InterpolateHealth true, 6;
InterpolateArmor true, 6;

statusbar fullscreen, fullscreenoffsets // KF HUD
{
	InInventory CanShowHUD, 1
	{
		InInventory Not HideHUD, 1
		{
		
			// -- BLOOD OVERLAY -- //
			// InInventory PowerRedScreen, 1
			// {
				// drawimage "BLUDOVR1", 0, -1;
				// drawimage "BLUDOVR2", 0, 1;
				// drawimage "BLUDOVR3", -1, 1;
				// drawimage "BLUDOVR4", -1, -1;
			// }
			
			//-------------------------------------------------------//
			// BOTTOM LEFT
			//-------------------------------------------------------//
			// Base
			drawimage "KFBLBASE", 1, -1, none;
			
			// XP bar
			drawbar "KFBLXPBR", "KFBLBLAN", ammo PerkXP, horizontal, interpolate(20), 1, -1;
			
			// Scanlines
			drawimage "KFBLSCAN", 1, -1, none;
			
			// XP Overlay
			drawimage "KFBLOVER", 1, -1, none;
			
			// Shield and Cross
			drawimage "KFBLICON", 1, -1, none;
			
			// Syringe bar
			drawbar "KFBLSYBK", "KFBLSYBL", ammo SyringeJuice, vertical, interpolate(20), 1, -19;
			
			// Green syringe bar
			InInventory SyringeBlip, 1
			{
			drawimage "KFBLSYGR", 1, -19, none;
			}
			
			// syringe temp
			drawimage "KFBLSYRI", 1, -1, none;
			
			// Perk level
			drawnumber 3, BIGFONT, untranslated, PerkLevel, alignment(center) | drawshadow, 78, -50;
			
			// Health
			drawnumber 3, TYPEWRIT, untranslated, health, alignment(left) | drawshadow, 256, -62;
			
			// Armor
			drawnumber 3, TYPEWRIT, untranslated, armor, alignment(left) | drawshadow, 256, -112;

			//-------------------------------------------------------//
			// BOTTOM RIGHT
			//-------------------------------------------------------//
			// Base
			drawimage "KFBRBASE", -1, -1, none;
			
			// Scanline
			drawimage "KFBRSCAN", -1, -1, none;
			
			// Overlay
			drawimage "KFBROVER", -1, -1, none;
			
			// Battery bar
			// drawbar "KFBRBATT", "KFBRBATB", ammo NVBattery, vertical, interpolate(20), -2, -19;
			
			// 9-volt
			drawimage "KFBR9V", -2, -19, none;
			
			// Grenade icon
			drawimage "HNADFRAG", -114, -53, center;
			
			// Grenade number
			// drawnumber 3, HUGEFONT, untranslated, Type97Primary, alignment(right) | drawshadow, -149, -77;

			// Money
			drawnumber 5, TYPEWRIT, White, Money, alignment(right) | drawshadow, -39, -180;
			
			// Wep name
			// IsSelected not "MenuWeapon"
			// {
				// drawstring BIGFONT, White, weapontag, -224, -163, 0;
			// }
			
			// Angle between ammo
			usesammo
			{
				
				drawimage "KFBRANGL", -1, -1, none;
				
				// Primary ammo
				// drawnumber 3, HUGEFONT, untranslated, ammo1, alignment(right) | drawshadow, -245, -120;
				
				// Secondary ammo
				// usessecondaryammo
				// {
					// drawnumber 3, TYPEWRIT, untranslated, ammo2, alignment(right) | drawshadow, -278, -60;
				// }
			}
		}
	}
}