actor ShakeYourAss
{
  height 8
  radius 4
  +NOBLOCKMAP
  +NOGRAVITY
  +NOSECTOR
  +NOCLIP
  +CLIENTSIDEONLY
  states
  {
  Spawn:
  TNT1 A 0
  TNT1 A 0 Radius_Quake (2, 6, 0, 1, 0)
  TNT1 A 10
    Stop
  }
}

actor ShakeItSmaller
{
  height 8
  radius 4
  +NOBLOCKMAP
  +NOGRAVITY
  +NOSECTOR
  +NOCLIP
  +CLIENTSIDEONLY
  states
  {
  Spawn:
  TNT1 A 0
  TNT1 A 0 Radius_Quake (2, 10, 0, 12, 0)
  TNT1 A 10
    Stop
  }
}

actor ShakeItGigantic
{
  height 8
  radius 4
  +NOBLOCKMAP
  +NOGRAVITY
  +NOSECTOR
  +NOCLIP
  +CLIENTSIDEONLY
  states
  {
  Spawn:
  TNT1 A 0
  TNT1 A 0 Radius_Quake (6, 80, 0, 24, 0)
  TNT1 A 0 Radius_Quake (9, 70, 0, 12, 0)
  TNT1 A 10
    Stop
  }
}

actor ShakeTheWorld
{
  height 8
  radius 4
  +NOBLOCKMAP
  +NOGRAVITY
  +NOSECTOR
  +NOCLIP
  +CLIENTSIDEONLY
  states
  {
  Spawn:
  TNT1 A 0
  TNT1 A 0 Radius_Quake (9, 8, 0, 20, 0)
  TNT1 A 8
  TNT1 A 0 Radius_Quake (7, 4, 0, 20, 0)
  TNT1 A 4
  TNT1 A 0 Radius_Quake (5, 2, 0, 20, 0)
  TNT1 A 2
  TNT1 A 0 Radius_Quake (3, 1, 0, 20, 0)
  TNT1 A 1
   Stop
  }
}

actor ShakeYourAssZED
{
  height 8
  radius 4
  +NOBLOCKMAP
  +NOGRAVITY
  +NOSECTOR
  +NOCLIP
  +CLIENTSIDEONLY
  states
  {
  Spawn:
  TNT1 A 0
  TNT1 A 0 Radius_Quake (1, 4, 0, 1, 0)
  TNT1 A 10
    Stop
  }
}


actor ShakeYourAssDouble
{
  height 8
  radius 4
  +NOBLOCKMAP
  +NOGRAVITY
  +NOSECTOR
  +NOCLIP
  +CLIENTSIDEONLY
  states
  {
  Spawn:
  TNT1 A 0
  TNT1 A 0 Radius_Quake (4, 6, 0, 1, 0)
  TNT1 A 10
    Stop
  }
}


actor ShakeYourAssQuad
{
  height 8
  radius 4
  +NOBLOCKMAP
  +NOGRAVITY
  +NOSECTOR
  +NOCLIP
  +CLIENTSIDEONLY
  states
  {
  Spawn:
  TNT1 A 0
  TNT1 A 0 Radius_Quake (8, 6, 0, 1, 0)
  TNT1 A 10
    Stop
  }
}

actor LAWBoomShake
{
  height 8
  radius 4
  +NOBLOCKMAP
  +NOGRAVITY
  +NOSECTOR
  +NOCLIP
  +CLIENTSIDEONLY
  states
  {
  Spawn:
  TNT1 A 0
  TNT1 A 0 Radius_Quake (10, 8, 0, 16, 0)
  TNT1 A 0 Radius_Quake (6, 8, 0, 32, 0)
  TNT1 A 10
    Stop
  }
}

actor SeekerBoomShake
{
  height 8
  radius 4
  +NOBLOCKMAP
  +NOGRAVITY
  +NOSECTOR
  +NOCLIP
  +CLIENTSIDEONLY
  states
  {
  Spawn:
  TNT1 A 0
  TNT1 A 0 Radius_Quake (4, 8, 0, 4, 0)
  TNT1 A 0 Radius_Quake (2, 8, 0, 8, 0)
  TNT1 A 10
    Stop
  }
}