// Thrown from the player
actor ThrownMoney
{
	Scale 0.4
	Projectile
	Radius 16
	Height 8
	Speed 20
	-NOGRAVITY
	Gravity 1.0
	BounceCount 2
	BounceType "Doom"
	BounceFactor 0.0
	States
	{
		Spawn:
		  MONY A 0
		  MONY A 1 bright A_CheckFloor("Death")
		  Loop
		Death:
		  MONY A 0 a_SpawnItemEx("MoneyPickup",0,0,0)
		  stop
	}
}

// 25 dollars
actor MoneyPickup : CustomInventory 26499
{
  inventory.pickupmessage "You found 25 dollars!"
  inventory.pickupsound "money/pickup"
  +COUNTITEM
  Mass 9999
  Scale 0.4
  States
  {
	  Spawn:
		MONY A 0
		MONY A 2 bright A_CheckFloor("OnFloor")
		Loop
	  OnFloor:
		MONY A 0 bright A_SpawnItemEx("ItemAuraGreen",0,0,2)
		MONY A 2 bright A_Stop
		Goto Idling
	  Idling:
		MONY A 2 bright A_SpawnItemEx("ItemAuraGreen",0,0,2)
		Loop
	  Pickup:
		TNT1 A 0 A_GiveInventory ("Money", 50)
		stop
  }
}