ACTOR ZombieSpawner_Base 26500
{
	//$Category ZT2 - Spawners
	//$Title Spawner - Base Zombie
	//$Sprite BSZMA0
	+NOGRAVITY
	Height 48
	States
	{
		Spawn:
		TNT1 A 0
		TNT1 A 0 ACS_NamedExecuteAlways("AddSpawner",0,0,0)
		TNT1 A -1
		Stop
	}
}

ACTOR ZombieSpawner_Vag : ZombieSpawner_Base 26501
{
	//$Category ZT2 - Spawners
	//$Title Spawner - Facemaw
	//$Sprite VZOMA0
}

ACTOR ZombieSpawner_Roaster : ZombieSpawner_Base 26505
{
	//$Category ZT2 - Spawners
	//$Title Spawner - Roasterock
	//$Sprite TNT1A0
}

ACTOR ZombieSpawner_Random : ZombieSpawner_Base 26502
{
	//$Category ZT2 - Spawners
	//$Title Spawner - Randomized
	//$Sprite EDICA0
	Scale 0.5
}

ACTOR ZombieSpawner_Dog : ZombieSpawner_Base 26503
{
	//$Category ZT2 - Spawners
	//$Title Spawner - Dog Zombie
	//$Sprite ZDOGA0
}

ACTOR ZombieSpawner_BlueDog : ZombieSpawner_Base 26504
{
	//$Category ZT2 - Spawners
	//$Title Spawner - Dog Zombie (Blue)
	//$Sprite ZDOGA0
}

ACTOR ZombieSpawner_Eviscerator : ZombieSpawner_Base 26506
{
	//$Category ZT2 - Spawners
	//$Title Spawner - Eviscerator
	//$Sprite ZCGNA0
}

ACTOR ZombieSpawner_Cranus : ZombieSpawner_Base 26507
{
	//$Category ZT2 - Spawners
	//$Title Spawner - Cranus
	//$Sprite CRANA0
}

ACTOR ZombieSpawner_ACS : ZombieSpawner_Base 26508
{
	//$Category ZT2 - Spawners
	//$Title Spawner - ACS
	//$Sprite EDICB0
	Scale 0.5
	States
	{
		Spawn:
		TNT1 A 0
		TNT1 A -1
		Stop
	}
}

ACTOR ZombieSpawner_Floor : ZombieSpawner_Base 26509
{
	//$Category ZT2 - Spawners
	//$Title Spawner - Randomized (Floor)
	//$Sprite EDICC0
	Scale 0.5
	Height 24
}