#include "explodes.gl"

flickerlight2 SHOOTLITE
{
    color 1.0 0.8 0.2
    size 56
    secondarySize 64
    interval 1
    offset 0 40 0
}

object ShooterLight
{
	frame PUFF { light SHOOTLITE }
    frame PUFFA { light SHOOTLITE }
}

flickerlight2 TORCHLITE
{
    color 1.0 0.2 0
    size 40
    secondarySize 48
    interval 1
    offset 0 8 0
}

object BlankWallTorch
{
    frame BWTRA { light TORCHLITE }
}

flickerlight2 IFLIGHT1
{
    color 1.0 0.6 0.0
    size 100
    secondarySize 110
    interval 1
}

flickerlight2 IFLIGHT2
{
    color 0.8 0.4 0.0
    size 80
    secondarySize 90
    interval 1
}

flickerlight2 IFLIGHT3
{
    color 0.8 0.4 0.0
    size 60
    secondarySize 70
    interval 1
}

flickerlight2 IFLIGHT4
{
    color 0.6 0.2 0.0
    size 40
    secondarySize 50
    interval 1
}

flickerlight2 IFLIGHT5
{
    color 0.4 0.0 0.0
    size 20
    secondarySize 30
    interval 1
}

object IncendiaryFlame1
{
    frame FIR2A { light IFLIGHT1 }
    frame FIR2B { light IFLIGHT2 }
	frame FIR2C { light IFLIGHT3 }
    frame FIR2D { light IFLIGHT4 }
	frame FIR2E { light IFLIGHT5 }
}

object BigFlameExplode
{
    frame EFIRA { light IFLIGHT1 }
	frame EFIRB { light IFLIGHT1 }
	frame EFIRC { light IFLIGHT1 }
	frame EFIRD { light IFLIGHT2 }
	frame EFIRE { light IFLIGHT2 }
	frame EFIRF { light IFLIGHT2 }
	frame EFIRG { light IFLIGHT3 }
	frame EFIRH { light IFLIGHT3 }
	frame EFIRI { light IFLIGHT3 }
	frame EFIRJ { light IFLIGHT4 }
	frame EFIRK { light IFLIGHT4 }
	frame EFIRL { light IFLIGHT5 }
	frame EFIRM { light IFLIGHT5 }
}

object IncendiaryFlame2
{
    frame FIR2A { light IFLIGHT1 }
    frame FIR2B { light IFLIGHT2 }
	frame FIR2C { light IFLIGHT3 }
    frame FIR2D { light IFLIGHT4 }
	frame FIR2E { light IFLIGHT5 }
}

object DragonFXFlame
{
    frame FIR2A { light IFLIGHT1 }
    frame FIR2B { light IFLIGHT2 }
	frame FIR2C { light IFLIGHT3 }
    frame FIR2D { light IFLIGHT4 }
	frame FIR2E { light IFLIGHT5 }
}

object VaginaZombie
{
    frame VZOFA { light IFLIGHT1 }
    frame VZOFB { light IFLIGHT1 }
	frame VZOFC { light IFLIGHT1 }
    frame VZOFD { light IFLIGHT1 }
	frame VZOFE { light IFLIGHT1 }
	frame VZOFF { light IFLIGHT1 }
}