/*

• = Bug
+ = Fixed

KNOWN BUGS OR THINGS THAT NEED FIXING:

+ Base zombie variants have improper frames until death
+ Decapitations and gibs always show base zombie heads
+ The log text in the trader doesn't show properly in netplay
• A LOT of weapons are missing proper melee animations
• Deagle uses Deathwish arms
+ Item respawn sound needs to be replaced
• Players still play skin-based jump and fall sounds (Check scream)
+ "You must login to load perk data" is shown in singleplayer
+ Music / trader item prints need to be removed or made invisible
• Facemaws still use zombieman sounds
+ Bloodsplats still occur on the last wave display
• Wave 10 display needs to be seriously revamped (bossbar, new intro)
• Ammo bonuses need to be applied to some dual weapons
• Zombie XP is not given if they haven't seen the player yet
+ Dog sounds need to be replaced (death)
+ Players are not always kicked out of the trader, if at all
• Needs more ludicrous gibs (Add new blood puff)
• Base zombies and facemaws are the only things that can be side-split
• Vertical splitting for zombies needs to be added
+ Melee weapons do not properly decapitate
• Not all classes have custom grenades (nail nades for Juggernaut)
+ "You are now a X" conflicts with map name display (change ID and pos)
• Discounted weapons show up as white even if you can't afford them
+ Sell menu in the trader needs patching (only weapons you have)
+ Facemaw vomit needs a proper death sound and maybe more liquid-y effects
+ Cranus balls have way too much FX
• (Possibly) Add a server CVAR to control how long the game lasts like KF
+ Map name and author need to be moved into a main library
• Boss death script needs to be moved into a main library (add bool for customs)
+ 2:20 PM - abbuw: oh hey, throwing c4 at enemies instantly kills them
+ Wave start sound needs to be taken out on the last wave
+ Players who join late seem to break the 0-zombie counter, check for enter scripts
+ Player mouse-over ID conflicts with first trader item
+ Add night-vision
+ Map title currently shows to everyone, fix it (MAP01 maybe?)
+ Healthpacks sometimes spawn on top of each other, look into it
+ Chainsaw and deagle aren't in the shop yet (TODO: SETUP BERSERKER)
• M79 and other weapons need way smoother animations, make them with love <3
+ Add aura to stimpacks and backpacks to see them easier
+ Map03 needs to be brightened a bit
+ Max zombies on-screen at once needs to be clamped
+ Health of all enemies stronger than a grunt needs to be lowered
+ Facemaws need to spit less
+ Dogs need to jump less
+ Inventory needs to be cleared between maps
+ Dynamite needs major fixing
• Add syringe from ZT1
+ Make zombies use A_Chase more - Mark
+ 50% less rain
+ Change pulsing red screen to blood overlay and remove this between levels
+ Add money display in trader's upgrade menu
• Grenades show up in the sprites even if you don't have any to throw
• Juggernaut is messed up in perk saving
• Perks should be saved for everyone when Roasterock is killed
+ C4 gets glitched in the air when hitting enemies
+ M79 and nade explosions don't work in netplay
+ Add slot machines
• Money should never bounce off players
+ Add pipebomb-wannabe
+ Add M60-like from ZT1
• Make spawners ACS-controlled and zombie types moddable

*/