attack frame = 566
Bits = SOLID+SHOOTABLE+COUNTKILL
Initial frame = 556
Hit points = 160
First moving frame = 558
Respawn frame = 556
Mass = 100
Injury frame = 569

Thing 16 (Baron of Hell)
Height = 3670016
Close attack frame = 0
Width = 1310720
Hit points = 160
Respawn frame = 527
Mass = 100

Thing 17 (Baron Fireball)
Death sound = 0
Death frame = 97
Attack sound = 2
Missile damage = 4
Initial frame = 97
Alert sound = 2
Speed = 3276800

Thing 18 (Hell Knight)
Reaction time = 10
Close attack frame = 0
Width = 1966080
Hit points = 160
Respawn frame = 556
Mass = 100
Pain chance = 123

Thing 19 (Lost Soul)
Death frame = 189
Reaction time = 0
Bits = SOLID+SHOOTABLE+COUNTKILL
Hit points = 20
Width = 1310720
Death sound = 26
Speed = 3
Mass = 100
Pain chance = 200

Thing 20 (Spiderdemon)
Action sound = 0
Width = 1310720
Death sound = 0
Death frame = 0
Attack sound = 0
Reaction time = 0
Far attack frame = 0
Bits = SOLID+SHOOTABLE
Height = 3670016
Pain sound = 0
Initial frame = 910
Hit points = 10000
Pain chance = 0
First moving frame = 0
Alert sound = 0
Speed = 0
Mass = 100
Injury frame = 0

Thing 22 (Cyberdemon)
Height = 3670016
Hit points = 50
Far attack frame = 0
Width = 1310720
Speed = 8
Mass = 100
Pain chance = 200

Thing 25 (Commander Keen)
Bits = 0

Thing 32 (Imp Fireball)
Alert sound = 52
Death sound = 52
Death frame = 97

Thing 33 (Caco Fireball)
Speed = 3276800
Alert sound = 1
Death sound = 0
Missile damage = 2
Attack sound = 1

Thing 34 (Rocket (in air))
Speed = 3276800
Missile damage = 35

Thing 35 (Plasma Bullet)
Death sound = 0
Speed = 3276800
Missile damage = 8

Thing 48 (Blue Keycard)
Bits = SOLID

Thing 49 (Red Keycard)
Bits = SOLID

Thing 50 (Yellow Keycard)
Bits = SOLID

Thing 57 (Invulnerability)
Bits = SOLID

Thing 58 (Berserk Sphere)
Bits = SOLID

Thing 59 (Blur Sphere)
Bits = 0

Thing 64 (Ammo Clip)
Action sound = 77
Death sound = 60
Death frame = 222
Far attack frame = 217
Bits = SOLID+SHOOTABLE+COUNTKILL
Pain sound = 27
Initial frame = 207
Hit points = 40
Injury frame = 220
First moving frame = 209
Alert sound = 37
Speed = 8
Respawn frame = 207
Pain chance = 170

Thing 66 (Rocket)
Bits = SOLID

Thing 68 (Energy Cell)
Bits = SOLID

Thing 73 (BFG 9000)
Bits = SOLID

Thing 80 (Tall Lamp)
Bits = 0

Thing 83 (Tall Gr. Pillar)
Action sound = 75
Width = 1310720
Death sound = 60
Death frame = 222
Bits = SOLID+SHOOTABLE+COUNTKILL
Height = 3670016
Pain sound = 27
Initial frame = 207
Hit points = 75
Injury frame = 220
First moving frame = 209
Alert sound = 37
Speed = 8
Respawn frame = 207
Pain chance = 200

Thing 84 (Short Gr. Pillar)
Action sound = 76
Width = 1310720
Death sound = 62
Death frame = 457
Bits = SOLID+SHOOTABLE+COUNTKILL
Height = 3670016
Pain sound = 27
Initial frame = 442
Hit points = 50
Injury frame = 455
First moving frame = 444
Alert sound = 39
Speed = 8
Respawn frame = 442
Pain chance = 200

Thing 85 (Tall Red Pillar)
Action sound = 77
Width = 1310720
Death sound = 64
Death frame = 490
Attack sound = 52
Bits = SOLID+SHOOTABLE+COUNTKILL
Height = 3670016
Pain sound = 26
Initial frame = 475
Hit points = 50
Pain chance = 200
First moving frame = 477
Alert sound = 41
Speed = 8
Respawn frame = 475
Injury frame = 488

Thing 86 (Short Red Pillar)
Action sound = 77
Width = 1310720
Death frame = 189
Attack sound = 51
Bits = SOLID+SHOOTABLE+COUNTKILL
Height = 3670016
Pain sound = 26
Initial frame = 585
Hit points = 50
Injury frame = 593
First moving frame = 587
Death sound = 17
Speed = 8
Pain chance = 200

Thing 92 (Tall Blue Torch)
Bits = 0

Thing 94 (Tall Red Torch)
Bits = 0

Thing 95 (Small Blue Torch)
Bits = 0

Thing 96 (Small Gr. Torch)
Bits = 0

Thing 121 (Skewered Heads)
Action sound = 77
Width = 1310720
Death sound = 67
Death frame = 542
Bits = SOLID+SHOOTABLE+COUNTKILL
Height = 3670016
Pain sound = 26
Initial frame = 527
Hit points = 55
Injury frame = 540
First moving frame = 529
Alert sound = 43
Speed = 8
Respawn frame = 527
Pain chance = 200

Frame 5
Duration = 3

Frame 6
Duration = 3

Frame 7
Duration = 4

Frame 8
Duration = 3

Frame 9
Duration = 4

Frame 13
Duration = 3

Frame 14
Duration = 4

Frame 15
Duration = 3

Frame 16
Duration = 4

Frame 17
Duration = 5

Frame 21
Duration = 2

Frame 22
Duration = 5

Frame 23
Duration = 4

Frame 24
Duration = 4

Frame 25
Duration = 3

Frame 26
Duration = 4

Frame 27
Duration = 4

Frame 28
Duration = 2

Frame 29
Duration = 4

Frame 30
Duration = 3

Frame 31
Duration = 2

Frame 52
Duration = 3

Frame 53
Duration = 2

Frame 55
Duration = 3

Frame 56
Duration = 2

Frame 60
Duration = 6

Frame 61
Duration = 8

Frame 63
Duration = 2

Frame 64
Duration = 3

Frame 65
Duration = 3

Frame 66
Duration = 3

Frame 67
Duration = 3

Frame 68
Duration = 3

Frame 71
Duration = 3

Frame 72
Duration = 3

Frame 77
Duration = 2

Frame 78
Duration = 10

Frame 79
Duration = 2

Frame 80
Duration = 3

Frame 81
Duration = 2

Frame 82
Duration = 2

Frame 83
Duration = 2

Frame 84
Duration = 2
Next frame = 81

Frame 585
Sprite subnumber = 0

Frame 586
Sprite subnumber = 1

Frame 587
Sprite subnumber = 0

Frame 588
Sprite subnumber = 1

Frame 589
Sprite subnumber = 2

Frame 590
Sprite subnumber = 3

Frame 591
Sprite subnumber = 2

Frame 592
Sprite subnumber = 3

Frame 593
Sprite subnumber = 4

Frame 594
Sprite subnumber = 4

Frame 595
Sprite subnumber = 5

Frame 596
Sprite subnumber = 6

Frame 597
Sprite subnumber = 7

Frame 598
Sprite subnumber = 8

Frame 621
Duration = 10

Frame 622
Duration = 8

Frame 623
Duration = 8

Frame 829
Sprite subnumber = 1

Frame 831
Sprite subnumber = 1

Frame 833
Sprite subnumber = 1

Weapon 8 (Super Shotgun)
Bobbing frame = 18
Shooting frame = 21
Deselect frame = 20
Select frame = 19
Firing frame = 30

Ammo 0 (Bullets)
Max ammo = 300
Per ammo = 20

Ammo 1 (Shells)
Max ammo = 100
Per ammo = 8

Ammo 3 (Rockets)
Max ammo = 200

Cheat 0
Invincibility = neinnein
Ammo & Keys = dncbd
Change music = heino
No Clipping 2 = nope 
Lite-Amp Goggles = zippo
Map cheat = bier
Level Warp = gohome
Auto-map = showme
Chainsaw = tsif
God mode = limid
Invisibility = harvey
Radiation Suit = abcalarm
No Clipping 1 = dontdothis
BEHOLD menu = qpdkr
Player Position = hereiam
Berserk = abcdefg
Ammo = oma

[STRINGS]
GOTCHAINGUN = M-16      
STSTR_NCOFF = Hit the walklines???
GOTSHELLBOX = Rifle Shells 
GOTREDSKUL = EC-Card    
STSTR_NCON = Very realistic!!!
GOTMAP = Map
C1TEXT = You nearly died during your fight against\nthese army of rotten corpse. You thought \nyou got it under control as you closed\nthe doors. But then these motherfucking\nRockers came into the complex and with\nthem the flood of rotten flesh swaps \nagain. The ZOMBIES return. And you have\nNO chance to beat these odds. Make your\nway back to the roof.\nYour last chance to escape - the Helicopter\n               Hurry.
PD_BLUEK = You need a key to open this door....
GOTBLUESKUL = Key     
STSTR_DQDON = Are you a weakling? 
GOTROCKBOX = Rockets    
PD_REDK = Maybe you could break in with a credit card or something....
GOTSHOTGUN = Hunting Rifle   
GOTVISOR = Torch        
HUSTR_12 = Map 12:the lost Island2
HUSTR_10 = Map 10 : Oil Refinery   
HUSTR_11 = Map 11 : the lost Island       
HUSTR_4 = Map 04 :Shopping   
HUSTR_5 = Map 05 :Close the doors 
HUSTR_6 = Map 06 :Rockers Attack 
HUSTR_7 = Map 07 :Retreat        
PD_YELLOWK = Maybe a crowbar would open this door....  
HUSTR_1 = Map 01 :TV Studio  
HUSTR_2 = Map 02 :Copkiller  
HUSTR_3 = Map 03 :Refuel the heli
HUSTR_8 = Map 08 :Big city nights    
HUSTR_9 = Map 9:Military base
GOTPLASMA = TE-22
STSTR_FAADDED = It's a hard life!!!
GOTARMOR = Jacket
GOTSTIM = Food    
GOTCELLBOX = Heavy Shells   
GOTLAUNCHER = Rocket Launcher         
GOTSUPER = Head For Health
GOTCLIPBOX = Ammo Box    
STSTR_BEHOLDX = Getting weak ???   
GOTSHELLS = Rifle Shells  
C2TEXT = HERE YOU ARE! THIS ISLAND IS THE LASt\nsanctuary - the last place where you are\nreally save from the zombies.\nbut you must pay a very high price.\nyour helicopter ran out of fuel and you\nare alone on this forgotten island.\nno way out - nothing to do!\n                                 \nhave you ever heard anything about\nrobinson crusoe?\nmaybe a ship will pass by -\nor a zombie comes for a nice chat\non a friday morning!  who knows!\n                                \n                                \n                                \n                                 \n                                   \n                    
STSTR_DQDOFF = Much better this way ! 
GOTMEGA = Rugby Suit
GOTHTHBONUS = Candy        
STSTR_KFAADDED = Check your new weapons!
GOTARMBONUS = Rugby Helmet      
GOTYELWSKUL = Crowbar   
GOTSUIT = Gas Mask  
