// MAPINFO for Doom 2


gameinfo
{
playerclasses = "PoliceOfficer", "Biker", "Hoodlum"
}

clearepisodes
episode map01
{
	name = "ZOMBIES TC"
	key = "z"
}

defaultmap
{
	sucktime = 1
}

map MAP01 lookup "HUSTR_1"
{
	titlepatch = "CWILV00"
	next = "MAP02"
	secretnext = "MAP02"
	sky1 = "SKY2"
	cluster = 5
	par = 30
	music = "$MUSIC_RUNNIN"
}

map MAP02 lookup "HUSTR_2"
{
	titlepatch = "CWILV01"
	next = "MAP03"
	secretnext = "MAP03"
	sky1 = "SKY3"
	cluster = 5
	par = 90
	music = "$MUSIC_STALKS"
}

map MAP03 lookup "HUSTR_3"
{
	titlepatch = "CWILV02"
	next = "MAP04"
	secretnext = "MAP04"
	sky1 = "SKY1"
	cluster = 5
	par = 120
	music = "$MUSIC_COUNTD"
}

map MAP04 lookup "HUSTR_4"
{
	titlepatch = "CWILV03"
	next = "MAP05"
	secretnext = "MAP05"
	sky1 = "SKY1"
	cluster = 5
	par = 120
	music = "$MUSIC_BETWEE"
}

map MAP05 lookup "HUSTR_5"
{
	titlepatch = "CWILV04"
	next = "MAP06"
	secretnext = "MAP06"
	sky1 = "SKY2"
	cluster = 5
	par = 90
	music = "$MUSIC_DOOM"
}

map MAP06 lookup "HUSTR_6"
{
	titlepatch = "CWILV05"
	next = "MAP07"
	secretnext = "MAP07"
	sky1 = "SKY3"
	cluster = 5
	par = 150
	sucktime = 1
	music = "$MUSIC_THE_DA"
}

map MAP07 lookup "HUSTR_7"
{
	titlepatch = "CWILV06"
	next = "MAP08"
	secretnext = "MAP08"
	sky1 = "SKY1"
	cluster = 6
	par = 120
	map07special
	music = "$MUSIC_SHAWN"
}

map MAP08 lookup "HUSTR_8"
{
	titlepatch = "CWILV07"
	next = "MAP09"
	secretnext = "MAP09"
	sky1 = "SKY3"
	cluster = 6
	par = 120
	music = "$MUSIC_DDTBLU"
}

map MAP09 lookup "HUSTR_9"
{
	titlepatch = "CWILV08"
	next = "MAP10"
	secretnext = "MAP10"
	sky1 = "SKY2"
	cluster = 6
	par = 270
	music = "$MUSIC_IN_CIT"
}

map MAP10 lookup "HUSTR_10"
{
	titlepatch = "CWILV09"
	next = "MAP11"
	secretnext = "MAP11"
	sky1 = "SKY3"
	cluster = 6
	par = 90
	music = "$MUSIC_DEAD"
}

map MAP11 lookup "HUSTR_11"
{
	titlepatch = "CWILV10"
	next = "MAP12"
	secretnext = "MAP12"
	sky1 = "SKY1"
	cluster = 6
	par = 210
	music = "$MUSIC_STLKS2"
}

map MAP12 lookup "HUSTR_12"
{
	titlepatch = "CWILV11"
	next = "EndGameC"
	secretnext = "EndGameC"
	sky1 = "SKY2"
	cluster = 7
	par = 150
	music = "$MUSIC_THEDA2"
}