// Maximum zombies on-screen at once
server int sv_maxzombies = 10;
// Trader time
server int sv_tradertime = 45;
// Starting money
server int sv_startmoney = 100;
// Chance of forcefully winning the slot machines
server int sv_slotwinchance = 5;
// Chance of a REALLY bad card showing up in the list
server int sv_slotbadchance = 20;
// Chance of a REALLY good card showing up in the list
server int sv_slotgoodchance = 20;
// Use the slot machine system?
server int sv_slotenabled = 1;
// How many monsters we have to kill before slots are triggered
server int sv_slotmonsters = 4;
// Whether or not to show the picked track in the playlist
server int sv_playlistdebug = 0;

// -- USER CVARS -----------------------------------
// Maximum number of columns for effects
user int cl_effectcolumns = 2;
// Padding between effect items
user int cl_effectpadding = 2;
// Whether or not to show the number when selecting slots
user int cl_slotdebug = 0;
// Which voice we're using
user string cl_zt2voice = "";

user bool cl_zombiedebugger = false;
user bool cl_noreloadsound = false;
user bool cl_disablezthud = false;
user bool cl_keepshells = false;
user bool cl_perkdebug = false;

//Loismustdie555

//Light/Fog stuff

user Int udv_darkdoom = 75;
user int udv_darkdoom_save =75;

user bool udv_togglefog = true;
user int udv_fogdensity = 5;
user bool udv_fograndom = false;
user int udv_getred = 24;
user int udv_getgreen = 24;
user int udv_getblue = 24;
user bool udv_fogcolor = true;
user bool udv_ambient = false;
user int udv_getlred = 32;
user int udv_getlgreen = 32;
user int udv_getlblue = 32;
user int udv_getldesat = 40;
user int udv_lightcolor = 0;
user bool udv_enabdes = true;
user bool udv_togglelight = true;
user bool udv_darkrandom = false;

user int save_fogred = 8;
user int save_foggreen = 8;
user int save_fogblue = 8;
user int save_fogdensity = 5;

user int save_lightred = 100;
user int save_lightgreen = 100;
user int save_lightblue = 100;
user int save_ldesat = 20;
user int save_enabdes = 0;
