/*

• = Bug
+ = Fixed

KNOWN BUGS OR THINGS THAT NEED FIXING:

+ Base zombie variants have improper frames until death
• Decapitations and gibs always show base zombie heads
• The log text in the trader doesn't show properly in netplay
• A LOT of weapons are missing proper melee animations
• Chainsaw and deagle use Deathwish arms
+ Item respawn sound needs to be replaced
• Players still play skin-based jump and fall sounds
• "You must login to load perk data" is shown in singleplayer
• Music / trader item prints need to be removed or made invisible
• Facemaws still use zombieman sounds
+ Bloodsplats still occur on the last wave display
• Wave 10 display needs to be seriously revamped
• Ammo bonuses need to be applied to some dual weapons
• Zombie XP is not given if they haven't seen the player yet
• Dog sounds need to be replaced
+ Players are not always kicked out of the trader, if at all
• Needs more ludicrous gibs
• Base zombies and facemaws are the only things that can be side-split
• Vertical splitting for zombies needs to be added
+ Melee weapons do not properly decapitate
• Not all classes have custom grenades (nail nades for Juggernaut)
• "You are now a X" conflicts with map name display (change ID and pos)
• Discounted weapons show up as white even if you can't afford them
• Sell menu in the trader needs patching (only weapons you have)
• Facemaw vomit needs a proper death sound and maybe more liquid-y effects
+ Cranus balls have way too much FX
• (Possibly) Add a server CVAR to control how long the game lasts like KF
• Map name and author need to be moved into a main library
• Boss death script needs to be moved into a main library (add bool for customs)
• 2:20 PM - abbuw: oh hey, throwing c4 at enemies instantly kills them
+ Wave start sound needs to be taken out on the last wave


*/