//=================================================
// ZOMBIE TORRENT CHANGELOG (Fairly accurate)
//=================================================

//-- v2.1: ----------------------------------------
• Initial public testing release

//-- v2.2: ----------------------------------------
• Facemaw spit does less damage
• Trader teleporting uses a new system
• Stimpacks and backpacks have item auras now
• Made a change to the blood to keep it from showing on wave 10 (overlay)
• Dynamite has been reworked to hopefully be less buggy
• Dual pistols and dual MP40s are no longer undroppable
• Katana and chainsaw have temporarily been added to the trader under commando
• Stimpacks no longer spawn on top of each other
• Enemy movement is a tad bit smoother (Thanks Sgt. Mark)
• Reduced cemetery raindrop count just a bit
• Removed fog on MAP01
• Slight change to M79 explosion
• Fixed base variant deaths (again)

//-- v2.3: ----------------------------------------
• Eviscerators can only fire 20 bullets per burst (TODO: Fix stuttered animation)
• Added new preview images to the perk select menu
• ID of "YOU ARE NOW AN X" has been changed to not conflict with map title
• Added nightvision for dark maps (Check keybinds to use it)
• Selecting the same perk twice no longer resets your perk data

//-- v2.4: ----------------------------------------
• Cranus should now be added into the total zombie counter
• Added sv_maxzombies CVAR to clamp the number of zombies on-map at once (Default 10)
• Added sv_tradertime CVAR to control trader time (Default 45, <= 0 uses dynamic scaling)
• Added an autologin feature which uses cl_username and cl_password
• Facemaws spit less (TODO: Fix stuttered animation)
• Night-vision battery is now drawn faintly when not in use
• Red-screen filter with below 10 health has been changed to a blood overlay
• "You must login to save perk data" has been changed to not conflict with map ID
• Removed "resetting X..." debug message when picking a perk
• Added muzzle smoke onto some of the weapons
• Fixed casing sounds
• Single MP40 spawns a decorative magazine actor when reloading
• "Hidden" weapons can now be added to the trader (Mostly for spawn weapons)
• Touched up on the unused explosive Order Pistol ammunition and added to trader
• Trader sell menu shows only the weapons that are in your inventory
• Lowered Facemaw explosive resistance from 75% to 50%
• Added a healthbar for General Roasterock

//-- v2.5: ----------------------------------------
• Explosive pistol ammo no longer teamkills players
• Lowered Eviscerator explosive resistance from 75% to 30%
• M79 has new animations
• Fixed explosive deaths for blue and lavender base zombies
• Some zombies have more appropriate gibbing animations based on type (Facemaw, etc.)
• Dogs have proper death sounds now
• Added more sounds to gibbing
• Doubled M79 explosive damage
• Tweaked the C4 death delay to fix bugs
• Added new sounds and decals to facemaw vomit
• Upgrade menu shows money now
• Added cl_perkdebug for debugging perk XP, XP goal, and level
• Added sv_startmoney for adjusting starting money
• Added the ability to throw money to other players (check keybinds)
• Dual weapons now get proper perk ammo bonuses
• C4 is a tad bit more satisfying to use
• C4 no longer insta-kills enemies when a tossed C4 hits them
• Made explosions sexier
• Greatly revamped cl_zombiedebugger to show much more information
• C4 bomb no longer shows if you are out of ammo
• Added muzzlesmoke to the M79 buckshot fire
• Added zt_resetperks command to reset all of your perks
• Selling all of your guns no longer glitches the trader menu
• Map title and author are now centralized to a main library
• Map name / author are no longer shown to every player when a player joins
• Brightened MAP03 by 16 light units
• Removed music / trader "added X" messages when starting a map
• "You must login to X perk data" is no longer shown in singleplayer
• Log messages in the trader now show properly in multiplayer
• Explosive Order Pistol bullets shake the screen properly
• Order Pistol uses built-in ammo mechanics now

//-- v2.6: ----------------------------------------
• Money tosses changed from $25 to $50
• Wave system will always end if zombiecount is 0, even if the first player dies
• Added SS-2 Ravager for Commando
• Added RPG-7 for Demo
• Added Corpse Raper for Demo
• Gave a more appropriate title to the boss music
• Added bullet decals for bullet weapons that were missing it
• Added a slot machine system, toggle with sv_useslots
• Splayer SSG has new, smoother animations and can single-shot
• PPSH-41 has new, smoother animations and doesn't totally suck ass
• Pump shotgun is no longer undroppable
• Added 6 new tracks to the playlist
• Blood overlay has been moved above the crosshair a bit, also semi-transparent
• Moved the position of the "FIGHT" and trader overlays
• Added a much fancier display for perk levelups
• C4 no longer gets stuck when hitting enemies
• Added several new voices to the mod
• Voice system is now moddable, custom voices can be added
• Your selected voice is now permanent, saved to a CVAR
• Quick melee does double the recoil
• Map title and author have been moved