// Maximum zombies on-screen at once
server int sv_maxzombies = 10;
// Trader time
server int sv_tradertime = 45;
// Starting money
server int sv_startmoney = 100;
// Chance of forcefully winning the slot machines
server int sv_slotwinchance = 5;
// Chance of a REALLY bad card showing up in the list
server int sv_slotbadchance = 20;
// Chance of a REALLY good card showing up in the list
server int sv_slotgoodchance = 20;
// Use the slot machine system?
server int sv_slotenabled = 1;
// How many monsters we have to kill before slots are triggered
server int sv_slotmonsters = 4;

// -- USER CVARS -----------------------------------
// Maximum number of columns for effects
user int cl_effectcolumns = 2;
// Padding between effect items
user int cl_effectpadding = 2;
// Whether or not to show the number when selecting slots
user int cl_slotdebug = 0;